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  #1  
Old 11-06-2015, 10:57 AM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default Almost got it any help appreciated

So I've managed to build a Linux EQ server, complete with local loginserver. However when I get to the character select screen, no matter which option I select(Enter Tutorial, Return Home, Enter World) it crashes to the login screen.
Please let me know what log files to post and how I go about that. Sorry I am a newbie.

Thanks,
Mike

P.S. I would also be willing to donate to anyone who can use teamviewer (a free remote desktop connection ) to my computer and take a look and possibly fix it. Been working hard it this because I'd like to play with my 3 kids on a LAN. Thanks again.
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  #2  
Old 11-06-2015, 11:31 AM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

Also, I did all of these using Debian 7 64-bit, would it be easier to use the 32-bit version and rebuild from scratch? Thanks!
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  #3  
Old 11-06-2015, 11:34 AM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

Its probably your eqemu_config.xml. Post it and we can take a look.


Celestial
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  #4  
Old 11-06-2015, 11:53 AM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

Thank you for your reply. What I'm going to do is destroy the VM and try with a 32-bit OS, if I have any problems from there I will post what you need to see. Maybe I missed a step. Thank you.
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  #5  
Old 11-06-2015, 12:05 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

What you have happening is pretty common, if you post the config file it might be pretty easy to fix.

Celestial
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  #6  
Old 11-06-2015, 02:08 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

This time I went ahead and changed the login server to build with make. However, I'm not sure where to put the libcryptopp.a and the libEQEmuAuthCrypto.a when using make. It says it can't find those to files to build the executable. Where should I put them? Thanks!
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  #7  
Old 11-06-2015, 02:16 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

Here is the error:

[ 96%] Built target eqlaunch
Linking CXX executable ../bin/loginserver
/usr/bin/ld: cannot find -lEQEmuAuthCrypto
/usr/bin/ld: cannot find -lcryptopp
collect2: error: ld returned 1 exit status
loginserver/CMakeFiles/loginserver.dir/build.make:287: recipe for target 'bin/loginserver' failed
make[2]: *** [bin/loginserver] Error 1
CMakeFiles/Makefile2:476: recipe for target 'loginserver/CMakeFiles/loginserver.dir/all' failed
make[1]: *** [loginserver/CMakeFiles/loginserver.dir/all] Error 2
Makefile:117: recipe for target 'all' failed
make: *** [all] Error 2
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  #8  
Old 11-06-2015, 02:53 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

SOLVED:

Place them in /eqemu/dependencies , then make loginserver.exe. This is if you are planning to build a linux server by the guide and don't have to backtrack and do it.

Thank you
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  #9  
Old 11-06-2015, 05:37 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

Ok everything is rebuilt and running. Still having the same problem. Can create a character but can't zone into any zones. Here is my config file:

<?xml version="1.0"?>
<server>
<world>
<shortname>Michaels EQ</shortname>
<longname>Land of the Brave</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>192.168.1.18</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>2sabaskaylotempo</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>hidden</username>
<password>hidden</password>
<db>eq</db>
</database>

<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>hidden</username>
<password>hidden</password>
<db>eq</db>
</qsdatabase>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

Thank you!
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  #10  
Old 11-06-2015, 05:57 PM
Sublin
Fire Beetle
 
Join Date: Aug 2010
Posts: 11
Default

Code:
<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>some.server.com</address> -->
<!-- <localaddress>192.168.0.5</localaddress> -->
I changed these two lines to actually be my server's internal network ip and removed the <!-- --> and was able to zone in on my server.

Code:
<address>xxx.xxx.xxx.xxx</address>
<localaddress>xxx.xxx.xxx.xxx</localaddress>
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  #11  
Old 11-06-2015, 06:03 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

Thank you very much. Worked perfectly!
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  #12  
Old 11-06-2015, 10:05 PM
SKlife83
Fire Beetle
 
Join Date: Oct 2015
Posts: 26
Default

I wanted to thank all for the assistance. Everything is up and running, we played a little bit this evening. I did do some forum searches on increasing mon difficulty but did not see a clear easy way. Has this been done yet?

Thanks,
Mike
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  #13  
Old 11-09-2015, 07:06 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

wtf is mon difficulty?

Code:
update npc_types set hp = hp * 2

You mean like that shit?

Doubling hp and stuffs?
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
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  #14  
Old 11-09-2015, 12:36 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

N is next to B on the keyboard, smartass.
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