I recently started playing EQ again and have encountered a simple but frustrating problem with animations. Namely, all 2 hand blunt weapons will display the 2 hand slashing animation. I find this to be especially annoying when playing a monk as they are so heavily melee oriented and watching them swing a staff like a 2 handed sword looks absolutely ridiculous.
At first I was unsure if this was a problem with my client settings, or if it was a server issue. After some testing I am still not sure; two different servers on two different clients both show the same behavior, whereas a third client and server (on P99), the animations are fine.
I did some searching on the problem and could only find this from 2014;
http://www.eqemulator.org/forums/showthread.php?t=38711
That seems to indicate it's a preference by the server host... but why on earth would anyone choose this? And wouldn't that mean you can't change it client side? It's more than one server doing it if so, and I have no idea why, nor how to go about fixing it - any help would be appreciated.
[EDIT]
Okay so after testing a few more EQEmu servers, and then eventually testing my P99 client on EQEmu / P99, I can safely say this is a server-side problem and not a client issue. Well, that sucks for me because it means I can't do anything about it. Moreover it appears that ALL EQEmu servers outside of P99 have this same problem. I am assuming this has something to do with someone bolloxing up the server-setup configuration for EQEmu servers and never fixing it, so now pretty much the entirety of the server list have servers full of monk's wielding 2 handed staffs like paladins would a sword... what I can't figure out is, how am I the only person this bothers enough to have brought it up? No one else has cared for the 3+ years since that last thread was created? I am pretty confused and annoyed now, since I can't do anything and this is basically an issue that exists for no reason; I know the animations work, they work on P99 and they worked on EQEmu servers in the past just fine when I used to play, but someone thought it'd be a great idea for staffs to attack like halberds. If this seems like a petty issue to you, imagine if all Paladins walked around with their flaming 2 handers and attacked like they were wielding a staff like a monk. Either side of it looks ridiculous and it takes a few seconds to fix, only now it is an issue that has to be manually fixed across every server individually because of the way they were setup.
I guess this is where the problem lies;
from
https://github.com/EQEmu/Server/blob...one/attack.cpp
this is what the attack.ccp looks like (server file) -
Code:
case ItemType2HBlunt: // 2H Blunt
{
skillinuse = Skill2HBlunt;
type = anim2HSlashing; //anim2HWeapon
break;
}
Code:
case Skill2HBlunt: // 2H Blunt
{
type = anim2HSlashing; //anim2HWeapon
break;
}
This is what it should look like -
Code:
case ItemType2HBlunt: // 2H Blunt
{
skillinuse = Skill2HBlunt;
type = anim2HWeapon; //anim2HWeapon
break;
}
Code:
case Skill2HBlunt: // 2H Blunt
{
type = anim2HWeapon; //anim2HWeapon
break;
}