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  #1  
Old 08-01-2008, 03:23 PM
Derision
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Default NPC Quest Journal

This patch is to enable text sent to the client from quests using quest::say to be recorded
in the NPC Quest Journal (assuming you have it enabled in the client).

I added a rule, RULE_BOOL ( NPC, EnableNPCQuestJournal, false)

By default, this is false and the new code is not enabled. Set it to true and text from
quest::say will be sent to the quest initiator using OP_SpecialMesg instead of OP_SimpleMessage
and will be recorded in the client NPC Quest Log. (Press the EQ button, then select Quests/NPC Journal).

http://www.rama.demon.co.uk/questlog.patch

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  #2  
Old 08-01-2008, 05:08 PM
Derision
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My ISP web hosting is down for maintenance, so here is the patch:

Code:
diff -u --recursive ../EQEmu-0.7.0-1119/common/ruletypes.h ./common/ruletypes.h
--- ../EQEmu-0.7.0-1119/common/ruletypes.h      2008-08-01 19:38:04.000000000 +0100
+++ ./common/ruletypes.h        2008-08-01 19:37:31.000000000 +0100
@@ -141,6 +141,7 @@
 RULE_INT ( NPC, SayPauseTimeInSec, 5)
 RULE_INT ( NPC, OOCRegen, 0)
 RULE_BOOL ( NPC, BuffFriends, false )
+RULE_BOOL ( NPC, EnableNPCQuestJournal, false)
 RULE_CATEGORY_END()

 RULE_CATEGORY ( Aggro )
diff -u --recursive ../EQEmu-0.7.0-1119/zone/client.cpp ./zone/client.cpp
--- ../EQEmu-0.7.0-1119/zone/client.cpp 2008-05-31 05:12:30.000000000 +0100
+++ ./zone/client.cpp   2008-08-01 18:58:22.000000000 +0100
@@ -819,6 +819,47 @@
        safe_delete_array(buffer);
 }

+
+void Client::QuestJournalledMessage(const char *npcname, const char* message) {
+
+       // npcnames longer than 60 characters crash the client when they log back in
+       const int MaxNPCNameLength = 60;
+       // I assume there is an upper safe limit on the message length. Don't know what it is, but 4000 doesn't crash
+       // the client.
+       const int MaxMessageLength = 4000;
+
+       char OutNPCName[MaxNPCNameLength+1];
+       char OutMessage[MaxMessageLength+1];
+
+       // Apparently Visual C++ snprintf is not C99 compliant and doesn't put the null terminator
+       // in if the formatted string >= the maximum length, so we put it in.
+       //
+       snprintf(OutNPCName, MaxNPCNameLength, "%s", npcname); OutNPCName[MaxNPCNameLength]='\0';
+       snprintf(OutMessage, MaxMessageLength, "%s", message); OutMessage[MaxMessageLength]='\0';
+
+       uint32 len_packet = sizeof(SpecialMesg_Struct) + strlen(OutNPCName) + strlen(OutMessage);
+       EQApplicationPacket* app = new EQApplicationPacket(OP_SpecialMesg, len_packet);
+       SpecialMesg_Struct* sm=(SpecialMesg_Struct*)app->pBuffer;
+
+       sm->header[0] = 0;
+       sm->header[1] = 2;
+       sm->header[2] = 0;
+       sm->msg_type = 0x0a;
+       sm->target_spawn_id = GetID();
+
+       char *dest = &sm->sayer[0];
+
+       sprintf(dest, "%s", OutNPCName);
+
+       dest = dest + strlen(OutNPCName) + 13;
+
+       sprintf(dest, "%s", OutMessage);
+
+       QueuePacket(app);
+
+       safe_delete(app);
+}
+
 void Client::SetMaxHP() {
        if(dead)
                return;
diff -u --recursive ../EQEmu-0.7.0-1119/zone/client.h ./zone/client.h
--- ../EQEmu-0.7.0-1119/zone/client.h   2008-06-15 00:07:57.000000000 +0100
+++ ./zone/client.h     2008-07-31 16:29:25.000000000 +0100
@@ -216,6 +216,7 @@
        void    ChannelMessageReceived(int8 chan_num, int8 language, const char* message, const char* targetname=NULL);
        void    ChannelMessageSend(const char* from, const char* to, int8 chan_num, int8 language, const char* message, ...);
        void    Message(int32 type, const char* message, ...);
+       void    QuestJournalledMessage(const char *npcname, const char* message);
        void    SendSound();

        int32   GetAdventureID() const {return 0/*m_pp.adventure_id*/; }
diff -u --recursive ../EQEmu-0.7.0-1119/zone/entity.cpp ./zone/entity.cpp
--- ../EQEmu-0.7.0-1119/zone/entity.cpp 2008-07-21 19:58:29.000000000 +0100
+++ ./zone/entity.cpp   2008-07-31 18:53:45.000000000 +0100
@@ -1151,6 +1151,30 @@
        }
 }

