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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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12-29-2012, 05:20 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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SoD Client backporting zones up to RoF (.DLL injection)
Works with the Seeds of Destruction client. Requires MSDetours to compile..
Adds all of the zones up to RoF to the Seeds of Destruction client. If you use a program like WinMerge, and add the files, all of the new zones will magically start to load.
Simply compile and place in your Seeds of Destruction folder. Should work with no issues with third party programs that reference dinput8.dll, not 100% sure though.
Source:
myIDinput.cpp
Code:
#include "StdAfx.h"
#include "myIDinput.h"
// ---------------------------------------------------------------------------------------------------
myIDirectInput8::myIDirectInput8(IDirectInput8 *pOriginal)
{ m_pIDirectInput8 = pOriginal; }
myIDirectInput8::~myIDirectInput8(void)
{ }
HRESULT myIDirectInput8::QueryInterface(REFIID riid, LPVOID * ppvObj)
{
*ppvObj = NULL;
// call this to increase AddRef at original object
// and to check if such an interface is there
HRESULT hRes = m_pIDirectInput8->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG myIDirectInput8::AddRef(void)
{ return(m_pIDirectInput8->AddRef()); }
ULONG myIDirectInput8::Release(void)
{
extern myIDirectInput8* gl_pmyIDirectInput8;
// call original routine
ULONG count = m_pIDirectInput8->Release();
// in case no further Ref is there, the Original Object has deleted itself
// so do we here
if (count == 0)
{
// Debug
char tmp[150];
sprintf(tmp, "DI-PROXYDLL: myIDirectInput8::Release Deleting IDirectInput8 (ret=%i)", count);
OutputDebugString(tmp);
gl_pmyIDirectInput8 = NULL;
delete(this);
}
return(count);
}
HRESULT myIDirectInput8::CreateDevice(REFGUID a, LPDIRECTINPUTDEVICE8W *b, LPUNKNOWN c)
{
// global var
extern myIDirectInputDevice8* gl_pmyIDirectInputDevice8Array[];
// we intercept this call and provide our own "fake" Device Object
HRESULT hres = m_pIDirectInput8->CreateDevice( a,b,c);
int i = 0;
// find free Device slot
for (i=0; i<MAXNUMBER_DEVICES; i++)
{
if (gl_pmyIDirectInputDevice8Array[i] == NULL) break;
}
// Debug
char tmp[150];
sprintf(tmp, "DI-PROXYDLL: myIDirectInput8::CreateDevice called. Filling device slot %i \r\n", i);
OutputDebugString(tmp);
// Create our own Device object and store it in global pointer
// note: the object will delete itself once Ref count is zero (similar to COM objects)
gl_pmyIDirectInputDevice8Array[i] = new myIDirectInputDevice8(*b,i);
// store our pointer (the fake one) for returning it to the calling progam
*b = gl_pmyIDirectInputDevice8Array[i];
return(hres);
}
HRESULT myIDirectInput8::EnumDevices(DWORD a, LPDIENUMDEVICESCALLBACKW b, LPVOID c, DWORD d)
{ return(m_pIDirectInput8->EnumDevices(a, b, c, d)); }
HRESULT myIDirectInput8::GetDeviceStatus(REFGUID a)
{ return(m_pIDirectInput8->GetDeviceStatus(a)); }
HRESULT myIDirectInput8::RunControlPanel(HWND a, DWORD b)
{ return(m_pIDirectInput8->RunControlPanel(a, b)); }
HRESULT myIDirectInput8::Initialize(HINSTANCE a, DWORD b)
{ return(m_pIDirectInput8->Initialize(a, b)); }
HRESULT myIDirectInput8::FindDevice(REFGUID a, LPCWSTR b, LPGUID c)
{ return(m_pIDirectInput8->FindDevice(a, b, c)); }
HRESULT myIDirectInput8::EnumDevicesBySemantics(LPCWSTR a, LPDIACTIONFORMATW b, LPDIENUMDEVICESBYSEMANTICSCBW c, LPVOID d, DWORD e)
{ return(m_pIDirectInput8->EnumDevicesBySemantics(a,b,c,d,e)); }
HRESULT myIDirectInput8::ConfigureDevices(LPDICONFIGUREDEVICESCALLBACK a, LPDICONFIGUREDEVICESPARAMSW b, DWORD c, LPVOID d)
{ return(m_pIDirectInput8->ConfigureDevices(a,b,c,d)); }
// ---------------------------------------------------------------------------------------------------
myIDirectInputDevice8::myIDirectInputDevice8(IDirectInputDevice8 *pOriginal, int iInterfaceNumber)
{
m_iInterfaceNumber = iInterfaceNumber;
m_pIDirectInputDevice8 = pOriginal;
}
myIDirectInputDevice8::~myIDirectInputDevice8(void)
{ }
HRESULT myIDirectInputDevice8::QueryInterface(REFIID riid, LPVOID * ppvObj)
{
*ppvObj = NULL;
// call this to increase AddRef at original object
// and to check if such an interface is there
HRESULT hRes = m_pIDirectInputDevice8->QueryInterface(riid, ppvObj);
if (hRes == NOERROR) // if OK, send our "fake" address
{
*ppvObj = this;
}
return hRes;
}
ULONG myIDirectInputDevice8::AddRef(void)
{ return(m_pIDirectInputDevice8->AddRef()); }
ULONG myIDirectInputDevice8::Release(void)
{
extern myIDirectInputDevice8* gl_pmyIDirectInputDevice8Array[];
// call original routine
ULONG count = m_pIDirectInputDevice8->Release();
// in case no further Ref is there, the Original Object has deleted itself
// so do we here
if (count == 0)
{
// Debug
char tmp[150];
sprintf(tmp, "DI-PROXYDLL: myIDirectInputDevice8::Release called. Clearing device slot %i \r\n", m_iInterfaceNumber);
OutputDebugString(tmp);
gl_pmyIDirectInputDevice8Array[m_iInterfaceNumber] = NULL;
delete(this);
}
return(count);}
HRESULT myIDirectInputDevice8::GetCapabilities(LPDIDEVCAPS a)
{ return(m_pIDirectInputDevice8->GetCapabilities(a)); }
HRESULT myIDirectInputDevice8::EnumObjects(LPDIENUMDEVICEOBJECTSCALLBACKW a, LPVOID b, DWORD c)
{ return(m_pIDirectInputDevice8->EnumObjects(a,b,c)); }
HRESULT myIDirectInputDevice8::GetProperty(REFGUID a,LPDIPROPHEADER b)
{ return(m_pIDirectInputDevice8->GetProperty(a,b)); }
HRESULT myIDirectInputDevice8::SetProperty(REFGUID a,LPCDIPROPHEADER b)
{ return(m_pIDirectInputDevice8->SetProperty(a,b)); }
HRESULT myIDirectInputDevice8::Acquire(void)
{ return(m_pIDirectInputDevice8->Acquire()); }
HRESULT myIDirectInputDevice8::Unacquire(void)
{ return(m_pIDirectInputDevice8->Unacquire()); }
HRESULT myIDirectInputDevice8::GetDeviceState(DWORD a,LPVOID b)
{ return(m_pIDirectInputDevice8->GetDeviceState(a,b));}
HRESULT myIDirectInputDevice8::GetDeviceData(DWORD a,LPDIDEVICEOBJECTDATA b,LPDWORD c,DWORD d)
{ return(m_pIDirectInputDevice8->GetDeviceData(a,b,c,d)); }
HRESULT myIDirectInputDevice8::SetDataFormat(LPCDIDATAFORMAT a)
{ return(m_pIDirectInputDevice8->SetDataFormat(a)); }
HRESULT myIDirectInputDevice8::SetEventNotification(HANDLE a)
{ return(m_pIDirectInputDevice8->SetEventNotification(a)); }
HRESULT myIDirectInputDevice8::SetCooperativeLevel(HWND a,DWORD b)
{ return(m_pIDirectInputDevice8->SetCooperativeLevel(a,b)); }
HRESULT myIDirectInputDevice8::GetObjectInfo(LPDIDEVICEOBJECTINSTANCEW a,DWORD b,DWORD c)
{ return(m_pIDirectInputDevice8->GetObjectInfo(a,b,c)); }
HRESULT myIDirectInputDevice8::GetDeviceInfo(LPDIDEVICEINSTANCEW a)
{ return(m_pIDirectInputDevice8->GetDeviceInfo(a)); }
HRESULT myIDirectInputDevice8::RunControlPanel(HWND a,DWORD b)
{ return(m_pIDirectInputDevice8->RunControlPanel(a,b)); }
HRESULT myIDirectInputDevice8::Initialize(HINSTANCE a,DWORD b,REFGUID c)
{ return(m_pIDirectInputDevice8->Initialize(a,b,c)); }
HRESULT myIDirectInputDevice8::CreateEffect(REFGUID a,LPCDIEFFECT b,LPDIRECTINPUTEFFECT *c,LPUNKNOWN d)
{ return(m_pIDirectInputDevice8->CreateEffect(a,b,c,d)); }
HRESULT myIDirectInputDevice8::EnumEffects(LPDIENUMEFFECTSCALLBACKW a,LPVOID b,DWORD c)
{ return(m_pIDirectInputDevice8->EnumEffects(a,b,c)); }
HRESULT myIDirectInputDevice8::GetEffectInfo(LPDIEFFECTINFOW a,REFGUID b)
{ return(m_pIDirectInputDevice8->GetEffectInfo(a,b)); }
HRESULT myIDirectInputDevice8::GetForceFeedbackState(LPDWORD a)
{ return(m_pIDirectInputDevice8->GetForceFeedbackState(a)); }
HRESULT myIDirectInputDevice8::SendForceFeedbackCommand(DWORD a)
{ return(m_pIDirectInputDevice8->SendForceFeedbackCommand(a)); }
HRESULT myIDirectInputDevice8::EnumCreatedEffectObjects(LPDIENUMCREATEDEFFECTOBJECTSCALLBACK a,LPVOID b,DWORD c)
{ return(m_pIDirectInputDevice8->EnumCreatedEffectObjects(a,b,c)); }
HRESULT myIDirectInputDevice8::Escape(LPDIEFFESCAPE a)
{ return(m_pIDirectInputDevice8->Escape(a)); }
HRESULT myIDirectInputDevice8::Poll(void)
{ return(m_pIDirectInputDevice8->Poll()); }
HRESULT myIDirectInputDevice8::SendDeviceData(DWORD a,LPCDIDEVICEOBJECTDATA b,LPDWORD c,DWORD d)
{ return(m_pIDirectInputDevice8->SendDeviceData(a,b,c,d)); }
HRESULT myIDirectInputDevice8::EnumEffectsInFile(LPCWSTR a,LPDIENUMEFFECTSINFILECALLBACK b,LPVOID c,DWORD d)
{ return(m_pIDirectInputDevice8->EnumEffectsInFile(a,b,c,d)); }
HRESULT myIDirectInputDevice8::WriteEffectToFile(LPCWSTR a,DWORD b,LPDIFILEEFFECT c,DWORD d)
{ return(m_pIDirectInputDevice8->WriteEffectToFile(a,b,c,d)); }
HRESULT myIDirectInputDevice8::BuildActionMap(LPDIACTIONFORMATW a,LPCWSTR b,DWORD c)
{ return(m_pIDirectInputDevice8->BuildActionMap(a,b,c)); }
HRESULT myIDirectInputDevice8::SetActionMap(LPDIACTIONFORMATW a,LPCWSTR b,DWORD c)
{ return(m_pIDirectInputDevice8->SetActionMap(a,b,c)); }
HRESULT myIDirectInputDevice8::GetImageInfo(LPDIDEVICEIMAGEINFOHEADERW a)
{ return(m_pIDirectInputDevice8->GetImageInfo(a)); }
// ---------------------------------------------------------------------------------------------------
myIDirectInputEffect::myIDirectInputEffect(IDirectInputEffect *pOriginal)
{ m_pIDirectInputEffect = pOriginal; }
myIDirectInputEffect::~myIDirectInputEffect(void)
{ }
HRESULT myIDirectInputEffect::QueryInterface(REFIID riid, LPVOID * ppvObj)
{ return(m_pIDirectInputEffect->QueryInterface(riid, ppvObj)); }
ULONG myIDirectInputEffect::AddRef(void)
{ return(m_pIDirectInputEffect->AddRef()); }
ULONG myIDirectInputEffect::Release(void)
{ return(m_pIDirectInputEffect->Release()); }
HRESULT myIDirectInputEffect::Initialize(HINSTANCE a,DWORD b,REFGUID c)
{ return(m_pIDirectInputEffect->Initialize(a,b,c)); }
HRESULT myIDirectInputEffect::GetEffectGuid(LPGUID a)
{ return(m_pIDirectInputEffect->GetEffectGuid(a)); }
HRESULT myIDirectInputEffect::GetParameters(LPDIEFFECT a,DWORD b)
{ return(m_pIDirectInputEffect->GetParameters(a,b)); }
HRESULT myIDirectInputEffect::SetParameters(LPCDIEFFECT a,DWORD b)
{ return(m_pIDirectInputEffect->SetParameters(a,b)); }
HRESULT myIDirectInputEffect::Start(DWORD a,DWORD b)
{ return(m_pIDirectInputEffect->Start(a,b)); }
HRESULT myIDirectInputEffect::Stop(void)
{ return(m_pIDirectInputEffect->Stop()); }
HRESULT myIDirectInputEffect::GetEffectStatus(LPDWORD a)
