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  #1  
Old 05-03-2012, 12:13 AM
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chrsschb
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Join Date: Nov 2008
Location: GA
Posts: 904
Default Problem with revision 2136

Since updating to the newest revision I've started having issues with player pets stealing experience. If the pet does 51% of the total damage (or more) it takes 100% of the experience. This should only happen if the pet does 100% of the damage.

Any advice?
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  #2  
Old 05-03-2012, 11:35 PM
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chrsschb
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Location: GA
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Bump, this is a pretty big issue for me. Player's who play pet classes have just about stopped playing until this is resolved, especially mages with epic pets. It's near impossible to out damage the pet while still playing efficiently.
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  #3  
Old 05-04-2012, 12:04 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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thats how it was on live years ago i dont know if it ever changed
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  #4  
Old 05-04-2012, 12:09 AM
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chrsschb
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I stated in my original post how it WAS and how it's SUPPOSED to be. This change happened recently and I'm assuming it's a source change as that's all that has changed on my server.

If the player does 1 damage, the pet should take 0 experience. This was put into effect nearly 12 years ago.
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  #5  
Old 05-04-2012, 12:53 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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Are you using bots as well or not?

If you are I'd guess this is the problem in NPC::Death()

Code:
#ifdef BOTS
		if(!ownerInGroup) {
			give_exp = NULL;
		}
#endif //BOTS
I didn't debug it, but I assume that if the pet is the top damage on the hate list that it clears who to give experience to if they are not in a group. There's needs to be more checking to make sure it's actually a bot that was top damage and not a client's pet.
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  #6  
Old 05-04-2012, 12:57 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
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Default

Quote:
Originally Posted by lerxst2112 View Post
Are you using bots as well or not?

If you are I'd guess this is the problem in NPC:eath()

Code:
#ifdef BOTS
		if(!ownerInGroup) {
			give_exp = NULL;
		}
#endif //BOTS
I didn't debug it, but I assume that if the pet is the top damage on the hate list that it clears who to give experience to if they are not in a group. There's needs to be more checking to make sure it's actually a bot that was top damage and not a client's pet.
Yeah I use bots for testing purposes on the server. Bots aren't being used when this is happening though.
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  #7  
Old 05-04-2012, 01:01 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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It doesn't matter. If you compiled for bots then that code is active.
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  #8  
Old 05-04-2012, 01:04 AM
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chrsschb
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Location: GA
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Alright, guess I'll switch to a non-bot source until that's fixed.

Thanks for the help.
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  #9  
Old 06-02-2012, 10:30 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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This should be fixed with the latest rev.
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  #10  
Old 06-02-2012, 05:48 PM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by bad_captain View Post
This should be fixed with the latest rev.
Awesome thanks man.
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