+
+void EntityList::QuestJournalledSayClose(Mob *sender, Client *QuestInitiator, float dist, const char* mobname, const char* message)
+{
+       Client *c;
+       LinkedListIterator<Client*> iterator(client_list);
+       float dist2 = dist * dist;
+
+       // Send the message to the quest initiator such that the client will enter it into the NPC Quest Journal
+       if(QuestInitiator) {
+
+               char *buf = new char[strlen(mobname) + strlen(message) + 10];
+               sprintf(buf, "%s says, '%s'", mobname, message);
+               QuestInitiator->QuestJournalledMessage(mobname, buf);
+               safe_delete_array(buf);
+       }
+       // Use the old method for all other nearby clients
+       for(iterator.Reset(); iterator.MoreElements(); iterator.Advance())
+       {
+               c = iterator.GetData();
+               if(c && (c != QuestInitiator) && c->DistNoRoot(*sender) <= dist2)
+                       c->Message_StringID(10, GENERIC_SAY, mobname, message);
+       }
+}
+
 //sender can be null
 void EntityList::QueueClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender, bool ackreq) {
        LinkedListIterator<Client*> iterator(client_list);
diff -u --recursive ../EQEmu-0.7.0-1119/zone/entity.h ./zone/entity.h
--- ../EQEmu-0.7.0-1119/zone/entity.h   2008-05-30 23:44:12.000000000 +0100
+++ ./zone/entity.h     2008-07-31 16:44:22.000000000 +0100
@@ -204,6 +204,7 @@
        void    MessageClose(Mob* sender, bool skipsender, float dist, int32 type, const char* message, ...);
        void    Message_StringID(Mob *sender, bool skipsender, int32 type, int32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
        void    MessageClose_StringID(Mob *sender, bool skipsender, float dist, int32 type, int32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
+       void    QuestJournalledSayClose(Mob *sender, Client *QuestIntiator, float dist, const char* mobname, const char* message);
        void    ChannelMessageFromWorld(const char* from, const char* to, int8 chan_num, int32 guilddbid, int8 language, const char* message);
        void    ChannelMessage(Mob* from, int8 chan_num, int8 language, const char* message, ...);
        void    ChannelMessageSend(Mob* to, int8 chan_num, int8 language, const char* message, ...);
diff -u --recursive ../EQEmu-0.7.0-1119/zone/mob.cpp ./zone/mob.cpp
--- ../EQEmu-0.7.0-1119/zone/mob.cpp    2008-06-15 00:07:57.000000000 +0100
+++ ./zone/mob.cpp      2008-07-31 16:40:05.000000000 +0100
@@ -2019,6 +2019,13 @@
                GENERIC_SAY, GetCleanName(), buf);
 }

+
+void Mob::QuestJournalledSay(Client *QuestInitiator, const char *str)
+{
+
+        entity_list.QuestJournalledSayClose(this, QuestInitiator, 200, GetCleanName(), str);
+}
+
 //
 // solar: this is like the above, but the first parameter is a string id
 //
diff -u --recursive ../EQEmu-0.7.0-1119/zone/mob.h ./zone/mob.h
--- ../EQEmu-0.7.0-1119/zone/mob.h      2008-06-19 15:56:51.000000000 +0100
+++ ./zone/mob.h        2008-07-31 16:40:34.000000000 +0100
@@ -550,6 +550,7 @@
        virtual void    Message_StringID(int32 type, int32 string_id, int32 distance = 0) {}
        virtual void    Message_StringID(int32 type, int32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0, const char* message9=0, int32 distance = 0) {}
        void Say(const char *format, ...);
+       void QuestJournalledSay(Client *QuestInitiator, const char *str);
        void Say_StringID(int32 string_id, const char *message3 = 0, const char *message4 = 0, const char *message5 = 0, const char *message6 = 0, const char *message7 = 0, const char *message8 = 0, const char *message9 = 0);
        void Shout(const char *format, ...);
        void Emote(const char *format, ...);
diff -u --recursive ../EQEmu-0.7.0-1119/zone/questmgr.cpp ./zone/questmgr.cpp
--- ../EQEmu-0.7.0-1119/zone/questmgr.cpp       2008-06-15 00:07:57.000000000 +0100
+++ ./zone/questmgr.cpp 2008-07-31 18:17:01.000000000 +0100
@@ -73,6 +73,7 @@
 #include "parser.h"
 #include "event_codes.h"
 #include "guild_mgr.h"
+#include "../common/rulesys.h"


