Hello,
In my tutorial, GMax is suggested for 2 reasons
- Gmax use 3DSMax engine, and is very smilar to it
- Its Free.
Now, do i use Gmax or would i recommand it to start modeling ? Well yes and no, if you dont have money, and you are looking for a free modeling software, forgot about truespace, poser and such, use Gmax, Gmax is used everyday by game modeler for lots of knowed games you play everyday. If you have money, go buy 3DSmax, Maya or XSI, you wont regret it (but its kinda expensive yes).
For GMax / 3DSMax (and other pro mdoeler) tutorials, go on cgtalk (
www.cgtalk.com).
Quote:
I do not know to what extent one can create a zone in (g)max - although I wager to say it's likely that's how the 'real' ones were made.
So far I have managed to import the Arena zone into OZ and export that as a S3D for preview. So I guess it's doable. Things like terrains need to be under a specific poly count as well.
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You can fully create a zone in GMax or any other real modeler, with way more options/detail than in a zone made only with OZ, and yes, its how SOE zones are made (except they are a better OZ SOE made :p).
You can make a fully zone in GMax, including water, lights, everything, OZ will convert it directly to S3D, we worked for month with WC to get 3ds < s3d convertion to properly works.
Your terrain dont need any special polycount, it just depend whats PC target you have in mind, personally for my zones, i use 1v=20u which make something (for terrains) like WoW terrain resolution.
But the real power of using a modeler is you can make things impossible with inbuild OZ zones, like custom roads, terrain transitions and micro vegetations.
www.worldofalkora.com/users/khan/EQ000189.jpg