Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-21-2010, 01:53 PM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default Bot's acting like pets rather then Player Characters

Just wondering why on some bot servers your Warr/Pal/Sk Bot will tank for you while you are next to the mob and meleeing. But most Bot servers they act like pets where if your even close to the mob its going to hit you over the tank Bots.

Much better when your bots tank for you so you dont have to be a warrior. You can play Rogue/Monk ect.
Reply With Quote
  #2  
Old 01-22-2010, 03:03 PM
prickle
Hill Giant
 
Join Date: Sep 2009
Posts: 147
Default

because when "Aggro:SmartAggroList" is enabled on the server the bots /taunt but it doesn't work properly. For some reason, "tank" bots /taunt doesn't increase agro and, as a result, the mob attacks the nearest target.
Reply With Quote
  #3  
Old 01-24-2010, 01:26 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Quote:
Originally Posted by prickle View Post
because when "Aggro:SmartAggroList" is enabled on the server the bots /taunt but it doesn't work properly. For some reason, "tank" bots /taunt doesn't increase agro and, as a result, the mob attacks the nearest target.
I know that the old bot code had a problem with the Aggro::SmartAggroList rule, but that was because the rule preferred clients over NPCs (pets were NPCs). The new bot code was done to consider bots much more like clients, so this rule should not affect bot aggro the way it used to. If it still does, it is unintended.
Reply With Quote
  #4  
Old 06-28-2010, 10:32 AM
Slaintemaith
Fire Beetle
 
Join Date: Apr 2010
Posts: 3
Default

Has the new bot/emu code had a confirmed fix for this?
Am I missing a setting somewhere?

The problem, of course, is that with the 'Aggro:SmartAggroList', 'false' setting, bots won't yield aggro, but if the setting is on 'true,' the aggro works like pets and the player will get beaten on, even if the player hasn't done anything to get on the hate list.

I'd think this would be a priority bug, since it seriously affects gameplay if you want to play a melee class that doesn't tank well.

Is it currently a trade-off?

Sorry to reopen an old wound here, and thanks for your time.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3