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01-14-2010, 02:28 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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COMMITTED: Suspend Minion Patch
Hello, guys. I have the Suspend Minion AA working on my server (refreshed SVN yesterday).
Here's the diff:
Code:
Index: zone/AA.h
===================================================================
--- zone/AA.h (revision 1094)
+++ zone/AA.h (working copy)
@@ -265,6 +265,7 @@
aaParagonofSpirit = 291, //DB
aaAdvancedInnateStrength = 292, //works
aaAdvancedInnateStamina = 302, //works
+ //aaSuspendMinion = 308, //WIP -- brandon
aaAdvancedInnateAgility = 312, //works
aaAdvancedInnateDexterity = 322, //works
aaAdvancedInnateIntelligence = 332, //works
Index: zone/client.cpp
===================================================================
--- zone/client.cpp (revision 1094)
+++ zone/client.cpp (working copy)
@@ -4766,7 +4766,150 @@
return 0;
}
+int get_suspendedminion_spell_id(int account_id){
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+ int spell_id = 0;
+ MYSQL_RES *result;
+ MYSQL_ROW row;
+ if(account_id <=0)
+ return 0;
+
+ if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT spell_id from suspendedminions WHERE account_id=%0d",account_id), errbuf, &result)){
+ if (mysql_num_rows(result)>0){
+ row = mysql_fetch_row(result);
+ mysql_free_result(result);
+ if (strlen(row[0])>0){
+ spell_id=atoi(row[0]);
+ }
+ }
+ }
+ safe_delete_array(query);
+ return (spell_id > 0 ? spell_id : 0);
+}
+
+void delete_suspendedminions(int account_id){
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+
+ if(account_id <=0)
+ return;
+
+ database.RunQuery(query, MakeAnyLenString(&query, "DELETE FROM suspendedminions WHERE account_id=%0d",account_id), errbuf);//Deletes all suspended minions, just in case they happened to get more than one
+ safe_delete_array(query);
+}
+
+int get_suspendedminion_count(int account_id){
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+ int count = 0;
+ MYSQL_RES *result;
+ MYSQL_ROW row;
+
+ if(account_id <=0)
+ return 0;
+
+ if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT COUNT(*) from suspendedminions WHERE account_id=%0d",account_id), errbuf, &result)){
+ if (mysql_num_rows(result)>0){
+ row = mysql_fetch_row(result);
+ mysql_free_result(result);
+ if (strlen(row[0])>0){
+ count=atoi(row[0]);
+ }
+ }
+ }
+ safe_delete_array(query);
+ return (count > 0 ? count : 0);
+}
+
+int get_spellid_from_npctypeid(int npc_type){
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+ int spell_id = 0;
+ MYSQL_RES *result;
+ MYSQL_ROW row;
+
+ if(npc_type <= 0)
+ return 0;
+
+ if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT s.id FROM spells_new s INNER JOIN npc_types nt ON (s.teleport_zone=nt.name) WHERE nt.id=%0d LIMIT 1",npc_type), errbuf, &result)){
+ if (mysql_num_rows(result)>0){
+ row = mysql_fetch_row(result);
+ mysql_free_result(result);
+ if (strlen(row[0])>0){
+ spell_id=atoi(row[0]);
+ }
+ }
+ }
+ safe_delete_array(query);
+ return (spell_id > 0 ? spell_id : 0);
+}
+
+int add_suspendedminion(int account_id,int spell_id){
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+
+ if(account_id <=0 || spell_id <=0)
+ return -1;
+
+ database.RunQuery(query, MakeAnyLenString(&query, "INSERT INTO suspendedminions (account_id,spell_id) VALUES (%i,%i)", account_id, spell_id));
+ safe_delete_array(query);
+ return 0;
+}
+void Client::SuspendMinion(){
+ Client *c = this;
+ char errbuf[MYSQL_ERRMSG_SIZE];
+ char *query = 0;
+ MYSQL_RES *result;
+ MYSQL_ROW row;
+
+ Mob *pet = c->GetPet();
+
+ int cur_level=c->GetAA(aaID::aaSuspendedMinion);//SuspendedMinion ID
+
+ if(cur_level==0){
