|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Support::Windows Servers Support forum for Windows EQEMu users. |
01-09-2013, 12:10 AM
|
|
Hill Giant
|
|
Join Date: Aug 2010
Location: UT
Posts: 215
|
|
Rule Value Cap Limits?
In the rule_values table there are several cap rules:
Code:
Character:ItemManaRegenCap
Character:ItemHealthRegenCap
Character:ItemDamageShieldCap
Character:ItemAccuracyCap
Character:ItemAvoidanceCap
Character:ItemCombatEffectsCap
Character:ItemShieldingCap
Character:ItemSpellShieldingCap
Character:ItemDoTShieldingCap
Character:ItemStunResistCap
Character:ItemStrikethroughCap
Character:HasteCap
Character:ItemExtraDmgCap
Character:ItemEnduranceRegenCap
Character:ItemClairvoyanceCap
Character:ItemHealAmtCap
Character:ItemSpellDmgCap
Character:ItemDSMitigationCap
Does anyone know what the upper limits are on these?
|
01-09-2013, 01:58 AM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
For the rules themselves? 2,147,483,647.
Most bonuses would roll over above 32,767 though, and that is a cumulative total for each bonus, so more than one item/spell/etc. can add to them.
Haste provides no additional benefit once a weapon's delay is reduced to the MinHastedDelay rule value.
|
01-09-2013, 07:21 PM
|
|
Hill Giant
|
|
Join Date: Aug 2010
Location: UT
Posts: 215
|
|
So for example if I wanted to raise the cap on haste like:
Character:HasteCap = 200
This would work fine? Given the right items and buffs (and an accommodating MinHastedDelay setting) the PC would be able to appropriately utilize such a setting?
(FYI: The notes in the db say, "Haste cap for item haste + spell haste(not including overhaste)")
|
01-09-2013, 10:54 PM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
Yes, 200 is fine for that value.
|
01-11-2013, 08:40 PM
|
|
Hill Giant
|
|
Join Date: Aug 2010
Location: UT
Posts: 215
|
|
Quote:
Originally Posted by lerxst2112
Haste provides no additional benefit once a weapon's delay is reduced to the MinHastedDelay rule value.
|
Could someone elaborate on this please?
And if you could further explain MinHastedDelay in general too. What's it do? Is lower or higher better?
|
01-11-2013, 10:24 PM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
Haste effectively reduces delay. Without any haste, a weapon with delay 10 would swing once per second. If you had enough haste to reduce that delay to 4 you would have 2.5 swings per second. The MinHastedDelay is is the lowest the delay will be allowed to get to. 400 = 2.5 attacks per second maximum.
|
01-12-2013, 03:47 PM
|
|
Hill Giant
|
|
Join Date: Aug 2010
Location: UT
Posts: 215
|
|
Ah, thanks. That is very helpful to know.
So just to clarify if I wanted the lowest delay to be a 1, so 10 swings per second, I would set MinHastedDelay=100.
Correct?
|
01-12-2013, 03:52 PM
|
Sarnak
|
|
Join Date: Feb 2008
Posts: 35
|
|
MinHastedDelay=100 would mean 1 swing every 10 sec, I'm pretty sure. If you want 10 swings a second, you should set MinHastedDelay to 1. MinHastedDelay means the lowest the delay on a weapon can be, so if it's 100, the lowest delay on a weapon would be 100. Meaning 1 attack every 10 seconds. If I got anything in this post wrong, let me know and I'll edit it out so no one reads over it and gets the wrong idea.
__________________
On all servers, I am Zephr/Zephfr/Zentail.
|
01-12-2013, 05:35 PM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
Quote:
Originally Posted by Phantons
MinHastedDelay=100 would mean 1 swing every 10 sec, I'm pretty sure. If you want 10 swings a second, you should set MinHastedDelay to 1. MinHastedDelay means the lowest the delay on a weapon can be, so if it's 100, the lowest delay on a weapon would be 100. Meaning 1 attack every 10 seconds. If I got anything in this post wrong, let me know and I'll edit it out so no one reads over it and gets the wrong idea.
|
You are incorrect. That rule value is in milliseconds, so 400 = 40% of 1 second, or 2.5 swings per second at the cap.
|
01-12-2013, 05:39 PM
|
Demi-God
|
|
Join Date: Aug 2010
Posts: 1,742
|
|
Quote:
Originally Posted by revloc02c
So just to clarify if I wanted the lowest delay to be a 1, so 10 swings per second, I would set MinHastedDelay=100.
Correct?
|
Theoretically yes. At that rate though, don't be surprised if the client or server react badly to that speed.
|
01-12-2013, 06:14 PM
|
|
Hill Giant
|
|
Join Date: Aug 2010
Location: UT
Posts: 215
|
|
Quote:
Originally Posted by lerxst2112
Theoretically yes. At that rate though, don't be surprised if the client or server react badly to that speed.
|
Interesting. I was having second thoughts on that change anyway. In your humble opinion, would the client react badly to MinHastedDelay=200?
Or perhaps a better question is: What is the lowest MinHastedDelay you think the client would be able to handle happily?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 04:45 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|