{ return(m_pIDirectInputEffect->GetEffectStatus(a)); }
HRESULT myIDirectInputEffect::Download(void)
{ return(m_pIDirectInputEffect->Download()); }
HRESULT myIDirectInputEffect::Unload(void)
{ return(m_pIDirectInputEffect->Unload()); }
HRESULT myIDirectInputEffect::Escape(LPDIEFFESCAPE a)
{ return(m_pIDirectInputEffect->Escape(a)); }
myIDinput.h
Code:
#pragma once
class myIDirectInput8: public IDirectInput8
{
public:
myIDirectInput8(IDirectInput8 *pOriginal);
virtual ~myIDirectInput8(void);
HRESULT __stdcall QueryInterface(REFIID riid, LPVOID * ppvObj);
ULONG __stdcall AddRef(void);
ULONG __stdcall Release(void);
HRESULT __stdcall CreateDevice(REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN);
HRESULT __stdcall EnumDevices(DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD);
HRESULT __stdcall GetDeviceStatus(REFGUID);
HRESULT __stdcall RunControlPanel(HWND,DWORD);
HRESULT __stdcall Initialize(HINSTANCE,DWORD);
HRESULT __stdcall FindDevice(REFGUID,LPCWSTR,LPGUID);
HRESULT __stdcall EnumDevicesBySemantics(LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD);
HRESULT __stdcall ConfigureDevices(LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID);
private:
IDirectInput8 *m_pIDirectInput8;
};
class myIDirectInputDevice8: public IDirectInputDevice8
{
public:
myIDirectInputDevice8(IDirectInputDevice8 *pOriginal, int iInterfaceNumber);
virtual ~myIDirectInputDevice8(void);
HRESULT __stdcall QueryInterface(REFIID riid, LPVOID * ppvObj);
ULONG __stdcall AddRef(void);
ULONG __stdcall Release(void);
HRESULT __stdcall GetCapabilities(LPDIDEVCAPS);
HRESULT __stdcall EnumObjects(LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD);
HRESULT __stdcall GetProperty(REFGUID,LPDIPROPHEADER);
HRESULT __stdcall SetProperty(REFGUID,LPCDIPROPHEADER);
HRESULT __stdcall Acquire(void);
HRESULT __stdcall Unacquire(void);
HRESULT __stdcall GetDeviceState(DWORD,LPVOID);
HRESULT __stdcall GetDeviceData(DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD);
HRESULT __stdcall SetDataFormat(LPCDIDATAFORMAT);
HRESULT __stdcall SetEventNotification(HANDLE);
HRESULT __stdcall SetCooperativeLevel(HWND,DWORD);
HRESULT __stdcall GetObjectInfo(LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD);
HRESULT __stdcall GetDeviceInfo(LPDIDEVICEINSTANCEW);
HRESULT __stdcall RunControlPanel(HWND,DWORD);
HRESULT __stdcall Initialize(HINSTANCE,DWORD,REFGUID);
HRESULT __stdcall CreateEffect(REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN);
HRESULT __stdcall EnumEffects(LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD);
HRESULT __stdcall GetEffectInfo(LPDIEFFECTINFOW,REFGUID);
HRESULT __stdcall GetForceFeedbackState(LPDWORD);
HRESULT __stdcall SendForceFeedbackCommand(DWORD);
HRESULT __stdcall EnumCreatedEffectObjects(LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD);
HRESULT __stdcall Escape(LPDIEFFESCAPE);
HRESULT __stdcall Poll(void);
HRESULT __stdcall SendDeviceData(DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD);
HRESULT __stdcall EnumEffectsInFile(LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD);
HRESULT __stdcall WriteEffectToFile(LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD);
HRESULT __stdcall BuildActionMap(LPDIACTIONFORMATW,LPCWSTR,DWORD);
HRESULT __stdcall SetActionMap(LPDIACTIONFORMATW,LPCWSTR,DWORD);
HRESULT __stdcall GetImageInfo(LPDIDEVICEIMAGEINFOHEADERW);
private:
IDirectInputDevice8 *m_pIDirectInputDevice8;
int m_iInterfaceNumber;
};
class myIDirectInputEffect: public IDirectInputEffect
{
public:
myIDirectInputEffect(IDirectInputEffect *pOriginal);
virtual ~myIDirectInputEffect(void);
HRESULT __stdcall QueryInterface(REFIID riid, LPVOID * ppvObj);
ULONG __stdcall AddRef(void);
ULONG __stdcall Release(void);
HRESULT __stdcall Initialize(HINSTANCE,DWORD,REFGUID);
HRESULT __stdcall GetEffectGuid(LPGUID);
HRESULT __stdcall GetParameters(LPDIEFFECT,DWORD);
HRESULT __stdcall SetParameters(LPCDIEFFECT,DWORD);
HRESULT __stdcall Start(DWORD,DWORD);
HRESULT __stdcall Stop(void);
HRESULT __stdcall GetEffectStatus(LPDWORD);
HRESULT __stdcall Download(void);
HRESULT __stdcall Unload(void);
HRESULT __stdcall Escape(LPDIEFFESCAPE);
private:
IDirectInputEffect *m_pIDirectInputEffect;
};
//WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
//void WINAPI ShowJoyCPL( HWND hWnd );
dllmain.cpp
Code:
#include <Windows.h>
#include <stdio.h>
#include <string>
#include "detours.h"
#pragma comment( lib, "detours.lib" )
#include "stdafx.h"
#include "DInputDll.h"
// global variables
#pragma data_seg (".dinput_shared")
myIDirectInputDevice8* gl_pmyIDirectInputDevice8Array[MAXNUMBER_DEVICES];
myIDirectInput8* gl_pmyIDirectInput8;
//myIDirectInputEffect* gl_pmyIDirectInputEffect;
HINSTANCE gl_hOriginalDll;
HINSTANCE gl_hThisInstance;
#pragma data_seg ()
class EQWorldData {
public:
};
DWORD LogAddr = 0x006B0BB0;
DWORD WDataAddr = 0x00693E10;
DWORD WDataAddZoneAddr = 0x006939D0;
EQWorldData** pinstWorldData = (EQWorldData**)0x00A425C4;
DWORD DeconstructorAddr = 0x0071A640;
bool isWorldDataLoaded = false;
bool AddedZone = false;
void __cdecl WDataHook() {
AddedZone = false;
isWorldDataLoaded = false;
}
void WDataCheck()
{
while (1==1)
{
while (isWorldDataLoaded==false)
{
while (*pinstWorldData == NULL)
{
Sleep(1000);
}
isWorldDataLoaded = true;
}
if(isWorldDataLoaded==true && AddedZone == false)
{
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData, 0 , 5, "highpass", "Highhold Pass", 2247, 7, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 480, "brellsrest", "Brell's Rest", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 481, "fungalforest", "Fungal Forest", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 482, "underquarry", "The Underquarry", 1216, 32, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 483, "coolingchamber", "The Cooling Chamber", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 484, "shiningcity", "Kernagir, The Shining City", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 485, "arthicrex", "Arthicrex", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 486, "foundation", "The Foundation", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 487, "lichencreep", "Lichen Creep", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 488, "pellucid", "Pellucid Grotto", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 489, "stonesnake", "Volska's Husk", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 490, "brellstemple", "Brell's Temple", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 491, "convorteum", "The Convorteum", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,16, 492, "brellsarena", "Brell's Arena", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 493, "weddingchapel", "Wedding Chapel", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 494, "weddingchapeldark", "Wedding Chapel", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 495, "dragoncrypt", "Lair of the Fallen", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 700, "feerrott2", "The Feerrott", 1216, 32, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 701, "thulehouse1", "House of Thule", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 702, "thulehouse2", "House of Thule, Upper Floors", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 703, "housegarden", "The Grounds", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 704, "thulelibrary", "The Library", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 705, "well", "The Well", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 706, "fallen", "Erudin Burning", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 707, "morellcastle", "Morell's Castle", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 708, "somnium", "Sanctum Somnium", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 709, "alkabormare", "Al'Kabor's Nightmare", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 710, "miragulmare", "Miragul's Nightmare", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 711, "thuledream", "Fear Itself", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 712, "neighborhood", "Sunrise Hills", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,17, 713, "phylactery", "Miragul's Phylactery", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 714, "phinterior3a1", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 716, "phinterior3a2", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 717, "phinterior3a3", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 715, "phinterior1a1", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 718, "phinterior1a2", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 719, "phinterior1a3", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 719, "phinterior1a3", "House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 720, "phinterior1b1", "Dragon House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 723, "phinterior1d1", "Dragon House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 724, "argath", "Argath, Bastion of Illdaera", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 725, "arelis", "Valley of Lunanyn", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 726, "sarithcity", "Sarith, City of Tides", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 727, "rubak", "Rubak Oseka, Temple of the Sea", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 728, "beastdomain", "Beasts' Domain", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 729, "resplendent", "The Resplendent Temple", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 730, "pillarsalra", "Pillars of Alra", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 731, "windsong", "Windsong Sanctuary", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 732, "cityofbronze", "Erillion, City of Bronze", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 733, "sepulcher", "Sepulcher of Order", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 734, "eastsepulcher", "Sepulcher East", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 735, "westsepulcher", "Sepulcher West", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 736, "shadowedmount", "Shadowed Mount", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 