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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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07-06-2009, 02:56 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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Missing SQL?
KLS, where did you hide the SQL for the new rule values for Monk Skills? I see slow mitigation in the svn, but not the rule values.
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07-06-2009, 03:44 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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I didn't make it.
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07-06-2009, 04:44 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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My bad, I was going by this:
Quote:
KLS: Lowered monk kick damage and damage table bonuses but added rules to govern this damage so they can be boosted up for any servers that want.
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What are the names of the values then? And what are the specifics of the rule? AKA what makes it hit for more/less, etc.
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07-06-2009, 05:01 PM
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Sarnak
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Join Date: Oct 2008
Location: USA
Posts: 92
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In /common/ruletypes.h
Code:
RULE_INT ( Combat, MonkDamageTableBonus, 5) //% bonus monks get to their damage table calcs
RULE_INT ( Combat, FlyingKickBonus, 50) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, DragonPunchBonus, 40) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, EagleStrikeBonus, 30) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, TigerClawBonus, 20) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, RoundKickBonus, 10) //% Modifier that this skill gets to str and skill bonuses
You would just add what you wanted into the rule_values table.
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07-06-2009, 05:09 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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So, the rule_name would be Combat:MonkDamageTableBonus
the value would be 0-100 which will be a %
Never added rules manually before, want to make sure I don't hose it ><
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07-06-2009, 05:15 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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If you don't plan to change them you don't have to add them.
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07-06-2009, 05:18 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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Oh, I plan too. Flying kick at level 20ish is slamming people in the head for 180 in unrest from the Monk Skel's, and the 300 flying kick I dropped just a few minutes ago to a fire giant are a bit out of line for us =o.
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07-06-2009, 05:29 PM
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Discordant
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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if anyone else needs them here they are
Code:
INSERT INTO `rule_values` VALUES ('0', 'Combat:MonkDamageTableBonus', '5', 'bonus monks get to their damage table calcs');
INSERT INTO `rule_values` VALUES ('0', 'Combat:FlyingKickBonus', '50', ' Modifier that this skill gets to str and skill bonuses');
INSERT INTO `rule_values` VALUES ('0', 'Combat:DragonPunchBonus', '40', ' Modifier that this skill gets to str and skill bonuses');
INSERT INTO `rule_values` VALUES ('0', 'Combat:EagleStrikeBonus', '30', ' Modifier that this skill gets to str and skill bonuses');
INSERT INTO `rule_values` VALUES ('0', 'Combat:TigerClawBonus', '20', 'Modifier that this skill gets to str and skill bonuses');
INSERT INTO `rule_values` VALUES ('0', 'Combat:RoundKickBonus', '10', 'Modifier that this skill gets to str and skill bonuses');
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