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Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days. |
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07-17-2004, 08:16 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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REQUEST: LoS fix (serious request, info inside)
Ever since Luclin, the Zone Converter (source) on HackersQuest has been broken. In the past, this was used to turn .s3d files into something readable by most 3D viewing applications. A program (link to come) was then used to turn these files into .map files, which can be interpreted by the server source for mob LOS. SUPPOSEDLY, the .map program is still good, but the Zone Converter is not. If it was to be fixed, we would have NPC Line of Sight for all zones, meaning no more wall aggro, no AEs going through walls, etc. Very nice all in all.
This is where you guys come in. I'm not a coder. I need someone who understands this in-depth to give it a whirl and try to fix the zone converter. This would be a fix to one of the longest-standing obstacles in front of running real legit servers. I'm not sure if LoS for pre-Luclin zones is currently in use on servers apart from WR, but it is there, and it's a very serious handicap to the players in post-Velious zones. If this would get fixed, I'd <3 you long time, as would anyone attempting to running a serious legit server.
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07-17-2004, 08:22 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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My guess is that it's simply the texture coord data that's changed to break it, since that's the only change since luclin that i'm aware of... I'll take a look sometime.
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07-17-2004, 08:26 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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<3
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07-17-2004, 08:37 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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What about DZoneConverter? That's based directly on ZoneConverter. You can find it on EQEmu's SorceForge download page under the Admin Tool section.
WC
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07-17-2004, 08:48 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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Can't say we have. Wiz is kinda busy right now, but I'll try to make him give it a whirl. Neither of us have heard of it AFAIK.
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07-18-2004, 07:00 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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This is the relevant stuff I gathered from Wiz's coderspeak:
You were right, DZoneConverter does work. However, zone2map crashes when it tries to take the output file. This means that zone2map is broken, and that we have no source for it since the author left in a puff of smoke.
zone2map works by converting .scr files produced by Zone Converter to 3d node .map files ( SAMPLE) which are interpreted by EQEmu (See: map.cpp and map.h for the exact workings). Essentially, we need a working zone2map for post-Luclin zones. DZoneConverter works fine, the sample map was converted by zone2map by an .src produced by DZoneConverter as opposed to Zone Converter, but as I said it (zone2map, not DZC) crashes when you attempt to convert a Luclin+ s3d.
Please help~
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07-18-2004, 08:07 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Give details on the file format, please.
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07-18-2004, 08:39 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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All I know is that it's a 3D node of the map. I expect you can learn about it in map.cpp and map.h =/
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07-19-2004, 07:40 AM
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Banned
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Join Date: Apr 2004
Posts: 245
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so this is why mob aggro is turned off.. sweet jesus i hope someone gets it wroking
p.s. is what your trying to do is get the zone into .map format? because i can export .map with Maya, and ive used that zone converter program before to open the zones and check them out with maya
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07-19-2004, 08:30 AM
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Fire Beetle
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Join Date: Aug 2004
Location: Outside. Pressing my nose up against the window. YOUR window.
Posts: 0
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Quote:
Originally Posted by bbum
so this is why mob aggro is turned off.. sweet jesus i hope someone gets it wroking
p.s. is what your trying to do is get the zone into .map format? because i can export .map with Maya, and ive used that zone converter program before to open the zones and check them out with maya
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Try to export a .map of say, powar, and attach it here.
It's worth a shot.
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07-20-2004, 08:07 PM
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Banned
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Join Date: Apr 2004
Posts: 245
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ok ill try it out, but i dont see how it helps line of sight, npcs dont show up just map, if i remember correct objects dont show up either.
i missed ur reply before.. ill get right on it
..tommorow morning.. lol
edit: hmm this program wants a .wld to convert, i dont kno if zones used to be or something but theres no .wld's anymore
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07-21-2004, 04:55 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by bbum
ok ill try it out, but i dont see how it helps line of sight, npcs dont show up just map, if i remember correct objects dont show up either.
i missed ur reply before.. ill get right on it
..tommorow morning.. lol
edit: hmm this program wants a .wld to convert, i dont kno if zones used to be or something but theres no .wld's anymore
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Open powar.s3d with DZoneConverter and import the file in question with Maya, then export it to powar.map and upload it somewhere.
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07-21-2004, 08:52 AM
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Banned
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Join Date: Apr 2004
Posts: 245
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Dzoneconverter? is that different than the one you linked?
ehh i see it is, wheres the eqemu sourceforge page?
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07-21-2004, 09:24 PM
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Dragon
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Join Date: Oct 2003
Posts: 511
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........
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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07-22-2004, 02:39 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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