737, "guildhalllrg", "Grand Guild Hall", 1216, -2139095040, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 738, "guildhallsml", "Greater Guild Hall", 1216, -2139095040, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 739, "plhogrinteriors1a1", "One Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 740, "plhogrinteriors1a2", "One Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 741, "plhogrinteriors3a1", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 742, "plhogrinteriors3a2", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 743, "plhogrinteriors3b1", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 744, "plhogrinteriors3b2", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 745, "plhdkeinteriors1a1", "One Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 746, "plhdkeinteriors1a2", "One Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 747, "plhdkeinteriors1a3", "One Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 748, "plhdkeinteriors3a1", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 749, "plhdkeinteriors3a2", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 750, "plhdkeinteriors3a3", "Three Bedroom House Interior", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 751, "guildhall3", "Modest Guild Hall", 1216, -2139095040, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 754, "kaelshard", "Kael Drakkel: The King's Madness", 1216, 8213, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 755, "eastwastesshard", "East Wastes: Zeixshi-Kar's Awakening", 1216, 4227076, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,18, 756, "crystalshard", "The Crystal Caverns: Fragment of Fear", 1216, 4, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 752, "shardslanding", "Shard's Landing", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 753, "xorbb", "Valley of King Xorbb", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 757, "breedinggrounds", "The Breeding Grounds", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 758, "eviltree", "Evantil, the Vile Oak", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 759, "grelleth", "Grelleth's Palace, the Chateau of Filth", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,19, 760, "chapterhouse", "Chapterhouse of the Fallen", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,0, 766, "phinteriortree", "Evantil's Abode", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,20, 763, "chelsith", "Chelsith Reborn", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,20, 764, "poshadow", "Plane of Shadow", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,20, 765, "heartoffear", "Heart of Fear", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,2, 761, "pomischief", "The Plane of Mischief", 1216, 0, 0, 0, 0);
((int (__thiscall*) (LPVOID, int, int, const char*, const char*, int, unsigned long, int, int, int)) WDataAddZoneAddr) ((LPVOID)*pinstWorldData,1, 762, "burnedwoods", "The Burned Woods", 1216, 0, 0, 0, 0);
AddedZone=true;
}
Sleep(1000);
}
}
BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
// to avoid compiler lvl4 warnings
LPVOID lpDummy = lpReserved;
lpDummy = NULL;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
InitInstance(hModule);
CreateThread(NULL, 0, (unsigned long (__stdcall *)(void *))WDataCheck, NULL, 0, NULL);
//LogDet.Detour((PBYTE)LogAddr, ( PBYTE )LogHook);
DetourFunction((PBYTE)DeconstructorAddr, (PBYTE)WDataHook);
/*if(!AllocConsole())
{
return 0;
}*/
//SetConsoleTitle(TEXT("Console of the Gods"));
//LogDet.Apply();
break;
}
case DLL_PROCESS_DETACH: ExitInstance(); break;
case DLL_THREAD_ATTACH: break;
case DLL_THREAD_DETACH: break;
}
return TRUE;
}
// Exported function (faking dinput.dll's exports)
HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter)
{
OutputDebugString("DI-PROXYDLL: In DirectInput8Create.\r\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right dinput.dll"
typedef HRESULT (WINAPI* DirectInputCreate_Type)(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
DirectInputCreate_Type DirectInputCreate_fn = (DirectInputCreate_Type) GetProcAddress( gl_hOriginalDll, "DirectInput8Create");
// Debug
if (!DirectInputCreate_fn)
{
OutputDebugString("DI-PROXYDLL: Pointer to original DirectInput8Create function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Debug
char tmp[150];
sprintf(tmp, "DI-PROXYDLL: DirectInput8Create called with DIRECTINPUT_VERSION=%o \r\n",dwVersion);
OutputDebugString(tmp);
// REVIEW REVIEW REVIEW Instance Handle ! Original or own ?
// REVIEW REVIEW REVIEW Check for UNICODE or ANSI (riidltf) !
HINSTANCE dummy = hinst;
dummy = NULL;
// Create real Interface
LPVOID pIDirectInput_orig;
HRESULT hr = DirectInputCreate_fn(gl_hThisInstance, dwVersion, riidltf, (LPVOID*) &pIDirectInput_orig, punkOuter);
// Create my IDirectInput object and store pointer to original object there.
// note: the object will delete itself once Ref count is zero (similar to COM objects)
if (gl_pmyIDirectInput8) gl_pmyIDirectInput8->AddRef();
else gl_pmyIDirectInput8 = new myIDirectInput8((IDirectInput8*)pIDirectInput_orig);
// Return pointer to hooking Object instead of "real one"
*ppvOut = gl_pmyIDirectInput8;
return(hr);
}
// Exported function (faking dinput.dll's exports)
HRESULT WINAPI DllCanUnloadNow(void)
{
OutputDebugString("DI-PROXYDLL: In DllCanUnloadNow.\r\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right dinput.dll"
typedef HRESULT (WINAPI *DllCanUnloadNow_Type)(void);
DllCanUnloadNow_Type DllCanUnloadNow_fn = (DllCanUnloadNow_Type) GetProcAddress( gl_hOriginalDll, "DllCanUnloadNow");
// Debug
if (!DllCanUnloadNow_fn)
{
OutputDebugString("DI-PROXYDLL: Pointer to original DllCanUnloadNow function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Call original dll and return
return(DllCanUnloadNow_fn());
}
HRESULT WINAPI DllGetClassObject (const CLSID &rclsid, const IID &riid, void **ppv)
{
OutputDebugString("DI-PROXYDLL: In DllGetClassObject.\r\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right dinput.dll"
typedef HRESULT (WINAPI *DllGetClassObject_Type)(const CLSID &rclsid, const IID &riid, void **ppv);
DllGetClassObject_Type DllGetClassObject_fn = (DllGetClassObject_Type) GetProcAddress( gl_hOriginalDll, "DllGetClassObject");
// Debug
if (!DllGetClassObject_fn)
{
OutputDebugString("DI-PROXYDLL: Pointer to original DllGetClassObject function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Call original dll and return
return(DllGetClassObject_fn(rclsid, riid, ppv));
}
HRESULT WINAPI DllRegisterServer (void)
{
OutputDebugString("DI-PROXYDLL: In DllRegisterServer.\r\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right dinput.dll"
typedef HRESULT (WINAPI *DllRegisterServer_Type)(void);
DllRegisterServer_Type DllRegisterServer_fn = (DllRegisterServer_Type) GetProcAddress( gl_hOriginalDll, "DllRegisterServer");
// Debug
if (!DllRegisterServer_fn)
{
OutputDebugString("DI-PROXYDLL: Pointer to original DllRegisterServer function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Call original dll and return
return(DllRegisterServer_fn());
}
HRESULT WINAPI DllUnregisterServer (void)
{
OutputDebugString("DI-PROXYDLL: In DllUnregisterServer.\r\n");
if (!gl_hOriginalDll) LoadOriginalDll(); // looking for the "right dinput.dll"
typedef HRESULT (WINAPI *DllUnregisterServer_Type)(void);
DllUnregisterServer_Type DllUnregisterServer_fn = (DllUnregisterServer_Type) GetProcAddress( gl_hOriginalDll, "DllUnregisterServer");
// Debug
if (!DllUnregisterServer_fn)
{
OutputDebugString("DI-PROXYDLL: Pointer to original DllUnregisterServer function not received ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
// Call original dll and return
return(DllUnregisterServer_fn());
}
void InitInstance(HANDLE hModule)
{
OutputDebugString("DI-PROXYDLL: In InitInstance.\r\n");
// Initialisation
gl_pmyIDirectInput8 = NULL;
for (int i=0; i<MAXNUMBER_DEVICES; i++) gl_pmyIDirectInputDevice8Array[i] = NULL;
//gl_pmyIDirectInputEffect = NULL
gl_hOriginalDll = NULL;
gl_hThisInstance = NULL;
// Storing Instance handle into global var
gl_hThisInstance = (HINSTANCE) hModule;
}
void LoadOriginalDll(void)
{
OutputDebugString("DI-PROXYDLL: In LoadOriginalDll.\r\n");
char buffer[MAX_PATH];
// Getting path to system dir and to dinput.dll
::GetSystemDirectory(buffer,MAX_PATH);
// Append dll name
strcat(buffer,"\\dinput8.dll");
// try to load the system's dinput.dll, if pointer empty
if (!gl_hOriginalDll) gl_hOriginalDll = ::LoadLibrary(buffer);
// Debug
if (!gl_hOriginalDll)
{
OutputDebugString("DI-PROXYDLL: Original dinput8.dll not loaded ERROR ****\r\n");
::ExitProcess(0); // exit the hard way
}
}
void ExitInstance()
{
OutputDebugString("DI-PROXYDLL: In ExitInstance.\r\n");
// Release the system's dinput8.dll
if (gl_hOriginalDll)
{
::FreeLibrary(gl_hOriginalDll);
gl_hOriginalDll = NULL;
}
}
//------------------------------------------------------------------------------------------------------------------------------------
// always return false on this shit
extern "C" __declspec(naked) void __stdcall __E__0__()
{
}
dinputdll.def
Code:
LIBRARY "dinput8.dll"
EXPORTS
DirectInput8Create @1
DllCanUnloadNow PRIVATE
DllGetClassObject PRIVATE
DllRegisterServer PRIVATE
DllUnregisterServer PRIVATE
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12-29-2012, 05:21 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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12-29-2012, 06:01 AM
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Opcode Ninja
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Join Date: Mar 2009
Location: San francisco
Posts: 426
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Thank you! Secrets
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12-29-2012, 06:36 AM
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Opcode Ninja
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Join Date: Mar 2009
Location: San francisco
Posts: 426
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mapconvert.vbs
Code:
' VBScript to convert SOE map files to SEQ map file.
' Run this file from the folder containing the maps to be converted.
' This will overwrite all the *.map files existing in that folder.
strComputer = "."
