ok here it is, hope this helps.
[Mon Mar 23 19:02:56 2015]00000:Starting EverQuest (Built Sep 7 2007 09:11:49)
[Mon Mar 23 19:02:56 2015]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Mon Mar 23 19:02:56 2015]00002:Timezone: UTC-5h00m
[Mon Mar 23 19:02:56 2015]00003:Loading graphics DLL.
[Mon Mar 23 19:02:56 2015]00004:Parsing INI file .\eqclient.ini
[Mon Mar 23 19:02:56 2015]00005:INI file .\eqclient.ini loaded.
[Mon Mar 23 19:02:57 2015]00006:Graphics DLL Configuration Type: GraphicsDLL9
[Mon Mar 23 19:02:57 2015]00007:Graphics DLL Version 2.00.31776
[Mon Mar 23 19:02:57 2015]00008:Initializing timers.
[Mon Mar 23 19:03:00 2015]00009:Checking critical files.
[Mon Mar 23 19:03:00 2015]00010:Initializing WinSock.
[Mon Mar 23 19:03:00 2015]00011:Enumerating 3D devices.
[Mon Mar 23 19:03:00 2015]00000:Found adapter #0 - NVIDIA GeForce GTX 570 (9.18.13.4709)
[Mon Mar 23 19:03:00 2015]00001:Adapter #0 - NVIDIA GeForce GTX 570 :
[Mon Mar 23 19:03:00 2015]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Mar 23 19:03:00 2015]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Mon Mar 23 19:03:00 2015]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Mon Mar 23 19:03:00 2015]00012:Initializing keypress handler.
[Mon Mar 23 19:03:00 2015]00013:Parsing INI file .\defaults.ini
[Mon Mar 23 19:03:00 2015]00014:INI file .\defaults.ini loaded.
[Mon Mar 23 19:03:00 2015]00015:Loading keyboard tables.
[Mon Mar 23 19:03:00 2015]00016:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:03:00 2015]00017:Ratio is 1.60
[Mon Mar 23 19:03:00 2015]00018:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:03:00 2015]00019:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:03:00 2015]00020:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:03:00 2015]00021:Creating window.
[Mon Mar 23 19:03:00 2015]00022:Checking display driver version.
[Mon Mar 23 19:03:01 2015]00023:Activating window.
[Mon Mar 23 19:03:01 2015]00000:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:03:01 2015]00001:Ratio is 1.60
[Mon Mar 23 19:03:01 2015]00002:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:03:01 2015]00003:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:03:01 2015]00004:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:03:01 2015]00005:CRender::InitDevice: Using 32bit mode.
[Mon Mar 23 19:03:01 2015]00006:CRender::InitDevice: Using vsync 0.
[Mon Mar 23 19:03:01 2015]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Mon Mar 23 19:03:01 2015]00008:CRender::InitDevice: HardwareTnL Enabled.
[Mon Mar 23 19:03:01 2015]00009:Using hardware vertex shaders.
[Mon Mar 23 19:03:01 2015]00010:Initializing render system.
[Mon Mar 23 19:03:01 2015]00011:Trilinear Mipmapping available.
[Mon Mar 23 19:03:01 2015]00012:Vertex Shader Version: 3.0
[Mon Mar 23 19:03:01 2015]00013:Pixel Shader Version: 3.0
[Mon Mar 23 19:03:01 2015]00014:Initializing engine internals.
[Mon Mar 23 19:03:01 2015]00015:CRender::InitDevice completed successfully.
[Mon Mar 23 19:03:01 2015]00005:Parsing INI file ./eqlsUIConfig.ini
[Mon Mar 23 19:03:01 2015]00006:INI file ./eqlsUIConfig.ini loaded.
[Mon Mar 23 19:03:07 2015]00016:Trilinear Mipmapping available.
[Mon Mar 23 19:03:07 2015]00017:Vertex Shader Version: 3.0
[Mon Mar 23 19:03:08 2015]00018:Pixel Shader Version: 3.0
[Mon Mar 23 19:03:41 2015]00019:Trilinear Mipmapping available.
[Mon Mar 23 19:03:41 2015]00020:Vertex Shader Version: 3.0
[Mon Mar 23 19:03:41 2015]00021:Pixel Shader Version: 3.0
[Mon Mar 23 19:03:41 2015]00022:Trilinear Mipmapping available.