+ c->Message(0," - You don't have that AA!");
+ return;
+ }
+
+ //TODO: Right now, get the pet to pop and depop--worry about ranks later
+ int spell_id=0;
+ int minion_count = get_suspendedminion_count(c->AccountID());
+ if(pet==0){
+ if(minion_count > 0){
+ spell_id = get_suspendedminion_spell_id(c->AccountID());
+ if(spell_id){
+ c->Message(0,"Your pet falls out of your pocket!");
+ c->MakePet(spell_id,spells[spell_id].teleport_zone);
+ delete_suspendedminions(c->AccountID());
+ }else{
+ c->Message(13,"Error: Couldn't find the spell id for your pet!");
+ return;
+ }
+ }else{
+ c->Message(0,"You check your pocket, but find no minion!");
+ return;
+ }
+ }else{
+ spell_id=get_spellid_from_npctypeid(pet->GetNPCTypeID());
+ if(spell_id){
+ if(minion_count){
+ c->Message(13,"You try to force your pet in your pocket, but your other pet snaps at you.");
+ return;
+ }else{
+ add_suspendedminion(c->AccountID(),spell_id);
+ pet->Kill();
+ c->Message(0,"You open your pocket and your pet hops in.");
+ }
+ }else{
+ c->Message(13,"Error getting the spell_id from the npc_type id.");
+ return;
+ }
+ }
+
+}
+
void Client::SummonAndRezzAllCorpses()
{
pendingrezzexp = -1;
Index: zone/client.h
===================================================================
--- zone/client.h (revision 1094)
+++ zone/client.h (working copy)
@@ -894,6 +894,7 @@
void CalcItemScale();
bool CalcItemScale(int32 slot_x, int32 slot_y);
void SummonAndRezzAllCorpses();
+ void SuspendMinion();
void NotifyNewTitlesAvailable();
void Signal(int32 data);
Mob *GetBindSightTarget() { return bind_sight_target; }
Index: zone/command.cpp
===================================================================
--- zone/command.cpp (revision 1094)
+++ zone/command.cpp (working copy)
@@ -341,6 +341,7 @@
command_add("guilds",NULL,0,command_guild) ||
command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
+ command_add("suspendminion","- Use pet class AA skill Suspend Minion",10,command_suspendminion) ||
command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
command_add("viewmessages",NULL,0,command_viewmessage) ||
command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
@@ -5158,6 +5159,11 @@
}
}
+void command_suspendminion(Client *c, const Seperator *sep)
+{
+ c->SuspendMinion();
+}
+
void command_viewmessage(Client *c, const Seperator *sep)
{
char errbuf[MYSQL_ERRMSG_SIZE];
Index: zone/command.h
===================================================================
--- zone/command.h (revision 1094)
+++ zone/command.h (working copy)
@@ -218,6 +218,7 @@
bool helper_guild_edit(Client *c, int32 dbid, int32 eqid, int8 rank, const char* what, const char* value);
void command_zonestatus(Client *c, const Seperator *sep);
void command_manaburn(Client *c, const Seperator *sep);
+void command_suspendminion(Client *c, const Seperator *sep);
void command_viewmessage(Client *c, const Seperator *sep);
void command_doanim(Client *c, const Seperator *sep);
void command_randomfeatures(Client *c, const Seperator *sep);
Index: zone/pets.cpp
===================================================================
--- zone/pets.cpp (revision 1094)
+++ zone/pets.cpp (working copy)
@@ -213,8 +213,6 @@
return base_hp;
}
*/
-
-
void Mob::MakePet(int16 spell_id, const char* pettype, const char *petname) {
//see if we are a special type of pet (for command filtering)
PetType type = petOther;
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp (revision 1094)
+++ zone/spell_effects.cpp (working copy)
@@ -2732,6 +2732,10 @@
CastToClient()->GoToBind(4);
break;
}
+ case SE_SuspendMinion:
+ {
+ CastToClient()->SuspendMinion();
+ }
case SE_ImprovedDamage:
case SE_ImprovedHeal:
Last edited by gaeorn; 01-14-2010 at 01:22 PM..