Set objWMIService = GetObject("Winmgmts:\\" & strComputer & "\root\cimv2")
Set colItems = objWMIService.ExecQuery("Select * From Win32_DesktopMonitor")
Dim intVertical, intHorizontal
Set objExplorer = CreateObject("InternetExplorer.Application")
objExplorer.Navigate "about:blank"
objExplorer.ToolBar = 0
objExplorer.StatusBar = 0
objExplorer.Width = 400
objExplorer.Height = 200
objExplorer.Visible = 1
objExplorer.Document.Title = "Map Conversion in progress ..."
objExplorer.Document.Body.InnerHTML = "Starting Map Conversion."
WScript.Sleep 2000
Call Map_Convert
objExplorer.Document.Body.InnerHTML = "Map Conversion Complete."
Wscript.Sleep 2000
objExplorer.Quit
WScript.quit
' Combines layers and converts black lines to Grey
Sub Map_Convert()
Dim r, g, b
Dim x
Dim sPath
Dim longname
Dim tocolor
Dim mLines
' Defaults used for Black Lines and Labels. Set to 0 to have ignored.
BlackLineColor = 43
BlackLabelColor = 64
' Color of labels that start with To....
tocolor = 13
' Set these to something other than 0 to use for all, otherwise they are ignored
AllLineColor = 0
AllLabelColor = 0
' Set to 1 for connecting map lines - Will also remove extra sequential line points
ConnectDots = 1
Dim szColor(64)
szColor(1) = "Black"
szColor(2) = "DarkRed"
szColor(3) = "Firebrick"
szColor(4) = "Red"
szColor(5) = "DarkGreen"
szColor(6) = "Orange"
szColor(7) = "DarkOrange"
szColor(8) = "DarkOrange"
szColor(9) = "Green"
szColor(10) = "Chartreuse"
szColor(11) = "Gold"
szColor(12) = "Gold"
szColor(13) = "LimeGreen"
szColor(14) = "Chartreuse"
szColor(15) = "Goldenrod"
szColor(16) = "Yellow"
szColor(17) = "DarkBlue"
szColor(18) = "Magenta"
szColor(19) = "DeepPink"
szColor(20) = "DeepPink"
szColor(21) = "DarkCyan"
szColor(22) = "Grey"
szColor(23) = "IndianRed"
szColor(24) = "LightCoral"
szColor(25) = "SpringGreen"
szColor(26) = "LightGreen"
szColor(27) = "DarkKhaki"
szColor(28) = "Khaki"
szColor(29) = "SpringGreen"
szColor(30) = "PaleGreen"
szColor(31) = "DarkOliveGreen"
szColor(32) = "Khaki"
szColor(33) = "MediumBlue"
szColor(34) = "DarkViolet"
szColor(35) = "Magenta"
szColor(36) = "Maroon"
szColor(37) = "RoyalBlue"
szColor(38) = "SlateBlue"
szColor(39) = "Orchid"
szColor(40) = "HotPink"
szColor(41) = "Turquoise"
szColor(42) = "SkyBlue"
szColor(43) = "LightGrey"
szColor(44) = "LightPink"
szColor(45) = "Cyan"
szColor(46) = "Aquamarine"
szColor(47) = "DarkSeaGreen"
szColor(48) = "Beige"
szColor(49) = "Blue"
szColor(50) = "Purple"
szColor(51) = "Purple"
szColor(52) = "Magenta"
szColor(53) = "DodgerBlue"
szColor(54) = "SlateBlue"
szColor(55) = "MediumPurple"
szColor(56) = "Orchid"
szColor(57) = "DeepSkyBlue"
szColor(58) = "LightBlue"
szColor(59) = "Plum"
szColor(60) = "Cyan"
szColor(61) = "CadetBlue"
szColor(62) = "PaleTurquoise"
szColor(63) = "LightCyan"
szColor(64) = "White"
set longname = CreateObject("Scripting.Dictionary")
longname.CompareMode = vbTextCompare
longname.Add "qeynos", "South Qeynos"
longname.Add "qeynos2", "North Qeynos"
longname.Add "qrg", "Surefall Glade"
longname.Add "qeytoqrg", "Qeynos Hills"
longname.Add "highpass", "Highpass Hold"
longname.Add "highkeep", "HighKeep"
longname.Add "freportn", "North Freeport"
longname.Add "freportw", "West Freeport"
longname.Add "freporte", "East Freeport"
longname.Add "runnyeye", "Clan RunnyEye"
longname.Add "qey2hh1", "West Karana"
longname.Add "northkarana", "North Karana"
longname.Add "southkarana", "South Karana"
longname.Add "eastkarana", "East Karana"
longname.Add "beholder", "Gorge of King Xorbb"
longname.Add "blackburrow", "BlackBurrow"
longname.Add "paw", "Infected Paw"
longname.Add "rivervale", "Rivervale"
longname.Add "kithicor", "Kithicor Forest"
longname.Add "commons", "West Commonlands"
longname.Add "ecommons", "East Commonlands"
longname.Add "erudnint", "Erudin Palace"
longname.Add "erudnext", "Erudin"
longname.Add "nektulos", "Nektulos Forest"
longname.Add "cshome", "Sunset Home"
longname.Add "lavastorm", "Lavastorm Mountains"
longname.Add "nektropos", "Nektropos"
longname.Add "halas", "Halas"
longname.Add "everfrost", "Everfrost Peaks"
longname.Add "soldunga", "Solusek's Eye"
longname.Add "soldungb", "Nagafen's Lair"
longname.Add "misty", "Misty Thicket"
longname.Add "nro", "North Ro"
longname.Add "sro", "South Ro"
longname.Add "befallen", "Befallen"
longname.Add "oasis", "Oasis of Marr"
longname.Add "tox", "Toxxulia Forest"
longname.Add "hole", "The Ruins of Old Paineel"
longname.Add "neriaka", "Neriak Foreign Quarter"
longname.Add "neriakb", "Neriak Commons"
longname.Add "neriakc", "Neriak Third Gate"
longname.Add "neriakd", "Neriak Palace"
longname.Add "najena", "Najena"
longname.Add "qcat", "Qeynos Catacombs"
longname.Add "innothule", "Innothule Swamp"
longname.Add "feerrott", "The Feerrott"
longname.Add "cazicthule", "Cazic-Thule"
longname.Add "oggok", "Oggok"
longname.Add "rathemtn", "Mountains of Rathe"
longname.Add "lakerathe", "Lake Rathetear"
longname.Add "grobb", "Gukta"
longname.Add "aviak", "Aviak Village"
longname.Add "gfaydark", "Greater Faydark"
longname.Add "akanon", "Ak'Anon"
longname.Add "steamfont", "Steamfont Mountains"
longname.Add "lfaydark", "Lesser Faydark"
longname.Add "crushbone", "Clan Crushbone"
longname.Add "mistmoore", "Castle Mistmoore"
longname.Add "kaladima", "Kaladim"
longname.Add "felwithea", "Felwithe"
longname.Add "felwitheb", "Felwithe"
longname.Add "unrest", "Estate of Unrest"
longname.Add "kedge", "Kedge Keep"
longname.Add "guktop", "Upper Guk"
longname.Add "gukbottom", "Lower Guk"
longname.Add "kaladimb", "Kaladim"
longname.Add "butcher", "Butcherblock Mountains"
longname.Add "oot", "Ocean of Tears"
longname.Add "cauldron", "Dagnor's Cauldron"
longname.Add "airplane", "Plane of Sky"
longname.Add "fearplane", "Plane of Fear"
longname.Add "permafrost", "Permafrost Keep"
longname.Add "kerraridge", "Kerra Isle"
longname.Add "paineel", "Paineel"
longname.Add "hateplane", "The Plane of Hate"
longname.Add "arena", "The Arena"
longname.Add "fieldofbone", "The Field of Bone"
longname.Add "warslikswood", "Warsliks Wood"
longname.Add "soltemple", "Temple of Solusek Ro"
longname.Add "droga", "Temple of Droga"
longname.Add "cabwest", "West Cabilis"
longname.Add "swampofnohope", "Swamp of No Hope"
longname.Add "firiona", "Firiona Vie"
longname.Add "lakeofillomen", "Lake of Ill Omen"
longname.Add "dreadlands", "Dreadlands"
longname.Add "burningwood", "Burning Woods"
longname.Add "kaesora", "Kaesora"
longname.Add "sebilis", "Old Sebilis"
longname.Add "citymist", "City of Mist"
longname.Add "skyfire", "Skyfire Mountains"
longname.Add "frontiermtns", "Frontier Mountains"
longname.Add "overthere", "The Overthere"
longname.Add "emeraldjungle", "The Emerald Jungle"
longname.Add "trakanon", "Trakanon's Teeth"
longname.Add "timorous", "Timorous Deep"
longname.Add "kurn", "Kurn's Tower"
longname.Add "erudsxing", "Erud's Crossing"
longname.Add "stonebrunt", "Stonebrunt Mountains"
longname.Add "warrens", "The Warrens"
longname.Add "karnor", "Karnor's Castle"
longname.Add "chardok", "Chardok"
longname.Add "dalnir", "Dalnir"
longname.Add "charasis", "Howling Stones"
longname.Add "cabeast", "East Cabilis"
longname.Add "nurga", "Mines of Nurga"
longname.Add "veeshan", "Veeshan's Peak"
longname.Add "veksar", "Veksar"
longname.Add "iceclad", "Iceclad Ocean"
longname.Add "frozenshadow", "Tower of Frozen Shadow"
longname.Add "velketor", "Velketor's Labyrinth"
longname.Add "kael", "Kael Drakkal"
longname.Add "skyshrine", "Skyshrine"
longname.Add "thurgadina", "Thurgadin"
longname.Add "eastwastes", "Eastern Wastes"
longname.Add "cobaltscar", "Cobalt Scar"
longname.Add "greatdivide", "Great Divide"
longname.Add "wakening", "The Wakening Land"
longname.Add "westwastes", "Western Wastes"
longname.Add "crystal", "Crystal Caverns"
longname.Add "necropolis", "Dragon Necropolis"
longname.Add "templeveeshan", "Temple of Veeshan"
longname.Add "sirens", "Siren's Grotto"
longname.Add "mischiefplane", "Plane of Mischief"
longname.Add "growthplane", "Plane of Growth"
longname.Add "sleeper", "Sleeper's Tomb"
longname.Add "thurgadinb", "Icewell Keep"
longname.Add "erudsxing2", "Marauder's Mire"
longname.Add "shadowhaven", "Shadow Haven"
longname.Add "bazaar", "The Bazaar"
longname.Add "nexus", "The Nexus"
longname.Add "echo", "Echo Caverns"
longname.Add "acrylia", "Acrylia Caverns"
longname.Add "sharvahl", "Shar Vahl"
longname.Add "paludal", "Paludal Caverns"
longname.Add "fungusgrove", "Fungus Grove"
longname.Add "vexthal", "Vex Thal"
longname.Add "sseru", "Sanctus Seru"
longname.Add "katta", "Katta Castellum"
longname.Add "netherbian", "Netherbian Lair"
longname.Add "ssratemple", "Ssraeshza Temple"
longname.Add "griegsend", "Grieg's End"
longname.Add "thedeep", "The Deep"
longname.Add "shadeweaver", "Shadeweaver's Thicket"
longname.Add "hollowshade", "Hollowshade Moor"
longname.Add "grimling", "Grimling Forest"
longname.Add "mseru", "Marus Seru"
longname.Add "letalis", "Mons Letalis"
longname.Add "twilight", "The Twilight Sea"
longname.Add "thegrey", "The Grey"
longname.Add "tenebrous", "The Tenebrous Mountains"
longname.Add "maiden", "The Maiden's Eye"