 extern Zone* zone;
@@ -193,7 +194,11 @@
 }

 void QuestManager::say(const char *str) {
-       owner->Say(str);
+
+       if(RuleB(NPC, EnableNPCQuestJournal) && initiator)
+               owner->QuestJournalledSay(initiator, str);
+       else
+               owner->Say(str);
 }

 void QuestManager::me(const char *str) {
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  #3  
Old 08-01-2008, 08:27 PM
leslamarch
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Posts: 436
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Nice Work Derision,
Works perfect, many many thanks for the fixes very much appreciated here
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  #4  
Old 08-01-2008, 08:32 PM
KLS
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Mmm, would this add entries for all say events? Like perhaps say from npc aggro say?
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  #5  
Old 08-01-2008, 08:38 PM
leslamarch
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Quote:
Originally Posted by KLS View Post
Mmm, would this add entries for all say events? Like perhaps say from npc aggro say?
Yes in my limited testing it will add entries for all say events. I'm just glad to have this My parents play and they are up in age and can never remember the quest. LOL
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  #6  
Old 08-01-2008, 08:55 PM
KLS
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Then that's not really gonna work, we should distinguish between quest say and say beyond the rule.
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  #7  
Old 08-01-2008, 09:05 PM
Angelox
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Thanks for the patch Derision- as always, your fixes are amazing.

Quote:
Originally Posted by Derision View Post
This patch is to enable text sent to the client from quests using quest::say to be recorded
in the NPC Quest Journal (assuming you have it enabled in the client).

I added a rule, RULE_BOOL ( NPC, EnableNPCQuestJournal, false)

By default, this is false and the new code is not enabled. Set it to true and text from
quest::say will be sent to the quest initiator using OP_SpecialMesg instead of OP_SimpleMessage
and will be recorded in the client NPC Quest Log. (Press the EQ button, then select Quests/NPC Journal).

http://www.rama.demon.co.uk/questlog.patch

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  #8  
Old 08-02-2008, 12:21 AM
kayen85
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Even on live it had npc aggro messages from say logged in.
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  #9  
Old 08-02-2008, 01:07 AM
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trevius
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Posts: 5,946
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Attack say is quest say, hehe. Though, maybe a quest command could be added specifically to be logged in this system. Either that, or maybe have an agro check before logs, lol.
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  #10  
Old 08-02-2008, 01:43 AM
KLS
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Good then, sorry for me assuming sony isn't retarded. Sticky for commit.
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  #11  
Old 08-02-2008, 12:18 PM
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Quote:
Originally Posted by KLS View Post
Good then, sorry for me assuming sony isn't retarded. Sticky for commit.
It makes you wonder just how many things work a bit more logically in EQEmu than on Live.
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  #12  
Old 08-02-2008, 01:23 PM
Angelox
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This is very nice and needed! Sure beats having to go into the eqemu/quests directory and look up the quest pl, or digging through the /everquest/log (sorta takes the roleplay out of the game).
For those that never used it before <alt> and <J> brings it up.
I have it all running, and posted executables/source for anyone who wants it.
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  #13  
Old 09-23-2008, 06:48 PM
ChaosSlayer
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did this EVEr made it into the source build? I could not get it to work

if didn't - why not?
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  #14  
Old 09-23-2008, 06:55 PM
renoofturks1
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I do believe the rule is set to FALSE by default, so, you would need to turn it on. That is, if it went in.
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  #15  
Old 09-23-2008, 07:12 PM
ChaosSlayer
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ah thats explains it:

"(Derision) Implemented quest journal npc say."

BUt does not say anywhere in change log that it has to be turned ON

excatly whats is the proper syntaxys for the rule?
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