Maximum Texture i loaded in OZ was 4096x4096 BMP. I "think" there is a limit in OZ (which is maybe normal afterall), because some months ago, i tried to make a sky demi-geosphere with a texture of 32768x16384 and seen a milky white mesh ...
If your texture is not that big, and you have a milky white mesh, there are two possibilites
- Your texture is not in power of 2
- Your are using an exotic graphic software that save your texture in a wrong format not reconized by OZ.
Generally, textures are always in power of 2 in gaming modeling (instead of scene modeling, when you dont care about size of textures), only exception i know is when you are doing textures for landscape paging, where textures need to be in power of 2 + 1.
All of my tools use OpenGL, which requires that textures be a power of 2 in size (e.g. 256x128, 256x256, 128x128, etc.). The best format to use is uncompressed BMP, which OZ should be able to load without any problems.
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