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  #1  
Old 05-14-2008, 01:20 PM
thepoetwarrior
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Question Aug Crashes Client/Zone

Im having trouble using some augs inserted into items. I go link dead after trying to insert one of the proper type into an item. I tried google searching and searching on the forums here but not finding much info. Is there a reason that trying to insert an aug crashes the client? Certain augs work while others dont? Would appreciate if anyone has any info.
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  #2  
Old 05-14-2008, 04:29 PM
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I haven't had any augs cause that problem so far on my server and I have a decent amount available. I do know that there are issues with inserting Lore augs sometimes that are already on another piece of gear, but I haven't heard of it causing a crash. Normally, it just makes the item so that it can't be removed from the aug pool.

Maybe post the stats and any special attributes of the aug. And, have you confirmed that it happens every time with that particular aug, or just sometimes? Also, have you tried the same aug in another piece of equipment to see if it still happens, or is it only certain combinations of augs/items? I would think that there might be issues with having multiple worn/click/focus effects on a single item. Could that be the case? The augs I use are only hps/mana/end and maybe +damage or +shielding/accurace/etc.
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  #3  
Old 05-14-2008, 10:40 PM
thepoetwarrior
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Ok, I was using Augmentation Sealer (container I summoned) and using that crashes my client, possible whole zone. So I tried the bird bath in ecommons and the aug worked correctly.

Thanks Trevius, as always, for reply.

So any feed back from GMs using augs for a long time? Do they all work, just need to use bird baths? Thinking about adding hp and aggro augs to raid zones for loot.
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Old 05-15-2008, 07:22 AM
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With the aug pools, they work perfectly from what I have seen. Just make sure to warn your players that if they close the pool, they will lose their items! You have no idea how many players I had reporting this issue until I put a warning NPC in next to the pool I added to nexus. If you need info on adding a pool in, there is a wiki on it I think and a few good posts. I can probably find the one I used to add a pool to nexus if you need a link.

The only other issue to watch out for with augs is the issue with LORE augs. If someone has a lore aug and sticks it in an item, it is almost as if the LORE status of that aug disappears, because you can loot another lore aug. If you put an item with a lore aug (that you have in another slot as well) into a container, there is no way to remove it and it will poof when you close the container. And by container, I don't mean a bag, I mean a pool mainly.
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  #5  
Old 05-15-2008, 11:42 AM
thepoetwarrior
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Good info Trevius, thanks. I'll watch out for lore aug. Was having trouble on my google/forum searches finding much info on this topic.

Is the 'pool' like a door? If so, then Im assuming you can put that only in certain zones like some 'doors' work? Since you mentioned you put one in Nexus, then it appears thats a good place to start. So far I tested with the one in ecommons.

Have you experimented with making your own augs? Taking a pre existing one, copy it, and editing the stats?
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Old 05-15-2008, 12:05 PM
thepoetwarrior
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Ok, found out it was objects table. Found out which record in zoneid 22 (ecommons) was bird bath, then copy/pasted that into a new record of an ID that is +1 higher than the highest ID for objects to make unque ID, then edited zone ID to be 26 (cshome) with correct XYZ. It worked! Gotta do more testing with augs to find out what I want to release. Will add bird bath to nexus when Im ready.

About the 'lore' augs. What if I remove the lore status from an aug? Will that still bug an item? Also, kinda confused, but do you mean that if someones item already has a lore aug in it, and they put it into the bird path with the intent of adding another aug, that they wont be able to get their item back?

Thanks for the help Trevius.
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  #7  
Old 05-15-2008, 12:53 PM
thepoetwarrior
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Racing to get all my edits and more content in before I get a few hours sleep for another 14 hour work shift tonight lol. I always cant sleep cause EQEmu is always on my mind, what to add next, what to fix, etc.

Anyways, confirmed birdbath in 'object' table, and got one succesfully working in cshome.

I put a lore hp aug into an armor peice, then put that item with the lore aug already in the item into the bird bath again, but said I couldn't loot a lore item that I already possed. There was no cancel option, and when the bird bath is closed, your item is lost. So now I understand better what you mean about that. Thanks so much for the heads up on that.

Also, I have a version of MQ2 that someone gave me, that I find useful for GM'ing purposes and also knowing what players are capable of doing with it helps me combat against it.

Getting a bit off topic from this thread, but still has to do with augs. I put an anger III aug in weapon, but I couldn't attack anymore. Auto attack just stays off. Lots of trials and errors to see wtf is going on. So I did an /unload to remove MQ2 from client, and then I could attack again. Finally started removing plugins 1 at a time to find out if that was the case, and it was. Any player with an Anger Aug in their weapon that has MQ2combat plugin loaded wont be able to attack. I almost think this is funny, and a way of anti-MQ if it prevents users from using MQ + attacking. Users will probably figure it out though and bypass that idea.

On another note, I am still running binaries/windows version, and dont have anti MQ detection up yet. For our newest expansion with DoDh gear, we've made bosses the same level as trash mobs, and given the bosses a first name same as a random trash mob with last name as the correct real name of the boss, so that when players use MQ2 to see NPC's on the map, everything is same con color (same level) and all trash mob names. The ONLY way for someone to find bosses now is to physically use ghost form and walk around the zone looking for a boss by last name + race model.

Also having like 15 bosses in zone, all with place holders, and about 33% chance to spawn named boss, players can only find about 5 bosses at a time, making them farm more of the whole zone instead of just warping to the bosses.

Future possible idea of anti MQ2 warping to a boss would to have trash mobs do like 1% chance of spawning a boss after the trash is killed. But having any trash spawn any boss would be bad idea, cause users would just farm 1 solo trash mob, unless we make respawn timer longer to make them bored enough to move around. Also if we put it on a select few trash, they wont know which trash, or what chance, that bosses spawn, making them just farm all the trash.

Next expansion we're thinking about using quest 'signals' similar to fearplane where you gotta kill all the trash before killing a boss, or else the boss will 'signal' to all the npc's in the zone to assist when aggroed, basically forcing players to clear all trash before killing a boss to prevent a train. Then users cant just warp to a boss. Oh ya, trash would be on a 24 hour respawn giving a guild time to clear the zone etc.

These are just ideas about anti MQ without having the code in yet.
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  #8  
Old 05-15-2008, 04:10 PM
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Ya, getting around exploits and other forms of cheating is rough sometimes. Looks like some nice ideas you have there.

Another thing I do is setup proximity banishers (similar to vox and naggy) for main bosses so that players can't even get close to them without being banished unless they have done whatever it is I want them to do first.
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  #9  
Old 05-15-2008, 09:40 PM
thepoetwarrior
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Proximity didnt work. I even increased the range/size but players would just camp out where the boss spawned, which would not banish them if they were already in the prox when the boss spawned. I had to use a Player.pl with both EVENT_ENTERZONE and EVENT_LEVEL_UP to trigger a level check to banish people from the level 52 zones that didn't belong, and even used a quest::write to see who's been doing it.
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  #10  
Old 05-16-2008, 12:09 PM
thepoetwarrior
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Ok, I made my own aug for testing, +500 HP and NON lore, and it worked! It doesn't even get bugged if I put the item back in the bird bath cause my new aug is non-lore.

Question: Do we want the augs to be lore? What are the downsides to them being non-lore? Is there a way for players to dupe items? I heard of a way that duping can be done based on certain things, like being non lore or something.
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