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Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here. |
07-01-2009, 09:03 AM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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Combat changes when updating (help)
I just updated from my last source code on May 09, 2009 to current June 30, 2009, and now the users (On EZ Server) are complaining that they can't survive any of the zones. Any ideas how to fix this? All the mobs accuracy is at 0. Its happening at all levels, not just max levels with bosses.
Is there anything in the source code that I can edit before compliling?
Is there anything in rule_values that I can edit? I noticed some new rules when I sourced them in, and now half the descriptions are missing and replaced with 'notation' or something.
Seems the mobs hit too often and too hard. Stats are not crazy, Pls help.
-Hunter
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07-01-2009, 10:16 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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there should be a Rule controling npc chance to hit, which by default set to something like 65%, make it lower - like 55%
other than that - you would have to lower npc max dmg
update npc_types set maxdmg=maxdmg*0.8; - will reduce npc dmg by 20% for all npcs
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07-01-2009, 11:23 AM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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Thanks, will try that.
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07-01-2009, 11:44 AM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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Quote:
Originally Posted by ChaosSlayerZ
there should be a Rule controling npc chance to hit, which by default set to something like 65%, make it lower - like 55%
other than that - you would have to lower npc max dmg
update npc_types set maxdmg=maxdmg*0.8; - will reduce npc dmg by 20% for all npcs
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Is this what you were talking about? Cause I don't see any hit chance for NPC's.
"0 Combat:BaseHitChance 69 notation"
I'll make that lower and see if it helps. Does that affect players and npcs? Is there something just to affect NPCs?
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07-01-2009, 11:51 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by eqwarrior
Is this what you were talking about? Cause I don't see any hit chance for NPC's.
"0 Combat:BaseHitChance 69 notation"
I'll make that lower and see if it helps. Does that affect players and npcs? Is there something just to affect NPCs?
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that one affects players. there should be one just for npcs.. i will look what it should be.
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07-01-2009, 11:57 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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ok apparently i was mistanken, or npc rule was removed.
so just work with maxdmg then
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07-01-2009, 12:13 PM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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Thanks for quick reply.
I wish there was a list of ALL rule values with a description for each one, so we know which rules are still working and what they do. I saw a wiki but it was not complete.
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07-01-2009, 12:20 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by eqwarrior
Thanks for quick reply.
I wish there was a list of ALL rule values with a description for each one, so we know which rules are still working and what they do. I saw a wiki but it was not complete.
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oh I was telling that to devs for the last year
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07-01-2009, 12:27 PM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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sad face :(
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07-01-2009, 12:50 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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yeah for example I have opened up rule.h file and found a whole bunch of rules dealing with mobs cons of blue, white and yellow which were NEVER even mentioned in server changelog file, and no explanation on what they do.
Ans till trying to get devs to confess how does Combat:AgiHitFactor works and what its values mean.
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07-02-2009, 09:40 AM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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How can I change the mob accuracy? Players are crying a lot here.
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07-02-2009, 09:44 AM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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I think you can reduce their accuracy by reducing it in the NPCs stats. Other than that I'm not sure. Ours all default to 0.
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07-02-2009, 01:54 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Two rules you can use to mod accuracy.
(Combat, BaseHitChance) - Everyone's base accuracy.
(Combat, NPCBonusHitChance) - NPCs get this bonus to accuracy.
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07-02-2009, 04:05 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by KLS
Two rules you can use to mod accuracy.
(Combat, BaseHitChance) - Everyone's base accuracy.
(Combat, NPCBonusHitChance) - NPCs get this bonus to accuracy.
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Ha! I knew there was one, I just could not find it.
can bonus be negative number?
ALSO, KLS could you please explain recently added rules for "con scaling"?
and: Combat:AgiHitFactor ?
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07-02-2009, 05:28 PM
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Sarnak
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Join Date: Jul 2009
Location: United States
Posts: 40
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I would like to know too please.
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