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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
03-09-2017, 05:50 AM
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Fire Beetle
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Join Date: Dec 2007
Location: Norway
Posts: 19
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Making a new server, what do people want?
Hello!
Me and a friend is currently making a new EQ server, its up and running but right now its just a normal server with higher exp rates.
What do you guys want on a server? do you want it to be custom? PvP? etc?
Feel free to write anything and ill see what I can do.
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03-09-2017, 05:59 AM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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Somehow you have to compete with all the other servers out there and they all have a higher population than yours does. There are plenty of pvp or custom servers already. You are going to have to come up with something that is so compelling that it is more fun to play than servers with hundreds of people on them..
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03-09-2017, 07:00 AM
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Fire Beetle
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Join Date: Dec 2007
Location: Norway
Posts: 19
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Yeah, not trying to compete with anyone Just made a server for people who wants something else or want to contribute on what they want on the server
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03-09-2017, 01:09 PM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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Well I have been seeing people asking for GM powers to try them out so if you give people GM powers then that would make a few people happy.
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03-09-2017, 02:25 PM
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Demi-God
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Join Date: Mar 2012
Posts: 1,103
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GM Power servers have little to no playability.
Everyone gets bored in 30mins.
Now an interesting idea would be to have an ascension system, where when players hit max level + banked AA's they can choose to ascend, which will unlock certain commands.
Hmm, That actually seems fun.
__________________
"No, thanks, man. I don't want you fucking up my life, too."
Skype:
Comerian1
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03-09-2017, 03:25 PM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Quote:
Originally Posted by Maze_EQ
GM Power servers have little to no playability.
Everyone gets bored in 30mins.
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I can agree with that. Little while ago, just for fun, I temporarily put up a "goof off" server with 40+ GM commands simply for
people to screw around with for a few days. It wasn't anything permanent. There was very little interest in it. I didn't care
anyway, it was only for a few days. My main work here is geared at totally legit content, regardless of interest, haha
Got a few weeks left to go on it yet.
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03-09-2017, 04:01 PM
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Sarnak
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Join Date: Apr 2009
Location: LA
Posts: 97
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How about a server called Benjamin Button. You start max and delevel to zero.
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03-09-2017, 04:05 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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That's actually pretty funny!
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Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2017, 04:08 PM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Haha, didn't someone make a post about some kind of server idea where you go back to level 1 when you die?
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03-09-2017, 05:07 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Yeah..but, I think the idea is to gain 'negative' experience and work your way down
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Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2017, 06:00 PM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Oh definately, I understood that concept, I've seen a few ideas of "deleveling" servers posted but I wonder if players would
be in a race to get to the bottom, just as much as they do to the top, haha
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03-09-2017, 06:28 PM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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This isn't as good as the 'buttons' concept...
But, you could always do client->SetLevel(RND(1,100)) on leveling :P
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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03-09-2017, 08:17 PM
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Discordant
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Join Date: Oct 2016
Posts: 445
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Quote:
Originally Posted by Uleat
But, you could always do client->SetLevel(RND(1,100)) on leveling :P
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Actually a random level might be more fun (in a crazy way), keeps the suspense going, haha
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03-09-2017, 09:19 PM
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Banned
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Join Date: Sep 2016
Location: us
Posts: 201
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Quote:
Originally Posted by Maze_EQ
GM Power servers have little to no playability.
Everyone gets bored in 30mins.
Now an interesting idea would be to have an ascension system, where when players hit max level + banked AA's they can choose to ascend, which will unlock certain commands.
Hmm, That actually seems fun.
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That's exactly how MUD's worked. So that is a tested and proven formula, people still play MUD's 30 years later.
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04-16-2017, 03:13 PM
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Sarnak
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Join Date: Apr 2016
Posts: 40
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How about raid content that is 1 groupable.
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