Client/Server hp issues
Not exactly sure where to post this so i'll put it here. I recently compiled the rof server with cmake and visual studio and having very little issues with the exception of one that has been bugging me. Whenever i buff myself with any hp buff such as temperence or the like, my max hps in my inventory screen and UI are appearing at 10X what they should be. So for instance i cast temp on my lvl 1 char and he's at 840/8400 hps and is just sitting at 10% life forever. However when i check my stats from the server using a #mystats it's reporting as it should 840/840. Anybody have any idea what could be causing this and how to fix it? or is it an issue with the rof client and i'm out of luck? sorry if this question has been asked before, i tried searching the site first to try to avoid creating useless threads but couldn't find anything. Any help would be appreciated and thanks.
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