Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 04-03-2009, 01:33 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default World Perl10 fix

I noticed after I upgraded to perl10.. i couldn't use the world http management anymore.
It straight up crashes the world when I try and login.
This will fix this...

Code:
Index: EQWParser.cpp
===================================================================
--- EQWParser.cpp	(revision 395)
+++ EQWParser.cpp	(working copy)
@@ -75,20 +75,23 @@
 }
 
 void EQWParser::DoInit() {
-	
-	//arguments for interpreter start
-	const char *args[] = { "", "-w", "-W", "-e", "0;", NULL };
-	
-	
+	const char *argv_eqemu[] = { "",
+		"-w", "-W",
+		"-e", "0;", NULL };
+
+	int argc = 5;
+
+	char **argv = (char **)argv_eqemu;
+	char **env = { NULL };
+
+	PL_perl_destruct_level = 1;
+
 	perl_construct(my_perl);
-	
-	
-	if(perl_parse(my_perl, xs_init,
-		5,
-		(char **) args, NULL)) {
-		_log(WORLD__PERL_ERR, "Error: perl_parse failed!");
-		return;
-	}
+
+	PERL_SYS_INIT3(&argc, &argv, &env);
+
+	perl_parse(my_perl, xs_init, argc, argv, env);
+
 	perl_run(my_perl);
 	
 	//a little routine we use a lot.
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
Reply With Quote
  #2  
Old 04-21-2009, 02:05 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Thanks, this will be in my next commit!
Reply With Quote
  #3  
Old 05-03-2009, 04:18 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

This has been committed in Revision 454.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3