I think what was being said is this:
Same problem we are having: If you have an item that you want to have unlimited charges, you cannot have it given to a person using quest::summonitem(); or it cannot be purchased because both ways, the item will run out of charges the next time the player logs or zones. However, if the item is looted off of a body, the charges work perfectly fine. We tested it over and over also and making it part of a quest where the item has to be looted is the only fix we found for the problem.
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