would defently be intersting to work with this.
over all i am still not fully understand how resists work in general
it seems that most of the time its all or nothing. would be nice ot have that players resist (and mobs resist) would resist a percentage of a nuke based on actual resistance values.
cuase atm my players reporting that even with very low or ULTRA HIGH resists they get hit for all or nothing (they get hit less with higher resist of course but overall its still a wild guess) - and same applies to mob.
One of my primary play-testers tryied a few test pulls on nuker mobs aroudn lev 35 :with 0 resist gear, +50 and +175, and could not realy tell the diffirence. Even if his survival improved , it wasn't by more than 5% from a whooping +175 resistance gear
Idealy I would like to see a scaling resistance, so every few points of +resistance would actualy shave off a few %% of the nuke rather than roll for some random chance to take or nothign or some hard codded ammount
would be nice if devs could reveal in detail how resistance is coded in
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