Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

Reply
 
Thread Tools Display Modes
  #1  
Old 10-01-2010, 08:19 PM
Tabasco's Avatar
Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 269
Default #npcspawn create

I use #npcspawn create/add quite a bit when I'm building content and it has always bugged me that #npcspawn create doesn't do a full copy of the target NPC and uses the autoincrement for the new id instead of the <zoneid>XXX id convention that PEQ uses.

I just got this resolved on my server and figured I'd put it out there in case anyone else had similar issues. The patch is against 1674.

http://midian.homelinux.net/npcspawn.diff.txt
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3