Reason: wrapped diff in /CODE block
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01-14-2010, 02:35 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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DB Code
Code:
mysql> explain suspendedminions;
+------------+---------+------+-----+---------+-------+
| Field | Type | Null | Key | Default | Extra |
+------------+---------+------+-----+---------+-------+
| account_id | int(11) | NO | MUL | NULL | |
| spell_id | int(11) | NO | | NULL | |
+------------+---------+------+-----+---------+-------+
2 rows in set (0.00 sec)
mysql>
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01-14-2010, 03:22 AM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Those client messages aren't what is used on Live.
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01-14-2010, 03:25 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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client Messages
You're right. I completely made them up so that I had some idea as to what was going on.
Do you have a link to the client messages?
Thanks!
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01-14-2010, 04:34 AM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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First of all that's pretty hard to read use the code /code blocks to create a field that will preserve tabs.
Also given that the skill requires staying in the current zone I'm not sold that it needs a database entry or calls. It would in fact be both faster computationally and easier to implement if you created an object in the Client class to store the suspended pet I think.
Also not a fan of the c style functions but that's more stylistic than anything being wrong with them.
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01-14-2010, 04:54 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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Suspend Minion Patch
Good catch on the no-zone thing. I thought you were able to zone with it after they changed live to allow you to zone and keep your pet.
I'll rework this sometime in the near future and repost (with /code).
Thanks!
P.S. I'll do a search on the accepted coding style here in a bit.
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01-14-2010, 12:16 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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You can zone with a suspended pet, but there's another AA that enables that.
Next time I'm playing Live, I'll try to note down the messages you get from using the AA.
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01-14-2010, 07:02 PM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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Suspend Minion
Well, what do you guys think?
I can go ahead and implement suspend minion to use a database for when we can use the "zone with suspended minion" AA. If that's the case, then I just have to do some minor edits before that AA can work. Otherwise, I'll have to rewrite it.
However, it would be easier implement Suspend Minion to not use the database and just use a class to store the suspended minion information.
I'm more than happy to go either way on this issue.
If I don't hear anything, I'll go ahead and start over to use the class idea so that suspended minions are forgotten after zone.
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01-14-2010, 08:40 PM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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Don't forget (I think mentioned here or somewhere else) that later AAs allow you to zone/camp with a suspended minion.
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01-14-2010, 08:41 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Tell me what data you need to store for the whole implementation and we can carve out a part of the PP for it so you don't need any DB classes. Much of the PP in the DB is unused anyway.
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01-15-2010, 01:13 AM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Suspend: Petname tells you, 'By your command, master.' (tell, purple)
Unsuspend: Petname tells you, 'I live again...'(tell, purple)
Suspend with a pet already suspended: You cannot have more than one pet at a time. (red, client message)
Try to unsuspend a pet that isn't there: no message at all
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01-15-2010, 02:29 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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Suspend Minion
Essentially, I need a whole pet structure in the PP, if we want to code it to looking to the future.
If we want to wait until we get to that road later, we can just stick with a very suspended minion pet instance and copy over all the data when suspend minion happens.
It's up to you. <=0D
Assuming we are going to prepare for the future, here's some info:
- Pet information is currently stored in the EPP field and is of type ExtendedProfile_Struct, which looks like the following:
Code:
struct ExtendedProfile_Struct {
// Pet stuff
int16 pet_id;
int16 pet_hp;
int16 pet_mana;
SpellBuff_Struct pet_buffs[BUFF_COUNT];
int32 pet_items[MAX_MATERIALS];
char pet_name[64];
uint32 aa_effects;
uint32 perAA; //% of exp going to AAs
};
So, I don't think we need perAA duplicated in the blob field for the suspended minion's stuff, but that's about what we're looking at to store all the pet data.
Thanks!
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01-15-2010, 04:38 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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Alright, I now have it exactly how I want it except the pet buffs aren't showing up after the pet is unsuspended.
I do a pet->SendPetBuffsToClient() after I set the buffs back, but I currently have to zone in order to see the pet's buffs.
Any ideas?
Thanks!
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01-15-2010, 04:57 AM
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Sarnak
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Join Date: Apr 2007
Location: Austin, TX
Posts: 64
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Here it is!
