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Development::GeorgeS's Tools A forum just for GeorgeS's tools |
02-24-2008, 05:25 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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New Updated Icons
I just redid all the item icons due to so many being messed up from users over the years. So from a fresh titanium source, I spliced up all the icons, added transparency (255/0/255 pink) and then cut them into 40x40 icons. With a Batch GIF converter, all were converted. In my icon viewer, you will immediately see the differences. I fixed each and every one yesterday. It was a herculean effort, but I'm glad I did this finally!
Download the newest icon viewer for the newer icons. These icons are now inlcuded in all my other tools as well.
Included now are the spell icons shown along with item icons in this tool.
If anyone needs any graphic/icons converted, just let me know.
GeorgeS
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02-24-2008, 07:29 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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awsome =)
George, I want to name NPC after you =)
I am thiking gnome engineer with a quest to assemble something uber =)
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02-25-2008, 10:01 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Very nice work. The tool is cleaned up nicely from the original version.
I know it has been mentioned before, but adding a viewer to see actual in-game item graphics would be awesome. If I get time, I will start going through the list by using #wp <slotid> <itemgraphic>. I will make my race an invisible man and take screenshots of the items. Primarily this will be for weapons or any primary/secondary items. Most armors all look the same. All that would be needed for armor would be a plate set, chain set, leather set and cloth set including every robe graphic. This would be quite a project, but once completed, it would be an awesome reference to have IMO.
If I do get this rolling, I can send you the files if you are interested, GeorgeS.
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02-25-2008, 10:29 AM
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Discordant
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Join Date: Jun 2005
Posts: 286
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Quote:
Originally Posted by trevius
Very nice work. The tool is cleaned up nicely from the original version.
I know it has been mentioned before, but adding a viewer to see actual in-game item graphics would be awesome. If I get time, I will start going through the list by using #wp <slotid> <itemgraphic>. I will make my race an invisible man and take screenshots of the items. Primarily this will be for weapons or any primary/secondary items. Most armors all look the same. All that would be needed for armor would be a plate set, chain set, leather set and cloth set including every robe graphic. This would be quite a project, but once completed, it would be an awesome reference to have IMO.
If I do get this rolling, I can send you the files if you are interested, GeorgeS.
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Yeah that would be really useful. I was thinking of doing that myself but I didn't realize there was a command like that. How does it work? #wp? I can't figure it out.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
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02-25-2008, 11:32 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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An example would be "#wp 7 1" and that should put a basic short sword graphic <item model number ID 1> in your primary hand slot <slot ID 7>. This graphic change should work for all characters, not just GMs, but it only shows up to the client (no one else will see it). It also only lasts until the player zones.
Someone I know has been working on a list of descriptions for these graphics. They already have a very nice list of a few hundred of them so far. I won't include much of their work without approval from them. But, here is a small example of item model numbers:
1 - Basic Short Sword
2 - Basic Two Hander
3 - Hatchet Axe
4 - Basic Bow
5 - Small Dagger
6 - Small Brown Stick
7 - Metal Club
8 - Big Brown Stick
9 - Metal Axe
The list they are making is very useful, but a picture is worth a thousand words.
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02-25-2008, 11:44 AM
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Discordant
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Join Date: Jun 2005
Posts: 286
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Are you sure the command is #wp? When I do #wp 7 1, It just tells me i'm using the command wrong and that it's correct usage is #wp add/delete.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
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02-25-2008, 11:55 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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OOPs lol. Ya, that is the command to add or remove waypoints lol. The one I meant to put is "#wc 7 1". That one should work for you. Sorry about that lol!
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02-25-2008, 12:58 PM
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Discordant
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Join Date: Jun 2005
Posts: 286
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Hah, I figured, thanks man works great.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
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02-28-2008, 03:50 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Trevius - I am extracting the models for a visual encyclopedia tool, and if they want to offer their work as a collaboration, due credit will be of course given. I would rather not replicate that volume of work, but I'm ready to go forth on this tool, since it's widely requested around here.
GeorgeS
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02-28-2008, 11:09 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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They are working on a list of descriptions only at this point. If that will help with your work for the encyclopedia tool, I can certainly ask them if it is ok to share it here. They are pretty nice and would most likely be willing to share. I just didn't want to post it here without their permission.
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02-29-2008, 03:08 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Thanks,
I took it upon myself to extract all the weapons yesterday. Also, I extracted the shields and am working on all armour.
Also, spell animations are next...
The tool looks fantastic so far
GeorgeS
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02-29-2008, 03:33 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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02-29-2008, 04:21 AM
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Sarnak
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Join Date: May 2006
Location: Cincinnati
Posts: 73
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Hey Georges the nice person he was talking about was me. There are a lot of values I have tracked down and my and another friend and GM on Zebuxoruk work on this on our down time. It started as a project to find new item graphics that others might not have seen before.
I usually don't keep up on the EQEmulator.net forums. I've been looking for a way to give back to the EQEmu community in some way and luckily Trevius points me in the right direction when he sees something that he knows I can help with. Anyways contact me at ahamix@gmail.com and you can tell me what you are looking for and I can help you with anything you want.
Always glad to help GeorgeS as I'm a user of a few of the tools you have. Hope to talk to you soon.
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03-02-2008, 02:49 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Thanks for the offer, I'll email you monday.
So far I've got all the spell animations done. Now just to compress the data to make it possible to be downloaded.
Also, all weapons in game are also done.
So far the data is around 300mb... so compression needs to be better.
GeorgeS
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03-02-2008, 08:21 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Geogre- what format is it in?
like pdf file with screnshots ?
cuase for encyclopedia we don't realy need ultra high bitmap quality a jpg quality screnshot would prabobly do
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