Well, we are soon coming up on 5 months since
Ever Luclin was open to the public, but not without it's unexpected glitches, getting off to a bad start and a big apology is definately owed to those earlier players that got caught up in it all. Through the trials and tribulations, and issues with the data centre host, my patience was tested, but I had no intentions of giving up and that perseverance has paid off. With the solid uptime since April 9th, the server is more stable than it's ever been, fortifying a normality that was long overdue.
Ever Luclin is an Everquest
Shadows of Luclin emulator project, with no intentions of implying accuracy or perfection for it's era. Although it's had countless hours of time and effort put into it, the long term goals will continue with it's inevitable destiny, regardless of interest from the community. Negativity fuels my energy and hurdles along the way have become catapults in the journey to make it happen. But as I like to tell everyone, "
People can have fun, if you stop worrying about people".
The server has reached that checkpoint that allows me to relax and focus on all the little tedious edits to the odd scripts and npc's as I become aware of them. In the last month, the simplified bug report system has become well organized, enabling me to deal with them promptly, with most edits being done without interrupting the server's reliable uptime.
Recently, I put a lot of effort into making things easier for a player to get setup with a stable (RoF2) client that is specificly more compatible to play on Ever Luclin, while also reducing the need for constantly downloading patch files. (see the
Getting Started page).
The website,
Luclin.Net is forever evolving, but it's not being built for looks to impress anyone. My priority was for easy navigation and reading, because that's what it's there for - knowledge and information. Discord chat was never needed to play Everquest in the past and it's not needed to play on this server. Webpages eliminate the need to repeatedly answer the same questions and the in-game chat system aids the players in helping each other.
/ooc 'hi everyone, does anybody want a cloth cap ? I'm level 35 and don't need it anymore'
Regardless of low population, the server's goals will continue to be developed and maintain it's reason for existing.
Welcome to Ever Luclin -
LUCLIN.NET