Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-30-2005, 07:59 PM
Redwarrior87
Fire Beetle
 
Join Date: Aug 2005
Posts: 3
Default Populated Servers 100+ ?

Anyone know of any populated free servers, say 100+? If so please make a reply with the names and how to get connected to them. Thanks
Reply With Quote
  #2  
Old 08-30-2005, 11:06 PM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

http://www.shardsofdalaya.com/
__________________


Reply With Quote
  #3  
Old 08-31-2005, 05:39 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

When Dark Horizons is finnished, we plan to have a community base that can compete with DT eventually...
Reply With Quote
  #4  
Old 09-04-2005, 02:12 AM
Melwin
Fire Beetle
 
Join Date: Jan 2005
Posts: 15
Default

This is very worrying. Rest assured, we will be upping the ante soon in response to this new competing factor.
__________________
Shards of Dalaya Staff Administrator
I have stairs in my house.
Reply With Quote
  #5  
Old 09-04-2005, 07:41 AM
XelloSollex
Fire Beetle
 
Join Date: Jan 2003
Posts: 3
Default

Why compete with each other?
Reply With Quote
  #6  
Old 09-04-2005, 12:36 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by XelloSollex
Why compete with each other?
Because boxing 2 servers at once is a pain.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #7  
Old 09-17-2005, 10:53 AM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
Default

Quote:
Originally Posted by XelloSollex
Why compete with each other?

exactly why not come together have 2-4 legit server 2 custom servers 2 non legit ube servers and 1 pvp server. be a centralized comunity not broken down.... the logins are all centralized aleady so why not?
Reply With Quote
  #8  
Old 09-17-2005, 11:14 AM
Woodlife Treestrider
Banned
 
Join Date: Oct 2004
Posts: 104
Default

Quote:
Originally Posted by Lexen1
When Dark Horizons is finnished, we plan to have a community base that can compete with DT eventually...

DH has been in work so long. I hope all that time you guys spent will be worth it.
Reply With Quote
  #9  
Old 09-17-2005, 12:02 PM
Damilis's Avatar
Damilis
Hill Giant
 
Join Date: Dec 2002
Location: Nottingham!!
Posts: 217
Unhappy

Quote:
Originally Posted by fault
exactly why not come together have 2-4 legit server 2 custom servers 2 non legit ube servers and 1 pvp server. be a centralized comunity not broken down.... the logins are all centralized aleady so why not?
Good idea...except for one thing. I am a major player in the world of standardization and centralization, but in this case, centralization may be a bad idea. Many lower pop servers stays below radar. 2-4 kick ass servers gives Sony something to target. :(

Just my 2 cents.
__________________
GM/ServerOP - Shadows of Norrath
Reply With Quote
  #10  
Old 09-17-2005, 03:48 PM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
Default

that may be true. however if you dont distribute a clientyour ok :P just distribute a "patch" written in your own code if a user uses it there modifying the client thmselves :P and also if the eqemu is written with mostly new code thensony cant do anything fairuse act protect eqemu went through this with alot of ragnarok and lineage server stuff with gravity and ncsoft... they jsut like to scare devs of other software because its usually better.. and so far eqemu looks to bebeter heck i see someone even fixd the boats that sony screwed up and cant fix LOL ( at least on one server)
Reply With Quote
  #11  
Old 09-17-2005, 04:50 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by fault
i see someone even fixd the boats that sony screwed up and cant fix LOL ( at least on one server)
Which server, been trying to a bit now to gt them to work, keep falling thru them.
Reply With Quote
  #12  
Old 09-17-2005, 04:58 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by rojadruid
Which server, been trying to a bit now to gt them to work, keep falling thru them.
Try different genders..There are some ships that you cannot fall through.
http://www.eqemulator.net/forums/sho...ighlight=boats
__________________
Server_Op: ForbiddenZone
Reply With Quote
  #13  
Old 09-19-2005, 09:52 AM
stefann
Sarnak
 
Join Date: Jul 2005
Posts: 39
Exclamation

Quote:
Originally Posted by Damilis
Good idea...except for one thing. I am a major player in the world of standardization and centralization, but in this case, centralization may be a bad idea. Many lower pop servers stays below radar. 2-4 kick ass servers gives Sony something to target. :(

Just my 2 cents.
If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
Reply With Quote
  #14  
Old 09-24-2005, 07:35 AM
Melwin
Fire Beetle
 
Join Date: Jan 2005
Posts: 15
Default

Quote:
Originally Posted by stefann
If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
hahahahaha

Nice to see the emulator bubble is intact and preserved by the usual lies.
__________________
Shards of Dalaya Staff Administrator
I have stairs in my house.
Reply With Quote
  #15  
Old 09-24-2005, 04:42 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by stefann
If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
No it isn't. Even if WR had no patcher, they would have still cent a CnD and they would have still been shut down. Its Sony v. Tiny (relatively) Organization. Theres power in numbers, regardless of who is right.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:44 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3