longname.Add "dawnshroud", "Dawnshroud Peaks"
longname.Add "scarlet", "The Scarlet Desert"
longname.Add "umbral", "The Umbral Plains"
longname.Add "akheva", "Akheva Ruins"
longname.Add "arena2", "The Arena"
longname.Add "jaggedpine", "The Jaggedpine Forest"
longname.Add "nedaria", "Nedaria's Landing"
longname.Add "tutorial", "Tutorial Zone"
longname.Add "load", "Loading"
longname.Add "load2", "Loading"
longname.Add "hateplaneb", "The Plane of Hate"
longname.Add "shadowrest", "Shadowrest"
longname.Add "tutoriala", "The Mines of Gloomingdeep"
longname.Add "tutorialb", "The Mines of Gloomingdeep"
longname.Add "clz", "Loading"
longname.Add "codecay", "Ruins of Lxanvom"
longname.Add "pojustice", "Plane of Justice"
longname.Add "poknowledge", "Plane of Knowledge"
longname.Add "potranquility", "Plane of Tranquility"
longname.Add "ponightmare", "Plane of Nightmare"
longname.Add "podisease", "Plane of Disease"
longname.Add "poinnovation", "Plane of Innovation"
longname.Add "potorment", "Plane of Torment"
longname.Add "povalor", "Plane of Valor"
longname.Add "bothunder", "Torden - The Bastion of Thunder"
longname.Add "postorms", "Plane of Storms"
longname.Add "hohonora", "Halls of Honor"
longname.Add "solrotower", "Solusek Ro's Tower"
longname.Add "powar", "Plane of War"
longname.Add "potactics", "Drunder - Fortress of Zek"
longname.Add "poair", "Eryslai - the Kingdom of Wind"
longname.Add "powater", "Reef of Coirnav"
longname.Add "pofire", "Doomfire - The Burning Lands"
longname.Add "poeartha", "Vegarlson - The Earthen Badlands"
longname.Add "potimea", "Plane of Time"
longname.Add "hohonorb", "Temple of Marr"
longname.Add "nightmareb", "Lair of Terris Thule"
longname.Add "poearthb", "Ragrax - Stronghold of the Twelve"
longname.Add "potimeb", "Plane of Time"
longname.Add "gunthak", "Gulf of Gunthak"
longname.Add "dulak", "Dulak's Harbor"
longname.Add "torgiran", "Torgiran Mines"
longname.Add "nadox", "Crypt of Nadox"
longname.Add "hatesfury", "Hate's Fury - The Scorned Maiden"
longname.Add "guka", "The Cauldron of Lost Souls"
longname.Add "ruja", "The Bloodied Quarries"
longname.Add "taka", "The Sunken Library"
longname.Add "mira", "The Silent Gallery"
longname.Add "mmca", "The Forlorn Caverns"
longname.Add "gukb", "The Drowning Crypt"
longname.Add "rujb", "The Halls of War"
longname.Add "takb", "The Shifting Tower"
longname.Add "mirb", "The Maw of the Menagerie"
longname.Add "mmcb", "The Dreary Grotto"
longname.Add "gukc", "The Ancient Aqueducts"
longname.Add "rujc", "The Wind Bridges"
longname.Add "takc", "The Fading Temple"
longname.Add "mirc", "The Spider Den"
longname.Add "mmcc", "The Asylum of Invoked Stone"
longname.Add "gukd", "The Mushroom Grove"
longname.Add "rujd", "The Gladiator Pits"
longname.Add "takd", "The Royal Observatory"
longname.Add "mird", "The Hushed Banquet"
longname.Add "mmcd", "The Chambers of Eternal Affliction"
longname.Add "guke", "The Foreboding Prison"
longname.Add "ruje", "The Drudge Hollows"
longname.Add "take", "The River of Recollection"
longname.Add "mire", "The Frosted Halls"
longname.Add "mmce", "The Sepulcher of the Damned"
longname.Add "gukf", "The Chapel of the Witnesses"
longname.Add "rujf", "The Fortified Lair of the Taskmasters"
longname.Add "takf", "The Sandfall Corridors"
longname.Add "mirf", "The Forgotten Wastes"
longname.Add "mmcf", "The Ritualistic Summoning Grounds"
longname.Add "gukg", "The Root Garden"
longname.Add "rujg", "The Hidden Vale"
longname.Add "takg", "The Balancing Chamber"
longname.Add "mirg", "The Heart of the Menagerie"
longname.Add "mmcg", "The Cesspits of Putrescence"
longname.Add "gukh", "The Accursed Sanctuary"
longname.Add "rujh", "The Blazing Forge"
longname.Add "takh", "The Sweeping Tides"
longname.Add "mirh", "The Morbid Laboratory"
longname.Add "mmch", "The Aisles of Blood"
longname.Add "ruji", "The Arena of Chance"
longname.Add "taki", "The Antiquated Palace"
longname.Add "miri", "The Theater of Imprisoned Horrors"
longname.Add "mmci", "The Halls of Sanguinary Rites"
longname.Add "rujj", "The Barracks of War"
longname.Add "takj", "The Prismatic Corridors"
longname.Add "mirj", "The Grand Library"
longname.Add "mmcj", "The Infernal Sanctuary"
longname.Add "chardokb", "The Halls of Betrayal"
longname.Add "soldungc", "The Caverns of Exile"
longname.Add "abysmal", "Abysmal Sea"
longname.Add "natimbi", "Natimbi - The Broken Shores"
longname.Add "qinimi", "Qinimi - Court of Nihilia"
longname.Add "riwwi", "Riwwi - Coliseum of Games"
longname.Add "barindu", "Barindu - Hanging Gardens"
longname.Add "ferubi", "Ferubi - Forgotten Temple of Taelosia"
longname.Add "snpool", "Sewers of Nihilia - Pool of Sludge"
longname.Add "snlair", "Sewers of Nihilia - Lair of Trapped Ones"
longname.Add "snplant", "Sewers of Nihilia - Purifying Plant"
longname.Add "sncrematory", "Sewers of Nihilia - the Crematory"
longname.Add "tipt", "Tipt - Treacherous Crags"
longname.Add "vxed", "Vxed - The Crumbling Caverns"
longname.Add "yxtta", "Yxtta - Pulpit of Exiles"
longname.Add "uqua", "Uqua - The Ocean God Chantry"
longname.Add "kodtaz", "Kod'Taz - Broken Trial Grounds"
longname.Add "ikkinz", "Ikkinz - Chambers of Destruction"
longname.Add "qvic", "Qvic - Prayer Grounds of Calling"
longname.Add "inktuta", "Inktu`Ta, The Unmasked Chapel"
longname.Add "txevu", "Txevu - Lair of the Elite"
longname.Add "tacvi", "Tacvi - Seat of the Slaver"
longname.Add "qvicb", "Qvic - the Hiden Vault"
longname.Add "wallofslaughter", "Wall of Slaughter"
longname.Add "bloodfields", "The Bloodfields"
longname.Add "draniksscar", "Dranik's Scar"
longname.Add "causeway", "Nobles' Causeway"
longname.Add "chambersa", "Muramite Proving Grounds"
longname.Add "chambersb", "Muramite Proving Grounds"
longname.Add "chambersc", "Muramite Proving Grounds"
longname.Add "chambersd", "Muramite Proving Grounds"
longname.Add "chamberse", "Muramite Proving Grounds"
longname.Add "chambersf", "Muramite Proving Grounds"
longname.Add "provinggrounds", "Muramite Proving Grounds"
longname.Add "anguish", "Asylum of Anguish"
longname.Add "dranikhollowsa", "Dranik's Hollows"
longname.Add "dranikhollowsb", "Dranik's Hollows"
longname.Add "dranikhollowsc", "Dranik's Hollows"
longname.Add "dranikhollowsd", "Dranik's Hollows"
longname.Add "dranikhollowse", "Dranik's Hollows"
longname.Add "dranikhollowsf", "Dranik's Hollows"
longname.Add "dranikhollowsg", "Dranik's Hollows"
longname.Add "dranikhollowsh", "Dranik's Hollows"
longname.Add "dranikhollowsi", "Dranik's Hollows"
longname.Add "dranikhollowsj", "Dranik's Hollows"
longname.Add "dranikcatacombsa", "Catacombs of Dranik"
longname.Add "dranikcatacombsb", "Catacombs of Dranik"
longname.Add "dranikcatacombsc", "Catacombs of Dranik"
longname.Add "draniksewersa", "Sewers of Dranik"
longname.Add "draniksewersb", "Sewers of Dranik"
longname.Add "draniksewersc", "Sewers of Dranik"
longname.Add "riftseekers", "Riftseekers' Sanctum"
longname.Add "harbingers", "Harbingers' Spire"
longname.Add "dranik", "The Ruined City of Dranik"
longname.Add "broodlands", "The Broodlands"
longname.Add "stillmoona", "Stillmoon Temple"
longname.Add "stillmoonb", "The Ascent"
longname.Add "thundercrest", "Thundercrest Isles"
longname.Add "delvea", "Lavaspinner's Lair"
longname.Add "delveb", "Tirranum's Delve"
longname.Add "thenest", "The Accursed Nest"
longname.Add "guildlobby", "Guild Lobby"
longname.Add "guildhall", "Guild Hall"
longname.Add "barter", "Barter Hall"
longname.Add "illsalin", "The Ruins of Illsalin"
longname.Add "illsalina", "Imperial Bazaar"
longname.Add "illsalinb", "Temple of the Korlach"
longname.Add "illsalinc", "The Nargilor Pits"
longname.Add "dreadspire", "Dreadspire Keep"
longname.Add "dreadspirea", "The Torture Chamber"
longname.Add "dreadspireb", "The Artifact Room"
longname.Add "drachnidhive", "The Hive"
longname.Add "drachnidhivea", "Living Larder"
longname.Add "drachnidhiveb", "Coven of the Skinwalkers"
longname.Add "drachnidhivec", "Queen Sendaii's Lair"
longname.Add "westkorlach", "Stoneroot Falls"
longname.Add "westkorlacha", "Chambers of Xill"
longname.Add "westkorlachb", "Caverns of the Lost"
longname.Add "westkorlachc", "Lair of the Korlach"
longname.Add "eastkorlach", "Undershore"
longname.Add "eastkorlacha", "Snarlstone Dens"
longname.Add "shadowspine", "Shadowspine"
longname.Add "corathus", "Corathus Creep"
longname.Add "corathusa", "Sporali Caverns"
longname.Add "corathusb", "Corathus Lair"
longname.Add "nektulosa", "Shadowed Grove"
longname.Add "arcstone", "Arcstone"
longname.Add "relic", "Relic"
longname.Add "skylance", "Skylance"
longname.Add "devastation", "The Devastation"
longname.Add "devastationa", "The Seething Wall"
longname.Add "rage", "Sverag, Stronghold of Rage"
longname.Add "ragea", "Razorthorn - Tower of Sullon Zek"
longname.Add "takishruins", "Ruins of Takish-Hiz"
longname.Add "takishruinsa", "The Root of Ro"
longname.Add "elddar", "The Elddar Forest"
longname.Add "elddara", "Tunare's Shrine"
longname.Add "theater", "Theater of Blood"
longname.Add "theatera", "Deathknell - Tower of Dissonance"
longname.Add "freeporteast", "Freeport East"
