Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-22-2002, 08:21 AM
meliudaj
Hill Giant
 
Join Date: Apr 2002
Posts: 156
Default Road from ShowEQ_log --> EQSpawns.txt (eqnpc.exe format)

Just kinda gathering a procedure/ who, what, when, where for Going from a collected ShowEQ_log to a file that is in the right format to be viewed as an EQSpawns.txt file that is to be used with the EQNPC.exe made by Drawde.

Like always I will be using Blackburrow as my example.

First off the ShowEQ data format:

:name(spawnID):Level:Xpos:Ypos:Zpos:H.m.s:Ver:Zone :eqHour.eqMinute.eqMonth.eqDay.eqYear:killedBy(spa wnID)

Eg.
z:a_scrawny_gnoll18(95):5:-156,-82,-1122:19.56.28:3:blackburrow:21.19.06.06.3172:(0)
z:a_scrawny_gnoll17(94):4:-194,-65,-1122:19.56.28:3:blackburrow:21.19.06.06.3172:(0)
z:a_gnoll19(82):5:-285,-86,-620:19.56.28:3:blackburrow:21.19.06.06.3172:(0)
z:a_giant_snake09(81):7:-316,-76,-622:19.56.28:3:blackburrow:21.19.06.06.3172:(0)
z:a_giant_snake08(80):8:-323,-221,-622:19.56.28:3:blackburrow:21.19.06.06.3172:(0)


Next is the EQSpans.txt data format. (as found in his Readme)

Name (string), Zone(string), Level, HP, Gender, Size, Texture, Race(string), Faction, Loot Table, Class (string), Merchant ID, Number of spawn locations, X, Y, Z (repeat XYZ as many times as there are locations)

Eg.
a_gnoll_commander Blackburrow 14 380 2 0 0 Gnoll 360 339 Warrior 0 2 23 -340 3 254 366 3


What I would like this thread to be even though I think this is general info to some of you. Is just the best way to get from a ShowEQ_log to the EQNPC.exe
Reply With Quote
  #2  
Old 04-22-2002, 08:27 AM
meliudaj
Hill Giant
 
Join Date: Apr 2002
Posts: 156
Default

My first question is this.

Where is all that extra info coming from?

Eg.

The Data format for the EQspawns.txt is this:
Name (string), Zone(string), Level, HP, Gender, Size, Texture, Race(string), Faction, Loot Table, Class (string), Merchant ID, Number of spawn locations, X, Y, Z

Where do I get the info for HP, Gender, Size, Texture. ect...

All those fields that are requested for the EQSpawns.txt are not info that is found, or logged by ShowEQ.

Is this info just Guestimated?

Clarification on this would be very helpful to those just starting I think.
Reply With Quote
  #3  
Old 04-22-2002, 08:47 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Yea that extra stuff is why my new zones are all skeletons. I just fill them with temp values for the time being till I go back and clean it up.

Here is part of my macro, The complete text is in the attachment posted below. This is for the text editor ultraedit www.ultraedit.com

Code:
InsertMode
InsertMode
ColumnModeOff
HexOff
Top
Find RegExp "%?:[0-9]+*^p"
Replace All ""
Find RegExp "*'s corpse*^p"
Replace All ""
Find RegExp "*unknown*^p"
Replace All ""
Find RegExp " :name(spawnID)*^p"
Replace All ""
Find RegExp "?:^([a-zA-Z#!_'`^-]+^)[0-9]++([0-9]+):^([0-9]+^):^([0-9-]+^),^([0-9-]+^),^([0-9-]+^):[0-9.]+:[0-9.]+:^([a-z]+^):[0-9.]+:[a-zA-Z_#0-9'`]++([0-9]+)"
Replace All "^1 ^6 ^2 101 2 0 1 Skeleton 1 11 Warrior 0 1 ^3 ^4 ^5"
Find RegExp "?:^([a-zA-Z#!_'`^-]+^)[0-9]++_p[et]++[0-9]++([0-9]+):^([0-9]+^):^([0-9-]+^),^([0-9-]+^),^([0-9-]+^):[0-9.]+:[0-9.]+:^([a-z]+^):[0-9.]+:[a-zA-Z_#0-9'`]++([0-9]+)"
Replace All "^1_pet ^6 ^2 101 2 0 1 Skeleton 1 11 Warrior 0 1 ^3 ^4 ^5"
Find RegExp "%#"
Replace All ""
Find RegExp "%!"
Replace All ""
Find MatchWord "rivervale"
Replace All "Rivervale"
The unknown data I replaced with temp values so the spawns work. Then I work on getting the info correct. I only posted the one zone name, but you get the idea. I also find opening it into excel to be usefull, that is how I apply the formula I use for HP values.
Reply With Quote
  #4  
Old 04-22-2002, 09:28 AM
meliudaj
Hill Giant
 
Join Date: Apr 2002
Posts: 156
Default

Question:

In the ShowEQ_log data format... what does the

"h.m.s" stand for.. and what, if any is this data good for?
Reply With Quote
  #5  
Old 04-22-2002, 10:01 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

hour minute second for finding anything related to spawn time/interval.

For our use it isn't very usefull without a lot longer spawn log (2 or 3 killings of the entire zone) and a lot of data crunching to figure out all the spawn intervals. :p
Reply With Quote
  #6  
Old 04-22-2002, 04:55 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

The text version of the ultraedit macro I use to convert ShowEQ spawn logs to a format ready to be used by Drawde's EQNPC
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3