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  #1  
Old 12-29-2004, 06:47 PM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
Default Blackjack

I dont have EQEMu on this computer and I'm away from home. I wrote this quest for the boards. Does someone mind testing this quest out?
Code:
#See Below
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #2  
Old 12-31-2004, 10:20 AM
Scorpx725
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Interesting, Cisyouc.

Quite creative, aswell.
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  #3  
Old 12-31-2004, 10:44 AM
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Rogean
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Why do we have ChooseRandom() functions? Can't we just use perl's integrated random functions? Would be much more efficient, It was I used back at like 5.3.
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  #4  
Old 12-31-2004, 01:03 PM
Cisyouc
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Yeah, I was going to just use perl, but I just figured why not put it to use?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 01-01-2005, 11:03 AM
Scorpx725
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Whats the difference between the 2 commands?
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  #6  
Old 01-01-2005, 12:46 PM
Cisyouc
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There isnt, hes just saying why have a quest::ChooseRandom() if can be just as easily done in perl?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 01-02-2005, 12:33 PM
Scorpx725
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Ah ok.

I thought there was something different that made one command better then the other.
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  #8  
Old 01-04-2005, 10:21 AM
Cisyouc
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Richardo informed me that I had some errors which I probably did I wasn't thinking too well when I did it, so I redid the quest... hopefully this version will work.

Code:
#############
#Quest Name: Black Jack's Blackjack
#Author: Cisyouc
#NPCs Involved: 1
#Items Involved: 0
#################
##NPC 1
#Name: Black_Jack00
#Race: 6 (dark elf - global model)
#Zone: Shadowhaven -- but can be anywhere really
#################

my $permissions = 0;
my $xplatinum = 0;
my $xgold = 0;
my $xsilver = 0;
my $xcopper = 0;
my $client1 = 0;
my $client2 = 0;
my $server = 0;
my $client = 0;

sub DealCard
{
	@cards = (1,2,3,4,5,6,7,8,9,10,11,12);
	$returnvalue = $cards[int(rand(scalar @cards))];
	return $choice;
}

sub EVENT_SAY
{
	if($text=~/hail/i)
		{
			quest::say("Greetings! Want to play balackjack? Hand me your bet to begin! All games return double on win!");
		}
	if($text=~/deal/i)
		{
			if($permissions == 1)
				{
					$client1 = DealCard();
					$client2 = DealCard();
					my $tempserver = DealCard();
					my $tempclient = ($client1+$client2);
					$client = $tempclient;
					$server = (DealCard() + $tempserver);
					if($server &lt; 16)
						{
							$server = ($server + DealCard());
						}
					quest::say("The dealer passes you a $client1 and a $client2 giving you a total of $tempclient. The dealer is showing a $tempserver. Say [yes] for another card or [no] to stay.");
					$permissions = 2;
				}
				else
				{
					quest::say("Have you bet?");
				}
		}
	if($text=~/yes/i)
		{
			if($permissions == 2)
				{
					my $newcard = DealCard();
					$client = ($client + $newcard);
					quest::say("The dealer has handed you a $newcard, giving you a total of $client. Say [yes] for another card or [no] to stay.");
				}
				else if($permissions == 1)
				{
					quest::say("You must [deal] first!");
				}
		}
	if($text=~/no/i)
		{
			if($permissions == 2)
				{
					if($client &lt; $server &amp;&amp; $server &lt;= 21)
						{
							quest::say("Dealer wins with $server. Thanks for playing.");
							$client = 0;
							$permissions = 0;
							$xplatinum = 0;
							$xgold = 0;
							$xsilver = 0;
							$xcopper = 0;
						}
					if($client &lt; $server &amp;&amp; $server > 21)
						{
							quest::say("You win with $client. Thanks for playing.");
							quest::givecash($xplatinum*2,$xgold*2,$xsilver*2,$xcopper*2);
							$permissions = 0;
							$client = 0;
							$xplatinum = 0;
							$xgold = 0;
							$xsilver = 0;
							$xcopper = 0;
						}
					if($client > $server &amp;&amp; $client &lt;= 21)
						{
							quest::say("You win with $client. Thanks for playing.");
							quest::givecash($xplatinum*2,$xgold*2,$xsilver*2,$xcopper*2);
							$permissions = 0;
							$client = 0;
							$xplatinum = 0;
							$xgold = 0;
							$xsilver = 0;
							$xcopper = 0;
						}
					if($client > $server &amp;&amp; $client > 21)
						{
							quest::say("Dealer wins with $server. Thanks for playing.");
							$permissions = 0;
							$xplatinum = 0;
							$client = 0;
							$xgold = 0;
							$xsilver = 0;
							$xcopper = 0;
						}
				}
		}
}

sub EVENT_ITEM
{
	if($xplatinum > 0 || $xgold > 0 || $xsilver > 0 || $xcopper > 0 &amp;&amp; $permissions == 0 &amp;&amp; $platinum > 0 &amp;&amp; $gold > 0 &amp;&amp; $silver > 0 &amp;&amp; $copper > 0)
		{
			quest::say("Your bet of $platinum platinum, $gold gold, $silver silver, $copper copper has been saved. You may [deal] the cards now.");
			$xplatinum = $platinum;
			$xgold = $gold;
			$xsilver = $silver;
			$xcopper = $copper;
			$permissions = 1;
		}
	else
		{
			quest::say("You've already bet!");
		}
}
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #9  
Old 03-15-2005, 09:11 PM
farce
Hill Giant
 
Join Date: Feb 2003
Posts: 126
Default

Which card in blackjack is worth 12?

=)
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