longname.Add "freeportwest", "Freeport West"
longname.Add "freeportsewers", "Freeport Sewers"
longname.Add "freeportacademy", "Academy of Arcane Sciences"
longname.Add "freeporttemple", "Temple of Marr"
longname.Add "freeportmilitia", "Freeport Militia House"
longname.Add "freeportarena", "Arena"
longname.Add "freeportcityhall", "City Hall"
longname.Add "freeporttheater", "Theater"
longname.Add "freeporthall", "Hall of Truth"
longname.Add "northro", "North Ro"
longname.Add "southro", "South Ro"
longname.Add "crescent", "Crescent Reach"
longname.Add "moors", "Blightfire Moors"
longname.Add "stonehive", "Stone Hive"
longname.Add "mesa", "Koru`kar Mesa"
longname.Add "roost", "Blackfeather Roost"
longname.Add "steppes", "The Steppes"
longname.Add "icefall", "Icefall Glacier"
longname.Add "valdeholm", "Valdeholm"
longname.Add "frostcrypt", "Frostcrypt - Throne of the Shade King"
longname.Add "sunderock", "Sunderock Springs"
longname.Add "vergalid", "Vergalid Mines"
longname.Add "direwind", "Direwind Cliffs"
longname.Add "ashengate", "Ashengate - Reliquary of the Scale"
longname.Add "highpasshold", "Highpass Hold"
longname.Add "commonlands", "Commonlands"
longname.Add "oceanoftears", "Ocean of Tears"
longname.Add "kithforest", "Kithicor Forest"
longname.Add "befallenb", "Befallen"
longname.Add "highpasskeep", "HighKeep"
longname.Add "innothuleb", "Innothule Swamp"
longname.Add "toxxulia", "Toxxulia Forest"
longname.Add "mistythicket", "Misty Thicket"
longname.Add "kattacastrum", "Katta Castrum"
longname.Add "thalassius", "Thalassius - The Coral Keep"
longname.Add "atiiki", "Jewel of Atiiki"
longname.Add "zhisza", "Zhisza, the Shissar Sanctuary"
longname.Add "silyssar", "Silyssar - New Chelsith"
longname.Add "solteris", "Solteris - The Throne of Ro"
longname.Add "barren", "Barren Coast"
longname.Add "buriedsea", "The Buried Sea"
longname.Add "jardelshook", "Jardel's Hook"
longname.Add "monkeyrock", "Monkey Rock"
longname.Add "suncrest", "Suncrest Isle"
longname.Add "deadbone", "Deadbone Reef"
longname.Add "blacksail", "Blacksail Folly"
longname.Add "maidensgrave", "Maiden's Grave"
longname.Add "redfeather", "Redfeather Isle"
longname.Add "shipmvp", "The Open Sea"
longname.Add "shipmvu", "The Open Sea"
longname.Add "shippvu", "The Open Sea"
longname.Add "shipuvu", "The Open Sea"
longname.Add "shipmvm", "The Open Sea"
longname.Add "mechanotus", "Fortress Mechanotus"
longname.Add "mansion", "Meldrath's Majestic Mansion"
longname.Add "steamfactory", "The Steam Factory"
longname.Add "shipworkshop", "S.H.I.P. Workshop"
longname.Add "gyrospireb", "Gyrospire Beza"
longname.Add "gyrospirez", "Gyrospire Zeka"
longname.Add "dragonscale", "Dragonscale Hills"
longname.Add "lopingplains", "Loping Plains"
longname.Add "hillsofshade", "Hills of Shade"
longname.Add "bloodmoon", "Bloodmoon Keep"
longname.Add "crystallos", "Crystallos - Lair of the Awakened"
longname.Add "guardian", "The Mechamatic Guardian"
longname.Add "steamfontmts", "Steamfont Mountains"
longname.Add "cryptofshade", "Crypt of Shade"
longname.Add "dragonscalea", "Tinmizer's Wunderwerks"
longname.Add "dragonscaleb", "Deepscar's Den"
longname.Add "oldfieldofbone", "Field of Scale"
longname.Add "oldkaesoraa", "Kaesora Library"
longname.Add "oldkaesorab", "Hatchery Wing"
longname.Add "oldkurn", "Kurn's Tower"
longname.Add "oldkithicor", "Bloody Kithicor"
longname.Add "oldcommons", "Old Commonlands"
longname.Add "oldhighpass", "Highpass Hold"
longname.Add "thevoida", "The Void"
longname.Add "thevoidb", "The Void"
longname.Add "thevoidc", "The Void"
longname.Add "thevoidd", "The Void"
longname.Add "thevoide", "The Void"
longname.Add "thevoidf", "The Void"
longname.Add "thevoidg", "The Void"
longname.Add "oceangreenhills", "Oceangreen Hills"
longname.Add "oceangreenvillage", "Oceangreen Village"
longname.Add "oldblackburrow", "Blackburrow"
longname.Add "bertoxtemple", "Temple of Bertoxxulous"
longname.Add "discord", "Korafax - Home of the Riders"
longname.Add "discordtower", "Citadel of the Worldslayer"
longname.Add "oldbloodfield", "Old Bloodfields"
longname.Add "precipiceofwar", "The Precipice of War"
longname.Add "olddranik", "City of Dranik"
longname.Add "toskirakk", "Toskirakk"
longname.Add "korascian", "Korascian Warrens"
longname.Add "rathechamber", "Rathe Council Chambers"
longname.Add "arttest", "Art Testing Domain"
longname.Add "fhalls", "The Forgotten Halls"
longname.Add "apprentice", "Designer Apprentice"
longname.Add "crafthalls", "Ngreth's Den"
longname.Add "brellsrest", "Brell's Rest"
longname.Add "fungalforest", "Fungal Forest"
longname.Add "underquarry", "The Underquarry"
longname.Add "coolingchamber", "The Cooling Chamber"
longname.Add "shiningcity", "Kernagir, The Shining City"
longname.Add "arthicrex", "Arthicrex"
longname.Add "foundation", "The Foundation"
longname.Add "lichencreep", "Lichen Creep"
longname.Add "pellucid", "Pellucid Grotto"
longname.Add "stonesnake", "Volska's Husk"
longname.Add "brellstemple", "Brell's Temple"
longname.Add "convorteum", "The Convorteum"
longname.Add "brellsarena", "Brell's Arena"
longname.Add "weddingchapel", "Wedding Chapel"
longname.Add "weddingchapeldark", "Wedding Chapel"
longname.Add "dragoncrypt", "Lair of the Fallen"
longname.Add "feerrott2", "The Feerrott"
longname.Add "thulehouse1", "House of Thule"
longname.Add "thulehouse2", "House of Thule, Upper Floors"
longname.Add "housegarden", "The Grounds"
longname.Add "thulelibrary", "The Library"
longname.Add "well", "The Well"
longname.Add "fallen", "Erudin Burning"
longname.Add "morellcastle", "Morell's Castle"
longname.Add "somnium", "Sanctum Somnium"
longname.Add "alkabormare", "Al'Kabor's Nightmare"
longname.Add "miragulmare", "Miragul's Nightmare"
longname.Add "thuledream", "Fear Itself"
longname.Add "neighborhood", "Sunrise Hills"
longname.Add "phylactery", "Miragul's Phylactery"
longname.Add "phinterior3a1", "House Interior"
longname.Add "phinterior3a2", "House Interior"
longname.Add "phinterior3a3", "House Interior"
longname.Add "phinterior1a1", "House Interior"
longname.Add "phinterior1a2", "House Interior"
longname.Add "phinterior1a3", "House Interior"
longname.Add "phinterior1b1", "Dragon House Interior"
longname.Add "phinterior1d1", "Dragon House Interior"
longname.Add "argath", "Argath, Bastion of Illdaera"
longname.Add "arelis", "Valley of Lunanyn"
longname.Add "sarithcity", "Sarith, City of Tides"
longname.Add "rubak", "Rubak Oseka, Temple of the Sea"
longname.Add "beastdomain", "Beasts' Domain"
longname.Add "resplendent", "The Resplendent Temple"
longname.Add "pillarsalra", "Pillars of Alra"
longname.Add "windsong", "Windsong Sanctuary"
longname.Add "cityofbronze", "Erillion, City of Bronze"
longname.Add "sepulcher", "Sepulcher of Order"
longname.Add "eastsepulcher", "Sepulcher East"
longname.Add "westsepulcher", "Sepulcher West"
longname.Add "shadowedmount", "Shadowed Mount"
longname.Add "guildhalllrg", "Grand Guild Hall"
longname.Add "guildhallsml", "Greater Guild Hall"
longname.Add "plhogrinteriors1a1", "One Bedroom House Interior"
longname.Add "plhogrinteriors1a2", "One Bedroom House Interior"
longname.Add "plhogrinteriors3a1", "Three Bedroom House Interior"
longname.Add "plhogrinteriors3a2", "Three Bedroom House Interior"
longname.Add "plhogrinteriors3b1", "Three Bedroom House Interior"
longname.Add "plhogrinteriors3b2", "Three Bedroom House Interior"
longname.Add "plhdkeinteriors1a1", "One Bedroom House Interior"
longname.Add "plhdkeinteriors1a2", "One Bedroom House Interior"
longname.Add "plhdkeinteriors1a3", "One Bedroom House Interior"
longname.Add "plhdkeinteriors3a1", "Three Bedroom House Interior"
longname.Add "plhdkeinteriors3a2", "Three Bedroom House Interior"
longname.Add "plhdkeinteriors3a3", "Three Bedroom House Interior"
longname.Add "guildhall3", "Modest Guild Hall"
longname.Add "kaelshard", "Kael Drakkel: The King's Madness"
longname.Add "eastwastesshard", "East Wastes: Zeixshi-Kar's Awakening"
longname.Add "crystalshard", "The Crystal Caverns: Fragment of Fear"
longname.Add "shardslanding", "Shard's Landing"
longname.Add "xorbb", "Valley of King Xorbb"
longname.Add "breedinggrounds", "The Breeding Grounds"
longname.Add "eviltree", "Evantil, the Vile Oak"
longname.Add "grelleth", "Grelleth's Palace, the Chateau of Filth"
longname.Add "chapterhouse", "Chapterhouse of the Fallen"
longname.Add "pomischief", "The Plane of Mischief"
longname.Add "burnedwoods", "The Burned Woods"
Set fso = CreateObject("Scripting.FileSystemObject")
ForReading = 1
sPath = MID(Wscript.ScriptFullName,1,InStrRev(Wscript.ScriptFullName,"\")-1)
Set Folder = fso.GetFolder(sPath)
Set MapFiles = Folder.Files
mCount = 0
For Each myFile in MapFiles
mLines = 0
sExtension = Right(myFile, 6)
if UCase(sExtension) = "_1.TXT" then
mCount = mCount + 1
strPath = myFile.Path
Set Test = fso.GetFile(strPath)
If Test.Size > 0 Then
sZone = left(Test.Name, len(Test.Name) - 6)
szPath = sPath & "\"
szMapFile = szPath & sZone & ".map"
objExplorer.Document.Body.InnerHTML = "Converting <b>" & sZone & "</b> from SOE to SEQ format."