Okay, so nevermind on the sending pet buffs to client, I was actually doing a GetClient()->SendPetBuffsToClient(), which had no effect.
That's corrected now and I believe this is a good version.
Of course, I know you guys will give me some feedback, which is very welcome!
There is actually a restriction to where you cannot suspend a pet while it is engaged. Therefore, I took the liberty of creating a general message in red text. If anyone finds that message, please relay that back to me or change it yourself if you have access to the code.
Here it is:
Code:
Index: zone/AA.h
===================================================================
--- zone/AA.h (revision 1094)
+++ zone/AA.h (working copy)
@@ -265,6 +265,7 @@
aaParagonofSpirit = 291, //DB
aaAdvancedInnateStrength = 292, //works
aaAdvancedInnateStamina = 302, //works
+ //aaSuspendMinion = 308, //WIP -- brandon
aaAdvancedInnateAgility = 312, //works
aaAdvancedInnateDexterity = 322, //works
aaAdvancedInnateIntelligence = 332, //works
Index: zone/client.cpp
===================================================================
--- zone/client.cpp (revision 1094)
+++ zone/client.cpp (working copy)
@@ -268,6 +268,7 @@
//for good measure:
memset(&m_pp, 0, sizeof(m_pp));
memset(&m_epp, 0, sizeof(m_epp));
+ memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
PendingTranslocate = false;
PendingSacrifice = false;
BoatID = 0;
@@ -4767,6 +4768,70 @@
return 0;
}
+void Client::SuspendMinion(){
+ Client *c = this;
+
+ Mob *pet = c->GetPet();
+ NPC *npcPet = NULL;
+
+ int cur_level=c->GetAA(aaID::aaSuspendedMinion);//SuspendedMinion ID
+
+ if(cur_level==0){
+ return;
+ }
+
+ int spell_id=0;
+ if(pet==0){
+ if(m_suspended_minion.pet_id > 0){
+ if(m_suspended_minion.pet_id){
+ c->MakePet(m_suspended_minion.pet_id,spells[m_suspended_minion.pet_id].teleport_zone);
+ pet = GetPet();
+ npcPet = GetPet()->CastToNPC();
+ if(cur_level >= 2){
+ npcPet->SetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items);
+ pet->SendPetBuffsToClient();
+ }
+ npcPet->CalcBonuses();
+ npcPet->SetHP(m_suspended_minion.pet_hp);
+ npcPet->SetMana(m_suspended_minion.pet_mana);
+ c->Message(clientMessageTell,"%s tells you, 'I live again...'",pet->GetCleanName());
+ memset(&m_suspended_minion, 0, sizeof(m_suspended_minion));
+ }else{
+ c->Message(13,"Error: Couldn't find the spell id for your pet!");
+ return;
+ }
+ }else{
+ return;
+ }
+ }else{
+ npcPet = GetPet()->CastToNPC();
+ spell_id=npcPet->GetPetSpellID();
+ if(spell_id){
+ if(m_suspended_minion.pet_id > 0){
+ c->Message(clientMessageError,"You cannot have more than one pet at a time.");
+ return;
+ }else if(pet->IsEngaged()){
+ c->Message(clientMessageError,"You cannot suspend a pet while in battle.");
+ return;
+ }else{
+
+ m_suspended_minion.pet_id = spell_id;
+ m_suspended_minion.pet_hp = pet->GetHP();;
+ m_suspended_minion.pet_mana = pet->GetMana();
+ if(cur_level >= 2){
+ npcPet->GetPetState(m_suspended_minion.pet_buffs, m_suspended_minion.pet_items,m_suspended_minion.pet_name);
+ }
+
+ c->Message(clientMessageTell,"%s tells you, 'By your command, master.'",pet->GetCleanName());
+ pet->Kill();
+ }
+ }else{
+ c->Message(13,"Error getting the spell_id from the npc_type id.");
+ return;
+ }
+ }
+}
+
void Client::SummonAndRezzAllCorpses()
{
pendingrezzexp = -1;
Index: zone/client.h
===================================================================
--- zone/client.h (revision 1094)
+++ zone/client.h (working copy)
@@ -150,6 +150,16 @@
Client *MakeClient(EQStream* ieqs);
};
+struct SuspendedMinion_Struct
+{
+ int16 pet_id;
+ int16 pet_hp;
+ int16 pet_mana;
+ SpellBuff_Struct pet_buffs[BUFF_COUNT];
+ int32 pet_items[MAX_MATERIALS];
