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  #1  
Old 12-30-2008, 11:21 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default Finding lost NPCs

I made few invisible npcs long ago and placed them in some zones and have forgotten just where I placed them. I now want to move them but cannot locate them. I have tried #summon [name] and #listnpcs, but to no avail. Is there an easy way to locate them?
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  #2  
Old 01-02-2009, 03:03 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
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I take it there's no gm command that will accomplish this then?
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  #3  
Old 01-02-2009, 03:56 PM
Gonner
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Join Date: Aug 2007
Location: Columbus Grove, Ohio
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I would go into the NPC DB and change his model from invisible to a visible one then move him. Afterwards change them back to invisible. To me that would be the easiest way.
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  #4  
Old 01-02-2009, 04:34 PM
Neiv
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Join Date: May 2008
Location: Colorado
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Thanks; since I posted this the problem has extended to other npcs that are already visible. They are located in some pretty big zones, and are difficult to track down.
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  #5  
Old 01-04-2009, 04:52 PM
Asics
Fire Beetle
 
Join Date: Dec 2008
Location: Nebraska
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Just out of curiosity, what is the purpose of these invisible NPC's?
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  #6  
Old 01-04-2009, 05:29 PM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
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Get GeorgeS SpawnEditor. It'll list every NPC that spawns in a zone. You can then relocate them by changing the xyz values.

For changing their models/appearance GeorgeS NPC Loot Editor can accomplish that easily.
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  #7  
Old 01-04-2009, 05:31 PM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Invisible NPCs can have many uses. You can use them to trigger events, or put a weapon graphic on them and have them be invisible with floating weapons like the invisible men in EQLive. There are lots of different uses for them.

One way I use to find NPCs other than using the database and MQ (comes in handy for Admins too), is to /target <name> them. You can target them with that command if you know their name by using underscores in place of spaces. If they are too far away to get the target, it won't show up in your target window, but you can still use #goto to get to them. Or, you can use #summon to summon them to you.
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  #8  
Old 01-04-2009, 09:14 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
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Thanks chrsschb and Trevius, I'll give those methods a try.
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  #9  
Old 01-05-2009, 12:40 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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Trev, how do you summon or goto them if you can't first target them?
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  #10  
Old 01-05-2009, 12:47 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
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I solved the problem. I just created the following .pl for each I lost and repopped the zone:

Code:
sub EVENT_SPAWN
	{
	quest::shout("I am at $x,$y,$z");
	}
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  #11  
Old 01-05-2009, 01:00 AM
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chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by Neiv View Post
Trev, how do you summon or goto them if you can't first target them?
Consider it an invisible target
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  #12  
Old 01-13-2009, 07:18 AM
hayward6
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Quote:
Originally Posted by Neiv View Post
I solved the problem. I just created the following .pl for each I lost and repopped the zone:

Code:
sub EVENT_SPAWN
	{
	quest::shout("I am at $x,$y,$z");
	}
... That is brilliant! I love it
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