Sorry it's been so long since the last version, but you can now get version
0.6 from
http://www.innersystems.com/~drawde/worlddata0.6.zip
It should be compatible with both 0.2.3 and 0.2.4 (however you will be unable
to buy or sell from the merchants in the current 0.2.4 beta, though you can
see what things they sell)
New things in this version -
More or less complete merchant item lists
Basic faction data (one faction per race at the minute; I'll add individual factions and monster clans later)
Lots of Z coordinate fixes (still a lot to do though, especially in dungeons)
Armour/robe textures for NPCs (based on class and level)
More zone points (though they don't work at the minute)
Many other small changes, bugfixes and additions to NPC and loot table data.
Most city zones are working properly now, however Neriak and Paineel are still very buggy especially with Z coordinates.
Merchant lists include "generic" ones for various types of weapons, armour, supplies, jewellery etc.,
tradeskill item merchants (though tradeskills don't work in the emulator ATM), food and drink (different for
each race) as well as unique weapon, armour and artifact merchants for each race selling high-value magic items.
Any feedback on bugs (especially crashes and "bogus item" errors with merchants) would be very helpful!
There are (in 2.3 at least) some problems with gold and platinum not being subtracted when you buy things, and stackable/chargable
items (e.g food or potions) being deleted when bought due to having zero charges. However this is a bug in the EQEmu code
and has nothing to do with the merchant list data.