[Mon Mar 23 19:03:41 2015]00023:Vertex Shader Version: 3.0
[Mon Mar 23 19:03:41 2015]00024:Pixel Shader Version: 3.0
[Mon Mar 23 19:03:53 2015]00024:Server selected 127.0.0.1 (3
.
[Mon Mar 23 19:03:53 2015]00025:Initializing DirectInput.
[Mon Mar 23 19:03:53 2015]00026:Initializing Keyboard.
[Mon Mar 23 19:03:53 2015]00027:Initializing Mouse.
[Mon Mar 23 19:03:53 2015]00028:Creating font list.
[Mon Mar 23 19:03:53 2015]00029:Creating game object.
[Mon Mar 23 19:03:53 2015]00030
eleting obsolete files.
[Mon Mar 23 19:03:53 2015]00031:Loading string tables.
[Mon Mar 23 19:03:53 2015]00032:Initializing client variables.
[Mon Mar 23 19:03:53 2015]00033:Loading spell effects.
[Mon Mar 23 19:03:53 2015]00034:Initializing display structures.
[Mon Mar 23 19:03:53 2015]00035:Sound Manager loaded 2695 filenames from soundassets.txt.
[Mon Mar 23 19:03:53 2015]00036:Voice Manager loaded 12 macros from VoiceData.txt.
[Mon Mar 23 19:03:53 2015]00037:Networking: using port [58213].
[Mon Mar 23 19:03:53 2015]00038:Networking: Connection Established [1]
[Mon Mar 23 19:04:53 2015]00039:*** WorldAuthenticate. Error connecting to 127.0.0.1:9000 [client
isconnectReasonConnectFail,server
isconne ctReasonNone]
[Mon Mar 23 19:04:53 2015]00040:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Mar 23 19:04:53 2015]00041:*** ERROR: WorldAuthenticate has failed after attempting to connect.
[Mon Mar 23 19:04:53 2015]00042:Cleanup 4
[Mon Mar 23 19:04:53 2015]00043:Cleanup 5
[Mon Mar 23 19:04:53 2015]00044:Cleanup 6
[Mon Mar 23 19:04:53 2015]00045:Cleanup 7
[Mon Mar 23 19:04:53 2015]00046:Cleanup 8
[Mon Mar 23 19:04:53 2015]00047:Cleanup 9
[Mon Mar 23 19:04:53 2015]00048:Cleanup 10
[Mon Mar 23 19:04:53 2015]00049:Cleanup 11
[Mon Mar 23 19:04:53 2015]00000:Picking a default resolution, desktop is 1920 x 1200, 32 bits
[Mon Mar 23 19:04:53 2015]00001:Ratio is 1.60
[Mon Mar 23 19:04:53 2015]00002:Resolution was capped at 1680 x 1050
[Mon Mar 23 19:04:53 2015]00003:Resolution verified 1680 x 1050, 32 bits ... diff was 1000 from 0 modes
[Mon Mar 23 19:04:53 2015]00004:Resolution selected 1680 x 1050, 32 bits
[Mon Mar 23 19:04:53 2015]00025:CRender::InitDevice: Using 32bit mode.
[Mon Mar 23 19:04:53 2015]00026:CRender::InitDevice: Using vsync 0.
[Mon Mar 23 19:04:53 2015]00027:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
[Mon Mar 23 19:04:53 2015]00028:CRender::InitDevice: HardwareTnL Enabled.
[Mon Mar 23 19:04:53 2015]00029:Using hardware vertex shaders.
[Mon Mar 23 19:04:54 2015]00030:Initializing render system.
[Mon Mar 23 19:04:54 2015]00031:Trilinear Mipmapping available.
[Mon Mar 23 19:04:54 2015]00032:Vertex Shader Version: 3.0
[Mon Mar 23 19:04:54 2015]00033:Pixel Shader Version: 3.0
[Mon Mar 23 19:04:54 2015]00034:Initializing engine internals.
[Mon Mar 23 19:04:54 2015]00035:CRender::InitDevice completed successfully.
[Mon Mar 23 19:04:54 2015]00005:Parsing INI file ./eqlsUIConfig.ini
[Mon Mar 23 19:04:54 2015]00006:INI file ./eqlsUIConfig.ini loaded.