+ char pet_name[64];
+};
+
class Client : public Mob
{
public:
@@ -894,6 +904,7 @@
void CalcItemScale();
bool CalcItemScale(int32 slot_x, int32 slot_y);
void SummonAndRezzAllCorpses();
+ void SuspendMinion();
void NotifyNewTitlesAvailable();
void Signal(int32 data);
Mob *GetBindSightTarget() { return bind_sight_target; }
@@ -1033,6 +1044,8 @@
Inventory m_inv;
Object* m_tradeskill_object;
+ SuspendedMinion_Struct m_suspended_minion;
+
AdventureInfo* m_offered_adventure;
AdventureDetails *m_current_adventure;
Index: zone/command.cpp
===================================================================
--- zone/command.cpp (revision 1094)
+++ zone/command.cpp (working copy)
@@ -341,6 +341,7 @@
command_add("guilds",NULL,0,command_guild) ||
command_add("zonestatus","- Show connected zoneservers, synonymous with /servers",150,command_zonestatus) ||
command_add("manaburn","- Use AA Wizard class skill manaburn on target",10,command_manaburn) ||
+ command_add("suspendminion","- Use pet class AA skill Suspend Minion",10,command_suspendminion) ||
command_add("viewmessage","[id] - View messages in your tell queue",100,command_viewmessage) ||
command_add("viewmessages",NULL,0,command_viewmessage) ||
command_add("doanim","[animnum] [type] - Send an EmoteAnim for you or your target",50,command_doanim) ||
@@ -5158,6 +5159,11 @@
}
}
+void command_suspendminion(Client *c, const Seperator *sep)
+{
+ c->SuspendMinion();
+}
+
void command_viewmessage(Client *c, const Seperator *sep)
{
char errbuf[MYSQL_ERRMSG_SIZE];
Index: zone/command.h
===================================================================
--- zone/command.h (revision 1094)
+++ zone/command.h (working copy)
@@ -218,6 +218,7 @@
bool helper_guild_edit(Client *c, int32 dbid, int32 eqid, int8 rank, const char* what, const char* value);
void command_zonestatus(Client *c, const Seperator *sep);
void command_manaburn(Client *c, const Seperator *sep);
+void command_suspendminion(Client *c, const Seperator *sep);
void command_viewmessage(Client *c, const Seperator *sep);
void command_doanim(Client *c, const Seperator *sep);
void command_randomfeatures(Client *c, const Seperator *sep);
Index: zone/pets.cpp
===================================================================
--- zone/pets.cpp (revision 1094)
+++ zone/pets.cpp (working copy)
@@ -213,8 +213,6 @@
return base_hp;
}
*/
-
-
void Mob::MakePet(int16 spell_id, const char* pettype, const char *petname) {
//see if we are a special type of pet (for command filtering)
PetType type = petOther;
Index: zone/spell_effects.cpp
===================================================================
--- zone/spell_effects.cpp (revision 1094)
+++ zone/spell_effects.cpp (working copy)
@@ -2732,6 +2732,11 @@
CastToClient()->GoToBind(4);
break;
}
+ case SE_SuspendMinion:
+ case SE_SuspendPet:
+ {
+ CastToClient()->SuspendMinion();
+ }
case SE_ImprovedDamage:
case SE_ImprovedHeal:
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01-15-2010, 12:05 PM
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Discordant
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Join Date: Jan 2002
Posts: 305
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Pet attacking while trying to suspend:
Your pet is the focus of something's attention. (color of spells msg set in prefs)
Also, I've never seen this message before, because I never try to suspend when in combat. But it also gave me:
Your pet must be a peace, first. (color of spells msg set in prefs)
I think the last one, pet was agro on the mob, wasn't swinging at that precise second but was instead procing a spell.
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