Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-18-2012, 01:46 PM
emuzual
Fire Beetle
 
Join Date: Feb 2008
Posts: 28
Default NPC model issue

Hello,

i am working on customizing a server (AXclassic package 3.03 + titanium client) Everything is working fine.

But..

- I have some issue with using specifics models in Zone even with basic models (rivervale Deputy)

- In tutorial zone it gave me little human, so i took the rivervale_chr.txt copied / past to tutorial_chr.txt and got same issue (even after server reboot)
- So i went in rivervale and spawn some that work perfectly
- As i thaught i could come from this particular zone i tried same with kerraridge (copy rename past _chr.txt) and gave me the same result (little human)

i am sure i might have misunderstood something :/

saw in eqemu_guidebook1.3
Great news! You can customize the newer zones - or at least that’s what I first though. Once I
started playing around even further I really got excited. I discovered that eqgame.exe is appar-
ently hardcoded to accept a *_chr.txt file for every zone even if they don’t have one now!
This means that even though global_chr.s3d and freportw_chr.s3d are loaded when you zone
to West Freeport, IF freportw_chr.txt exists the client will force load any and all models speci-fied in that file!


rivervale deputy are from global_chr isnt it ?
so why do they dont appear correctly ?

can someone help me with 1 or 2 exemple
( english is not my mother tong and sometime exemple talk for thousand words )

thanks alot
Reply With Quote
  #2  
Old 10-18-2012, 01:58 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

some of the older models cannot be loaded directly and are hard-coded into specific zone files.
However you can use this method to get them:

http://www.eqemulator.org/forums/sho...ghlight=models
Reply With Quote
  #3  
Old 10-18-2012, 04:39 PM
emuzual
Fire Beetle
 
Join Date: Feb 2008
Posts: 28
Default

WOOT !! works perfectly

thanks alots ChaosSlayerZ

just notice some more time to load
i ll remake test with / without all model loaded for who would be interrested
Reply With Quote
  #4  
Old 10-18-2012, 07:06 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

note that if loading ALL of the extra files, there are some models that become stiff - if you read through the whole thread you will see which models give trouble and how to avoid them
Reply With Quote
  #5  
Old 10-19-2012, 03:36 PM
emuzual
Fire Beetle
 
Join Date: Feb 2008
Posts: 28
Default

said and Done

time and memory usage with / without full NPCModel load :
from Server selection to char loaded in zone :

without = 1"50 to load and 373Mo RAM
With full = 1"50 to load and 733Mo RAM
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:03 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3