Lost waypoints on zoning
I recently changed my server to newer versions of both the emulator (0.7.0-1102) and the peq database (1102a). Since the upgrade, I've noticed that whenever I leave a dynamic zone and return, every npc in the zone loses all waypoint data. Using #wpinfo shows that everything is now on grid 0 with no waypoints. Reassigning them to the proper grid ID still doesn't restore the waypoint data. If I do a repop, everything functions normally until everyone leaves the zone, then the same problem occurs when it is reentered.
Unfortunately, I'm in a pretty shoddy state as far as debugging information goes; I've been doing a lot of npc pathing work lately, and I'm not entirely sure when the problem started. I just know it used to work. Before I start going back to previous versions of the database and server, has anyone else had problems with this? Any suggestions as to what the problem might be?
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