this might not be the reason, but :
on standard configuration, servers have only a few zones up (typically main start area like qeynos), other zones are bootup on demand.
If no player is in the requested zone, it might take a while until the zone bootsup, and your client gets connected. Thus timeout incurs (duno where exactly in the code, client or server, this happens).
One simple solution, is to try again and again (until you get kicked off, as this happens) to force load. This is not very nice to the server, though, but happens to work.
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