As you can see in the data above, I have a full group of 6 characters with varying levels (45 to 51). I spawned a lvl 41 Seafury Cyclops (
dark blue con to all) and had them kill it. I did this over and over a total of 6 times (all using the exact same #npctypespawn 69004 and found the following results:
1st kill, everyone gains experience.
2nd kill, everyone gains experience.
3rd kill, everyone gains experience
4th kill,
Blackjack and
Wesley do not gain experience.
5th kill,
Commando and
Funkmaster do not gain experience.
6th kill,
Commando does not gain experience.
All characters show actual experience value gains in the game because I have
Character:ShowExpValues from the
rule_values table set to
1, but MacroQuest is telling me they are not actually gaining any percentage of exp (sometimes, randomly, in no special order).
Either Everquest is lying about the experience values it's reporting, or MacroQuest is lying about the lack of percentage increase.
I am baffled! Any thoughts on this? I just happened to notice it last night.