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  #1  
Old 12-07-2015, 10:14 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default DB table entries - rebooting

Just a little thing I am wondering about. There is many things one can do when
editing the tables in the database and having the client pick up on it without
having to reboot the server.
I create and edit NPC's in game, give them quests, reloadquest, etc., edit the
items table, execute the ./shared_memory and it all works good.
But two things I can not do without having to reboot the server :

One - Edit merchant items. (add items to merchant or delete them). They get
added ok, and they save ok in the table. But no matter what I do, the client
won't get the updated table until I reboot the server.

Two - When I edit the npc_spells_entries, same thing, I have to reboot the
server before the npc will actually use it.

Its no big deal, I just thought it would be nice if I could edit-test-edit-test,
throughout the day, without having to reboot the server. But if this is the
way it is right now, no problem, just thought I would ask. (smirk)
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  #2  
Old 12-10-2015, 01:35 AM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,332
Default

Turns out the senile old server admin simply had to remove the zone with merchants from
the static launcher. Now the merchant table gets updated when zoning.......(smirk)
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  #3  
Old 12-10-2015, 12:21 PM
NatedogEZ's Avatar
NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
Default

You can do a zone shutdown on whatever the static zone was as well to reload merchants.
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  #4  
Old 12-11-2015, 02:07 AM
Huppy's Avatar
Huppy
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Join Date: Oct 2010
Posts: 1,332
Default

Quote:
Originally Posted by NatedogEZ View Post
You can do a zone shutdown on whatever the static zone was as well to reload merchants.
OH Thank You, thats good to know
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