Dim fs, soemap, newmap
Set fs = CreateObject("Scripting.FileSystemObject")
Set newmap = fs.CreateTextFile(szMapFile, True, False)
If longname.Exists(sZone) Then
newmap.write (longname.Item(sZone) & "," & sZone & ",0,0") & chr(10)
Else
newmap.write (sZone & " map," & sZone & ",0,0") & chr(10)
End If
For w = 0 to 2
if w = 0 Then
sFileName = szPath & sZone & ".txt"
Else
sFileName = szPath & sZone & "_" & w & ".txt"
End If
If fso.FileExists(sFileName) then
Set soemap = fs.OpenTextFile(sFileName, 1, False)
Do While soemap.AtEndOfStream <> True
PreText = ""
PreText = soemap.ReadLine
' Line Handling
If Left(PreText, 1) = "P" Then
NextText = Replace(PreText, " ", "")
PostText = Right(NextText, Len(NextText) - 1)
LastText = Replace(PostText, ",to_", ",To_")
L = Split(LastText, ",", -1)
If UBound(L) > -1 Then
' Have split line string - 9 parameters, 0-8
' Convert Color into a 1-64 index
r = DoColor(CLng(L(3)))
g = DoColor(CLng(L(4)))
b = DoColor(CLng(L(5)))
Dim sTextString
sTextString = Replace(L(7), "_", " ")
iColorInd = (r) + (g * 4) + (b * 16) + 1
' Convert Blacks to White for labels if set
If BlackLabelColor > 0 Then
If iColorInd = 1 Then iColorInd = BlackLabelColor
End If
If Len(sTextString) > 3 Then
If Left(sTextString,3) = "To " then iColorInd = tocolor
End If
If AllLabelColor > 0 then iColorInd = AllLabelColor
v = s = t = 0
v = -1 * CLng(L(0))
s = -1 * CLng(L(1))
t = 1 * CLng(L(2))
MapLabelOut = "P," & sTextString & "," & szColor(iColorInd) & "," & v & "," & s & "," & t
newmap.write (MapLabelOut) & chr(10)
End If
End If
If Left(PreText, 1) = "L" Then
PostText = Replace(PreText, "L", "")
LastText = Replace(PostText, " ", "")
L = Split(LastText, ",", -1)
If UBound(L) > -1 Then
' Have split line string - 9 parameters, 0-8
' Convert Color into a 1-64 index
r = DoColor(CLng(L(6)))
g = DoColor(CLng(L(7)))
b = DoColor(CLng(L(8)))
iColorInd = (r) + (g * 4) + (b * 16) + 1
' Convert Blacks to Grey if set
If BlackLineColor > 0 Then
If iColorInd = 1 Then iColorInd = BlackLineColor
End If
If AllLineColor > 0 then iColorInd = AllLineColor
x1 = y1 = z1 = x2 = y2 = z2 = 0
x1 = -1 * CLng(L(0))
y1 = -1 * CLng(L(1))
z1 = 10 * CLng(L(2))
x2 = -1 * CLng(L(3))
y2 = -1 * CLng(L(4))
z2 = 10 * CLng(L(5))
maplineout = "M,line," & szColor(iColorInd) & ",2," & x1 & "," & y1 & "," & z1 & "," & x2 & "," & y2 & "," & z2
newmap.write (maplineout) & chr(10)
mLines = mLines + 1
End If
End If
Loop
soemap.Close
End If
If (w = 0 and mLines > 0) Then
w = 2
End If
Next
newmap.Close
If ConnectDots = 1 Then
objExplorer.Document.Body.InnerHTML = "Converting <b>" & sZone & "</b> from SOE to SEQ format.<br>Connecting map lines."
Call Remove_Dots (szMapFile, sZone)
Call Connect_The_Dots (szMapFile, sZone)
End If
End If
End If
Next
if mCount = 0 then
objExplorer.Document.Body.InnerHTML = "No Maps Found to Process.<br>Run this file from the folder containing maps."
WScript.Sleep 5000
End If
End Sub
Function DoColor(iColor)
If iColor < 69 Then
DoColor = 0
Else
If iColor < 160 Then
DoColor = 1
Else
If iColor < 240 Then
DoColor = 2
Else
DoColor = 3
End If
End If
End If
End Function
Sub Connect_The_Dots(FileName,sZone)
Dim Outline, PreText, NextLine
Dim fso
' Set these for connecting lines. If it is less than this between points, it is considered equivalent
xyCoord = 2
zCoord = 2
Set fso = CreateObject("Scripting.FileSystemObject")
sBackup = FileName & "~"
sMapFile = FileName
optsnum = 1
lastchance = 0
Do While optsnum > 0
Set MyFile = fso.GetFile(FileName)
MyFile.Copy(sBackup)
optsnum = 0
Dim fs, oldmap, newmap
Set fs = CreateObject("Scripting.FileSystemObject")
' Create New Map for Writing Optimized Map
Set newmap = fs.CreateTextFile(sMapFile, True, False)
' Open map for reading (backup file)
Set oldmap = fs.OpenTextFile(sBackup, 1, False)
If lastchance = 1 Then
Do
If oldmap.AtEndOfStream <> True Then
PreText = ""
PreText = oldmap.ReadLine
newmap.write PreText & chr(10)
Else
Exit Do
End If
Loop Until Left(PreText,2) = "M,"
End If
Do While oldmap.AtEndOfStream <> True
PreText = ""
PreText = oldmap.ReadLine
' Only do lines
If Left(PreText, 2) = "M," Then
x1 = y1 = z1 = x2 = y2 = z2 = nx1 = ny1 = nz1 = nx2 = ny2 = nz2 = 0
L = Split(PreText, ",", -1)
'Find number of coordinates in line
num = (UBound(L) - 3) / 3
pColor = L(2)
x1 = CLng(L(4))
y1 = CLng(L(5))
z1 = CLng(L(6))
x2 = CLng(L(num * 3 + 1))
y2 = CLng(L(num * 3 + 2))
z2 = CLng(L(num * 3 + 3))
If oldmap.AtEndOfStream = True Then
' At end of file, so write line and be done
newmap.write PreText & chr(10)
Else
' Read next line, see if can add coordinates
NextLine = oldmap.ReadLine
If Left(NextLine, 2) = "M," Then
M = Split(NextLine, ",", -1)
nnum = (UBound(M) - 3) / 3
nColor = L(2)
nx1 = CLng(M(4))
ny1 = CLng(M(5))
nz1 = CLng(M(6))
nx2 = CLng(M(nnum * 3 + 1))
ny2 = CLng(M(nnum * 3 + 2))
nz2 = CLng(M(nnum * 3 + 3))
If (pColor = nColor) And (Abs(nx2 - x1) <= xyCoord) And (Abs(ny2 - y1) <= xyCoord) And (Abs(nz2 - z1) <= zCoord) Then
optsnum = optsnum + 1
'put 2nd point before first
Outline = L(0) & "," & L(1) & "," & L(2) & "," & (num + nnum - 1)
For tl = 1 To nnum
Outline = Outline & "," & M(tl * 3 + 1) & "," & M(tl * 3 + 2) & "," & M(tl * 3 + 3)
Next
For tl = 2 To num
Outline = Outline & "," & L(tl * 3 + 1) & "," & L(tl * 3 + 2) & "," & L(tl * 3 + 3)
Next
newmap.write Outline & chr(10)
Else
If (pColor = nColor) And (Abs(nx1 - x2) <= xyCoord) And (Abs(ny1 - y2) <= xyCoord) And (Abs(nz1 - z2) <= zCoord) Then
optsnum = optsnum + 1
' put 2nd point after first
Outline = L(0) & "," & L(1) & "," & L(2) & "," & (num + nnum - 1)
For tl = 1 To num
Outline = Outline & "," & L(tl * 3 + 1) & "," & L(tl * 3 + 2) & "," & L(tl * 3 + 3)
Next
For tl = 2 To nnum
Outline = Outline & "," & M(tl * 3 + 1) & "," & M(tl * 3 + 2) & "," & M(tl * 3 + 3)
Next
newmap.write Outline & chr(10)
Else
' check lines back to back
If (pColor = nColor) And (Abs(nx1 - x1) <= xyCoord) And (Abs(ny1 - y1) <= xyCoord) And (Abs(nz1 - z1) <= zCoord) Then
optsnum = optsnum + 1
' put 2nd point after first
Outline = L(0) & "," & L(1) & "," & L(2) & "," & (num + nnum - 1)
For tl = nnum To 1 Step -1
Outline = Outline & "," & M(tl * 3 + 1) & "," & M(tl * 3 + 2) & "," & M(tl * 3 + 3)
Next
For tl = 2 To num
Outline = Outline & "," & L(tl * 3 + 1) & "," & L(tl * 3 + 2) & "," & L(tl * 3 + 3)
Next
newmap.write Outline & chr(10)
Else
If (pColor = nColor) And (Abs(nx2 - x2) <= xyCoord) And (Abs(ny2 - y2) <= xyCoord) And (Abs(nz2 - z2) <= zCoord) Then
optsnum = optsnum + 1
' put 2nd point after first
Outline = L(0) & "," & L(1) & "," & L(2) & "," & (num + nnum - 1)
For tl = 1 To num
Outline = Outline & "," & L(tl * 3 + 1) & "," & L(tl * 3 + 2) & "," & L(tl * 3 + 3)
Next
For tl = (nnum - 1) To 1 Step -1
Outline = Outline & "," & M(tl * 3 + 1) & "," & M(tl * 3 + 2) & "," & M(tl * 3 + 3)
Next
newmap.write Outline & chr(10)
Else
newmap.write PreText & chr(10)
newmap.write NextLine & chr(10)
End If
End If
End If
End If
Else
newmap.write PreText & chr(10)
newmap.write NextLine & chr(10)
End If
End If
Else
newmap.write PreText & chr(10)
End If
Loop
objExplorer.Document.Body.InnerHTML = "Converting <b>" & sZone & "</b> from SOE to SEQ format.<br>Connecting map lines.<br>This Pass: Lines Connected - " & optsnum
If optsnum > 0 Then lastchance = 0
If (optsnum = 0) and (lastchance = 0) Then
lastchance = 1
optsnum = 1
End If
newmap.Close
oldmap.Close
Loop
Set MyFile = fso.GetFile(sBackup)
MyFile.Delete
End Sub
Sub Remove_Dots(FileName,sZone)
Dim Outline, PreText, NextLine
Dim fso
' Set these for connecting lines. If it is less than this between points, it is considered equivalent
Set fso = CreateObject("Scripting.FileSystemObject")
sBackup = FileName & "~"
sMapFile = FileName
optsnum = 1
lastchance = 0
Do While optsnum > 0
Set MyFile = fso.GetFile(FileName)
MyFile.Copy(sBackup)
optsnum = 0
Dim fs, oldmap, newmap
Set fs = CreateObject("Scripting.FileSystemObject")
' Create New Map for Writing Optimized Map
