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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |
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11-08-2006, 03:21 AM
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Hill Giant
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Join Date: Oct 2006
Posts: 179
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full inventory bug
I was running around collecting quest bits and ran into a bug.
I was carrying six backpacks, a medicine bag, and a mammoth rib bone in my bag slots. The backpacks filled the left side and two top slots on the right. The medicine bag was in the third slot on the right and the bone in the fourth.
All my backpacks were full and the medicine bag was empty. I killed a Griffene and looted a downfeather (lore). When i went to go find it, it was not in my inventory and I noticed my inventory was full.
I then checked the inventory table and saw the downfeather was indeed in slot 323 and, when I summoned another downfeather, I got the message saying that I wasn't allowed to have two of them.
I'm still not sure which spot 323 is supposed to be (hard to understand the wording in the wiki entry) but I'm thinking it might have been the medicine bag screwing things up.
Anyway, I manually deleted the inventory row and zoned, which cleared up the lore problem.
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11-08-2006, 03:40 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Inventory Slots
Equipped slots
(somebody should make this prettier some day)
SLOT_CHARM = 0,
SLOT_EAR01 = 1,
SLOT_HEAD = 2,
SLOT_FACE = 3,
SLOT_EAR02 = 4,
SLOT_NECK = 5,
SLOT_SHOULDER = 6,
SLOT_ARMS = 7,
SLOT_BACK = 8,
SLOT_BRACER01 = 9,
SLOT_BRACER02 = 10,
SLOT_RANGE = 11,
SLOT_HANDS = 12,
SLOT_PRIMARY = 13,
SLOT_SECONDARY = 14,
SLOT_RING01 = 15,
SLOT_RING02 = 16,
SLOT_CHEST = 17,
SLOT_LEGS = 18,
SLOT_FEET = 19,
SLOT_WAIST = 20,
SLOT_AMMO = 21,
Inventory Slots
NOTE: Numbering for personal inventory goes top to bottom, then left to right
It's the opposite for inside bags: left to right, then top to bottom
Example:
inventory: containers:
1 6 1 2
2 7 3 4
3 8 5 6
4 9 7 8
5 10 9 10
Personal Inventory
Personal inventory slots 22 through 29.
Bags in personal inventory are:
22: 251->260
23: 261->270
24: 271->280
25: 281->290
26: 291->300
27: 301->310
28: 311->320
29: 321->330
Cursor
Cursor is slot 30, and the bag slots for the cursor are 331->340.
Tribute
Tribute items are slots 400->404, these items are not visible, but are counted for stats/effects.
Bank
Bank slots are 2000->2015
Bags in the bank are:
2000: 2031->2040
2001: 2041->2050
2002: 2051->2060
2003: 2061->2070
2004: 2071->2080
2005: 2081->2090
2006: 2091->2100
2007: 2101->2110
2008: 2111->2120
2009: 2121->2130
2010: 2131->2140
2011: 2141->2150
2012: 2151->2160
2013: 2161->2170
2014: 2171->2180
2015: 2181->2190
Shared Bank
Shared bank slots are 2500 and 2501
Bags in the shared bank are:
2500: 2531->2540
2501: 2541->2550
GeorgeS
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03-27-2008, 05:15 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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I have a related question - how many items can be posibly pushed over to the cursor? before items start poofing or game crashes?
I rememeber than on LIVE when NPC gave you more than 1 item it woudl automaticly drop into your bag, and ONLY go onto cursos if bags were full
I am looking at a situation when my quest NPC may give player as much as 125+ items AT ONCE - I need to make they not gona go POOF or crash the game =)
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04-07-2014, 03:41 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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I broke out the backhoe for this one...
But, if anyone runs across this issue, all clients are set to buffer 36 items beyond the visible one.
Anything beyond that is lost.
In addition, the emu currently does not store bag items beyond the visible cursor. So, try not to allow occupied bags there or those items
will be lost as well...
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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04-07-2014, 04:30 AM
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Administrator
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Join Date: May 2013
Location: United States
Posts: 1,594
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Quote:
Originally Posted by Uleat
I broke out the backhoe for this one...
But, if anyone runs across this issue, all clients are set to buffer 36 items beyond the visible one.
Anything beyond that is lost.
In addition, the emu currently does not store bag items beyond the visible cursor. So, try not to allow occupied bags there or those items
will be lost as well...
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Does this buffering fix the Rain of Fear desynchronization?
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04-07-2014, 09:26 AM
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Developer
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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This is a client-side buffer only.
RoF uses a different inventory mapping system that conflicts with our Ti-based system.
I am working on something that may fix that..but, only testing will determine if it is going to be a viable solution.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
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06-16-2017, 03:30 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 3
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Quote:
Originally Posted by Uleat
I broke out the backhoe for this one...
But, if anyone runs across this issue, all clients are set to buffer 36 items beyond the visible one.
Anything beyond that is lost.
In addition, the emu currently does not store bag items beyond the visible cursor. So, try not to allow occupied bags there or those items
will be lost as well...
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Sorry if this sounds stupid, but what do you mean by "bag items beyond the visible cursor"?
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