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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 04-15-2011, 04:35 AM
Tyrant1984
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Join Date: Apr 2011
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Default Object (models) list

Saw this from Akka's fun house server I think

http://img.photobucket.com/albums/v4...4/EQ000061.jpg


Didn't see those objects (dunes, rz helmet, message board) in the guildlobby.s3d file using listobj.exe/GLModelViewer.exe

so I'm just wondering if they're global and is there like a list of globals besides the tradeskills objs?
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Old 04-15-2011, 05:09 AM
trevius's Avatar
trevius
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The helm and mushrooms are just normal item models that can be seen using the "#wc <slot> <model#>" command. The message board may be as well, but I don't know the model of it offhand. I know Akkadius has discussed the message board somewhere, but I forget where. It may have been something he mentioned to me on IRC, but not sure.
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Old 04-17-2011, 08:59 PM
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Secrets
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Quote:
Originally Posted by trevius View Post
The helm and mushrooms are just normal item models that can be seen using the "#wc <slot> <model#>" command. The message board may be as well, but I don't know the model of it offhand. I know Akkadius has discussed the message board somewhere, but I forget where. It may have been something he mentioned to me on IRC, but not sure.
BBOARD gets loaded in the client as a global model regardless of the files loaded, or at least it gets attempted (meaning, it'll show up as a bag if you don't have the file in GlobalLoad.txt that contains it.) to get loaded.

The rest are ITXXXXX models like Trevius said.
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