Quote:
Originally Posted by Damilis
Understanding that the concept is severely limited by serverside hardware, what about taking a game with play area equivalent to the size of EQ and all the expansions and making it into one, seamless, no-zoneline style game? Forgetting about all the other problems it would create by doing this to EQ, is a super-large seamless world preferable to a zoned one?
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He he, ignoring all the points you listed above (all of which are very real problems), I think that there would be a problem with a "giant seamless world" whenever you cross an ocean or sea. Zoning allows you to create an illusion of scale which I can't see any way of getting in a seamless world without introducing exceedingly boring boat rides. Not like the old boat rides from when the boats worked - I mean incredibly, mind-numbingly boring. Mind you, perhaps a lot of work could be done to make boats interesting, but I don't think it would work. To those who say "just use the translocators", the TL Gnomes shrunk Norrath, and IMHO really hurt the immersion.
I think there'd have to be a pretty novel approach to pre-loading textures and models at the client end to do it properly as well. Not impossible, but probably very very tricky. Can we say laaaaaag....?
On persistant player caused changes....
Quote:
Originally Posted by Damilis
To what extent? I used to be a huge Shadowbane junkie till the lag and bugs forced me to quit, but in that game you can build cities, destroy them, own buildings, etc. Is this what you are talking about?
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I can imagine a game where:
a) Players can "carve out" a kingdom in the wilderness. Forget little Guild Halls in PoK, Guilds could get their own "kingdoms" . See (c) below for an interesting approach to this.
b) Mobs "conspire" to deal with those pesky players who have built a reputation for messing with them. If "Bunty, Slayer of Faeries" is high level, surely any and all Faeries anywhere around Bunty would be fleeing and hiding from him. Perhaps they'd even be recruiting other mobs to deal with Bunty... I'm talking about something way beyond any simple "faction" based system here.
c) The ability for player created "mini-zones" to be added into the world. Lot's of issues about balance, moderation etc here. Also the question of where is the server-side for this "mini-zone" hosted - with the main server, or as a feature of the client, in which there are obvious bandwidth and hardware limits to consider.
d) When Patricia, who single handedly turned the tide in the Undead Invasion of Qeynos arrives at the city gates, why arn't the locals throwing flowers, young men and strong drink in her direction?
e) In a PvP twist, could a city/town/culture offer rewards for slaying a notorius evil-doer? Imagine if the young inkies could get rewards for taking out that dirty Human Paladin who keeps killing the Guards at the Bridge in Nek? i.e. Certain patterns of play could enable you to be flagged Red in certain zones or situations - but only to the right races/classes/levels.
I could go on, but my wife is beating me with a stick for giving away my ideas for a great MMORPG... Ouch! Ouch! Not the electrodes!!!!
ZZAAAAPPP!