Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-15-2019, 08:11 PM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default Iksar skeleton pets, lich form?

Hi, this may be the wrong forum for a question like this but I was wondering if anyone has figured out a way to get the pets of Iksar to be Iksar skeletons, or make Iksar's lich form an Iksar skeleton, while leaving the pets / lich forms of other necromancers humanoid? I figure it might be possible with a "quests/global/spells/" script, but don't know where to start, there doesn't seem to be a getPet() Lua function.

Thank you for your time!
Reply With Quote
  #2  
Old 01-15-2019, 10:05 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

You could do it in quests/global/petid.ext (ext being pl or lua) in a SPAWN event (like we do with pets in airplane on PEQ) but that only works if e.self:GetOwner() is valid at that point :P
Reply With Quote
  #3  
Old 01-16-2019, 12:16 AM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default

Interesting! To avoid possible headaches, in what situations would e.self:GetOwner() not be valid?
Reply With Quote
  #4  
Old 01-16-2019, 03:29 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

I haven't looked at the code to answer that. But I know the pet spawns before owner on zoning ...
Reply With Quote
  #5  
Old 01-16-2019, 06:22 AM
Eudith
Fire Beetle
 
Join Date: Dec 2018
Posts: 12
Default

Oh, that's a good point. For that matter, do you know how I can disable pets zoning? (They used to kill themselves when their owner zoned in the classic era.) I'm not seeing an option right off in the rule_values table.

Thanks again!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:28 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3