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  #1  
Old 07-26-2014, 10:51 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
Exclamation Major bug found for Proximity Explore tasks.

Here is a screen of a completed task that I had to manually go into the database and alter the proximity table to finish.

http://prntscr.com/46q2gk


Here is another screen where I try to put in any kind of number (I've tried editing with just a solid number and also the .00000 at the end of it and all I get is an "UPDATE ERROR" in the north-right corner and it does not save.

http://prntscr.com/46q4h4


I also can't get my task to work. I've tried changing the coordinates to make a bubble proximity and nothing is working. It seems the proximity for other standard EQ tasks is working fine when I tested them. I don't know what I am missing here.
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  #2  
Old 07-27-2014, 12:46 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
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Quote:
Originally Posted by Drakiyth View Post
Here is a screen of a completed task that I had to manually go into the database and alter the proximity table to finish.

http://prntscr.com/46q2gk


Here is another screen where I try to put in any kind of number (I've tried editing with just a solid number and also the .00000 at the end of it and all I get is an "UPDATE ERROR" in the north-right corner and it does not save.

http://prntscr.com/46q4h4


I also can't get my task to work. I've tried changing the coordinates to make a bubble proximity and nothing is working. It seems the proximity for other standard EQ tasks is working fine when I tested them. I don't know what I am missing here.
Use a custom task activity and use an NPC with a proximity to trigger the task update:

http://wiki.eqemulator.org/p?Perl_Pl...-for-debugging

EOC 2.0 will be making its way soon and I will be combing through all the code in existing tools again.
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  #3  
Old 07-29-2014, 07:07 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,071
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Fixed this proximity editing issue in 2.0.

I will make an announcement on how to access 2.0 sometime this week.
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