Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-14-2019, 11:20 AM
strugglegenerator's Avatar
strugglegenerator
Hill Giant
 
Join Date: May 2012
Location: Minnesota
Posts: 231
Question AC Value Formula

I'm a bit confused on the formula for AC. Here is an example of an issue I'm experiencing on my server with a spell that has the following values:

effect_base_value1 = 30
max1 = 55
formula1 = 101:Effect Base + Level / 2

My character is level 49. According to the formula, this means:
30+49/2= 54.5 AC

What I actually see in game is an AC boost of +15

I'm obviously misunderstanding the formula. Can anyone explain why I am seeing a value of +15 AC in game, when it should be a value of +54.5 AC in game (based on the above formula)?
Yes, I remembered to re-export my client files from the server side and overwrite them on the client side.

P.S: I suck at math
Reply With Quote
  #2  
Old 12-14-2019, 11:33 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Your math is fine. Spell AC is weird. If you take off an item worth 40+ AC the change is huge, but with a spell it's much smaller.

If you look at #mystats, under mitigation AC, there is a field for "spell."

On my level 60 GM char using crappy GM armor, my mitigation AC is 360. If I take off my 40 AC breastplate it drops to 306. When I cast Resolution it goes up to 373 (up from 360). However, "spell" goes from 0 to 55 (reflecting the full value of Resolution).

Someone better with the actual AC formula might can chime in, though.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #3  
Old 12-14-2019, 09:01 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

https://forums.daybreakgames.com/eq/.../#post-3078126

Here's an explanation from an actual EQ dev.
Reply With Quote
  #4  
Old 12-15-2019, 02:39 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
Default

Quote:
Originally Posted by demonstar55 View Post
https://forums.daybreakgames.com/eq/.../#post-3078126

Here's an explanation from an actual EQ dev.
Boom, exactly. Shit is complicated lol.

We still have pre-AC split too; which on live separated Mitigation and Avoidance AC into different values.
__________________
Clumsy's World: Resurgence [2019-Present]
Clumsy's World 2.0 [2014-2016]
Clumsy's World [2006-2012]
Reply With Quote
  #5  
Old 12-15-2019, 02:56 AM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by chrsschb View Post
Boom, exactly. Shit is complicated lol.

We still have pre-AC split too; which on live separated Mitigation and Avoidance AC into different values.
Only for client display.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3