Set newmap = fs.CreateTextFile(sMapFile, True, False)
' Open map for reading (backup file)
Set oldmap = fs.OpenTextFile(sBackup, 1, False)
If lastchance = 1 Then
Do
If oldmap.AtEndOfStream <> True Then
PreText = ""
PreText = oldmap.ReadLine
newmap.write PreText & chr(10)
Else
Exit Do
End If
Loop Until Left(PreText,2) = "M,"
End If
Do While oldmap.AtEndOfStream <> True
PreText = ""
PreText = oldmap.ReadLine
' Only do lines
If Left(PreText, 2) = "M," Then
x1 = y1 = z1 = x2 = y2 = z2 = nx1 = ny1 = nz1 = nx2 = ny2 = nz2 = 0
L = Split(PreText, ",", -1)
'Find number of coordinates in line
num = (UBound(L) - 3) / 3
pColor = L(2)
x1 = CLng(L(4))
y1 = CLng(L(5))
z1 = CLng(L(6))
x2 = CLng(L(num * 3 + 1))
y2 = CLng(L(num * 3 + 2))
z2 = CLng(L(num * 3 + 3))
vx1 = CDbl(L(4))
vy1 = CDbl(L(5))
vz1 = CDbl(L(6))
vx2 = CDbl(L(num * 3 + 1))
vy2 = CDbl(L(num * 3 + 2))
vz2 = CDbl(L(num * 3 + 3))
If oldmap.AtEndOfStream = True Then
' At end of file, so write line and be done
newmap.write PreText & chr(10)
Else
' Read next line, see if can add coordinates
NextLine = oldmap.ReadLine
dotremoved = 0
If Left(NextLine, 2) = "M," Then
M = Split(NextLine, ",", -1)
nnum = (UBound(M) - 3) / 3
nColor = L(2)
nx1 = CLng(M(4))
ny1 = CLng(M(5))
nz1 = CLng(M(6))
nx2 = CLng(M(nnum * 3 + 1))
ny2 = CLng(M(nnum * 3 + 2))
nz2 = CLng(M(nnum * 3 + 3))
nvx1 = CDbl(M(4))
nvy1 = CDbl(M(5))
nvz1 = CDbl(M(6))
nvx2 = CDbl(M(nnum * 3 + 1))
nvy2 = CDbl(M(nnum * 3 + 2))
nvz2 = CDbl(M(nnum * 3 + 3))
If (pColor = nColor) Then
If ((nx2 - x1) = 0) And ((ny2 - y1) = 0) And ((nz2 - z1) = 0) Then
' points are common, see if can remove one
temp1 = ((vx2 - vx1) * (vx2 - vx1)) + ((vy2 - vy1) * (vy2 - vy1)) + ((vz2 - vz1) * (vz2 - vz1))
temp2 = ((nvx2 - nvx1) * (nvx2 - nvx1)) + ((nvy2 - nvy1) * (nvy2 - nvy1)) + ((nvz2 - nvz1) * (nvz2 - nvz1))
If (temp1 > 0) and (temp2 > 0) Then
V1 = Sqr(temp1)
V2 = Sqr(temp2)
va = (vx2 - vx1) / V1
vb = (vy2 - vy1) / V1
vc = (vz2 - vz1) / V1
nva = (nvx2 - nvx1) / V2
nvb = (nvy2 - nvy1) / V2
nvc = (nvz2 - nvz1) / V2
if (va * nva + vb * nvb + vc * nvc) > 0.9999 Then
'if (va = nva) and (vb = nvb) and (vc = nvc) Then
' Have unit vectors of two lines in same direction
' Remove the point
optsnum = optsnum + 1
'put 2nd point before first
Outline = L(0) & "," & L(1) & "," & L(2) & ",2"
Outline = Outline & "," & M(4) & "," & M(5) & "," & M(6)
Outline = Outline & "," & L(7) & "," & L(8) & "," & L(9)
dotremoved = 1
End If
End If
End If
Else
If ((nx1 - x2) = 0) And ((ny1 - y2) = 0) And ((nz1 - z2) = 0) Then
temp1 = ((vx2 - vx1) * (vx2 - vx1)) + ((vy2 - vy1) * (vy2 - vy1)) + ((vz2 - vz1) * (vz2 - vz1))
temp2 = ((nvx2 - nvx1) * (nvx2 - nvx1)) + ((nvy2 - nvy1) * (nvy2 - nvy1)) + ((nvz2 - nvz1) * (nvz2 - nvz1))
If (temp1 > 0) and (temp2 > 0) Then
V1 = Sqr(temp1)
V2 = Sqr(temp2)
va = (vx2 - vx1) / V1
vb = (vy2 - vy1) / V1
vc = (vz2 - vz1) / V1
nva = (nvx2 - nvx1) / V2
nvb = (nvy2 - nvy1) / V2
nvc = (nvz2 - nvz1) / V2
if (va * nva + vb * nvb + vc * nvc) > 0.9999 Then
'if (va = nva) and (vb = nvb) and (vc = nvc) Then
' Have unit vectors of two lines in same direction
' Remove the point
optsnum = optsnum + 1
Outline = L(0) & "," & L(1) & "," & L(2) & ",2"
Outline = Outline & "," & L(4) & "," & L(5) & "," & L(6)
Outline = Outline & "," & M(7) & "," & M(8) & "," & M(9)
dotremoved = 1
End if
End if
Else
' check lines back to back
If ((nx1 - x1) = 0) And ((ny1 - y1) = 0) And ((nz1 - z1) = 0) Then
temp1 = ((vx2 - vx1) * (vx2 - vx1)) + ((vy2 - vy1) * (vy2 - vy1)) + ((vz2 - vz1) * (vz2 - vz1))
temp2 = ((nvx2 - nvx1) * (nvx2 - nvx1)) + ((nvy2 - nvy1) * (nvy2 - nvy1)) + ((nvz2 - nvz1) * (nvz2 - nvz1))
If (temp1 > 0) and (temp2 > 0) Then
V1 = Sqr(temp1)
V2 = Sqr(temp2)
va = (vx1 - vx2) / V1
vb = (vy1 - vy2) / V1
vc = (vz1 - vz2) / V1
nva = (nvx2 - nvx1) / V2
nvb = (nvy2 - nvy1) / V2
nvc = (nvz2 - nvz1) / V2
if (va * nva + vb * nvb + vc * nvc) > 0.9999 Then
'if (va = nva) and (vb = nvb) and (vc = nvc) Then
' Have unit vectors of two lines in same direction
' Remove the point
optsnum = optsnum + 1
Outline = L(0) & "," & L(1) & "," & L(2) & ",2"
Outline = Outline & "," & M(7) & "," & M(8) & "," & M(9)
Outline = Outline & "," & L(7) & "," & L(8) & "," & L(9)
dotremoved = 1
End If
End If
Else
If ((nx2 - x2) = 0) And ((ny2 - y2) = 0) And ((nz2 - z2) = 0) Then
temp1 = ((vx2 - vx1) * (vx2 - vx1)) + ((vy2 - vy1) * (vy2 - vy1)) + ((vz2 - vz1) * (vz2 - vz1))
temp2 = ((nvx2 - nvx1) * (nvx2 - nvx1)) + ((nvy2 - nvy1) * (nvy2 - nvy1)) + ((nvz2 - nvz1) * (nvz2 - nvz1))
If (temp1 > 0) and (temp2 > 0) Then
V1 = Sqr(temp1)
V2 = Sqr(temp2)
va = (vx2 - vx1) / V1
vb = (vy2 - vy1) / V1
vc = (vz2 - vz1) / V1
nva = (nvx1 - nvx2) / V2
nvb = (nvy1 - nvy2) / V2
nvc = (nvz1 - nvz2) / V2
if (va * nva + vb * nvb + vc * nvc) > 0.9999 Then
'if (va = nva) and (vb = nvb) and (vc = nvc) Then
optsnum = optsnum + 1
Outline = L(0) & "," & L(1) & "," & L(2) & ",2"
Outline = Outline & "," & L(4) & "," & L(5) & "," & L(6)
Outline = Outline & "," & M(4) & "," & M(5) & "," & M(6)
dotremoved = 1
End If
End If
End If
End If
End If
End If
End If
If dotremoved = 1 Then
newmap.write Outline & chr(10)
Else
newmap.write PreText & chr(10)
newmap.write NextLine & chr(10)
End If
End If
Else
newmap.write PreText & chr(10)
End If
Loop
objExplorer.Document.Body.InnerHTML = "Converting <b>" & sZone & "</b> from SOE to SEQ format.<br>Connecting map lines.<br>This Pass: Points Removed - " & optsnum
If optsnum > 0 Then lastchance = 0
If (optsnum = 0) and (lastchance = 0) Then
lastchance = 1
optsnum = 1
End If
newmap.Close
oldmap.Close
Loop
Set MyFile = fso.GetFile(sBackup)
MyFile.Delete
End Sub
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01-02-2013, 02:18 PM
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Hill Giant
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Join Date: Jan 2004
Posts: 140
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Will this work for UF client and if not it possible can make one that will?
Thanks
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01-02-2013, 03:12 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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Quote:
Originally Posted by FievelMousey
Will this work for UF client and if not it possible can make one that will?
Thanks
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Underfoot can already use all of those zones with no modification as long as you have the zone files in the client directory.
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01-02-2013, 03:41 PM
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Hill Giant
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Join Date: Jan 2004
Posts: 140
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OK cool didnt know that and is there a list files needed be copied over make work be very helpful?
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01-02-2013, 05:04 PM
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Demi-God
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Join Date: Aug 2010
Posts: 1,742
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Download a copy of the F2P client for live and copy all the zone files over that don't already exist in your client.
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02-14-2014, 11:42 AM
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Developer
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Join Date: Dec 2012
Posts: 515
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Quote:
Originally Posted by lerxst2112
Download a copy of the F2P client for live and copy all the zone files over that don't already exist in your client.
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Sorry for the necro... but.. this does not work for me.. does it actually work for anyone else?
Copying the RoF zones into the UF folder doesn't allow me to zone into the RoF zones at all.
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