Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-05-2010, 05:16 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default NPC's on mounts?

Anyone ever figure out how to place an NPC on a mount?

Obviously having the a mount usable race cast the mount spell doesn't do it.

Live certainly had NPC's using mounts though, would be interesting if we could figure it out.

Kayen
GM Storm Haven
Reply With Quote
  #2  
Old 12-05-2010, 05:18 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

Quote:
Originally Posted by Kayen View Post
Anyone ever figure out how to place an NPC on a mount?

Obviously having the a mount usable race cast the mount spell doesn't do it.

Live certainly had NPC's using mounts though, would be interesting if we could figure it out.

Kayen
GM Storm Haven
I second this
Reply With Quote
  #3  
Old 12-06-2010, 01:48 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Which NPCs on live use mounts ?
Reply With Quote
  #4  
Old 12-06-2010, 04:41 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

I don't recall ever seeing an NPC on live using a mount.

Would be awesome, though.
Reply With Quote
  #5  
Old 12-06-2010, 06:05 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

One example that I know of is in the SoD raid event in old field of scale. Emperor Ganak rides a flying Sokakar(sp?) ie Iksar raiding the winged Sokakar mount.
You can make it out in the screen shot bellow.

HTML Code:
http://everquest.allakhazam.com/scenery2/oldfieldofbone-raid-chase.jpg
Though just as interesting would be what the heck animation they used to make those dragons fly... Looked and high low through the animation list and can't find anything
close to what are in the screen shots for that event. But thats a problem for another day.

Kayen
GM Storm Haven
Reply With Quote
  #6  
Old 12-06-2010, 07:12 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Try race 530 with #doanim 123 or #doanim 124
While that won't accomplish a true flying effect I bet If you forced an animation loop with a quest script it would simulate the flying effect.
Reply With Quote
  #7  
Old 12-06-2010, 07:22 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

I already messed around with animation loops using those two, doesn't really ever look right cause they fully land in mid air ect, nor does it look like how the dragons look in the screen shot for that event.
Reply With Quote
  #8  
Old 12-14-2010, 11:33 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

it could have been a whole individual model all together - like in PoNB there are some skeletal riders - but they are not dread guards on a corpse - its a whole individual model

but getting the players model on a mount as npc would be awesome =)
Reply With Quote
  #9  
Old 05-28-2011, 12:15 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Sorry to resurrect an old post but I stumbled across something that might be useful in trying to get dragons to fly and the flying sokokar mount to work properly.

Code:
http://everquest.allakhazam.com/db/item.html?item=84936
After finding that I loaded up my SoD client and used the spell Illusion Flying Dragon....while it did not work correctly it did offer some missing information. I got two errors unknown spell effect 368 & unknown spell effect 425. Those missing spell effects might have something to do with why the flying animations are not working right.
Reply With Quote
  #10  
Old 05-28-2011, 12:32 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,071
Default

If this helps illustration:



From this race:

Reply With Quote
  #11  
Old 05-28-2011, 03:22 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

I think I might need to clarify my point a little better. If you read the posts from the above mentioned link you will find out that the spell Illusion: Flying Dragon(21626) had multiple animation states associated with it when it was initially introduced. According to the posts it was later changed to function a little bit differently. It may have been that the flying trick has some sort of set appearance aspect to it which could explain the multi states that are talked about.

At the very least I would think that the TargetAnim field from the spell data would be the correct number to use with #doanim. I tried the #doanim 233 with my SoD client and it crashed the client the first time and did nothing the second time. I think it is missing something.
Reply With Quote
  #12  
Old 05-28-2011, 08:14 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Akkadius where did you get that screen shot from?

The player in the photo is from my old guild on live lol.

Kayen
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:03 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3