So I have my private server running, been playing on it all this week. I have some friends that expressed interest in joining me, so I'm attempting to adjust my Minilogin and Server config files to allow for that, but I have a pretty big hurdle thus far.
If I use anything besides my localhost IP of 127.0.0.1 for the <address> tag of my server config, my client freezes after clicking "Play EverQuest." Even my own LAN IP has the same problem. I've checked and double checked, all the necessary ports are set to forward to my LAN IP. (Running the SoD client by the way)
Everything seems to register just fine up to that point however. My world server says it can connect to the login server just fine, whether my <loginserver> section has 127.0.0.1, my LAN IP, or my public IP, they all work and I get the "connected to login server" confirmation in world.exe and MiniLogin shows 1 server connection. I can get to server select on all 3 IPs as well, and see my server with all 3 IPs plugged into config files/my account table.
What's really unhelpful is that there are no errors from this problem in my world.exe or zone.exe windows, they just keep acting like nothing's wrong. The only thing resembling an error is this from MiniLogin:
Code:
Unknown packet: .######## [someipthatisn'tmine->0.0.0.0:0]
[OpCode 0x003 (OP_Unknown) Size=11]
But this message occurs during my normal play, too, so I'm not entirely sure it's related.
I'm guessing this is more a networking error on my end of things and not really MiniLogin's fault, so my apologies if this is the wrong forum but it seemed the most appropriate place to me.