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View Poll Results: Should I bother putting together a Database fixing team ?
Yes 11 100.00%
No 0 0%
Your DB releases suk, so I don't care !! 0 0%
Voters: 11. You may not vote on this poll

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  #1  
Old 02-05-2004, 12:32 PM
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mwmdragon
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Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
Default Freeport Zone Fixes

If someone can make an SQL fix for all the botched zones I can release a better database for 5.3. I have seen that other zone fix that is out but i still have zoneing problems in freeport and if I make an Iksar I start in a little room with LOC numbers written on the wall. Anyone up for some zoneline fixes ?

An SQL for working books and ships would be great too. Anyone want to tackle these problems for the betterment of a playable Database ??
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  #2  
Old 02-05-2004, 07:21 PM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
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Default Re: Freeport Zone Fixes

Quote:
Originally Posted by mwmdragon
An SQL for working books and ships would be great too.
Do you have any idea what is wrong with the book SQL already in the DB. And is it just the book DB data and not code that is the issue?

Oh, regarding zone lines I'm not sure if this is the one you were talking about, but... http://www.eqemulator.net/forums/viewtopic.php?t=12752 Check with Drawde. Looks like that is exactly what he is working on
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  #3  
Old 02-05-2004, 08:41 PM
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mollymillions
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Join Date: May 2003
Posts: 176
Default

Regarding the books, many of the them have lost the filename link in the items table, but there is another issue that stops them from opening. Either its a code issue or because a lot of the basic items have screwed up stats in the standard item table. I notice cultural tradeskill containers cannot be opened also (fist fighter sewing kit, etc).
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  #4  
Old 02-07-2004, 09:08 AM
Lurker_005
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Default

I probably will not have the time to do anything for at least a week, but I can look into fixing most of the book data.
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