Today, this news posting is going to be about our community. Some of us have been here for a long time and we go in autopilot mode with the comfort of the perception built around this community. What we need to take in is how incredible how this community really is an how amazing it has been as a platform to express ourselves in so many ways as players and developers brought together by the same passion that has brought so many people together, EverQuest.
EQEmu Suggestions
If you have a suggestion on how to make this community better, whether it be access to links or more information, please provide suggestions in response to this post. We can take the feedback into consideration to make the community a better place to express our passions.
Forum Etiquette and Respect
We can't have the same people responding to others posts all the time about needing help. For those who do respond to those in need of help, it is very much appreciated and you are using your abilities and knowledge to help others who are trying to also express themselves in their endeavors, not everyone is technically inclined, I know my first handful of posts were seemingly stupid to those who knew more than me 7 years ago,
pay it forward.
Forum Rank Ups
Congratulations to
demonstarr55 for Developer status, he has helped PEQ and the general EQEmu source development over the past few years behind the scenes.
Congratulations to
KinglyKrab for his Form Guide status, he has been very helpful answering to all of the people who have had forum questions and any odds and ends over the past years, this is what we want in our community.
If you feel you want a forum rank up, prove yourself and
pay it forward.
Server Discussions
Please check out this page for upcoming server projects, new developments or news regarding existing servers -
http://www.eqemulator.org/forums/forumdisplay.php?f=601
World Server Registrations
I can now take requests to do these, please send me a PM with your server in question and I can look at getting it registered manually.
Zaela has been working on some amazing 3D modeling work with skills that haven't been seen around here in a while:
Uleat still continuing to work on a necessary Inventory overhaul for further client support and code structure cleanliness.
Addmoreice Worked recently on revamping our database code to be less redundant and far more clean. Working with Akkadius and the coders crew to bring the player profile out of the BLOB and into database tables:
http://wiki.eqemulator.org/p?BLOB_conversion
Shin Noir Added a thorough Linux Server setup guide here:
http://wiki.eqemulator.org/p?EQEmu_o...n_7_Virtualbox
KLS working on all kinds of things like usual, including a recently deployed Maps v2 engine for EQEmu that had original work facilitated by Derision. Working on websockets and managing overall code structure with the EQEmu source.
Kayen working on all kinds of things as well, has just about implemented every last Spell effect type and listed complete and thorough documentation on this here:
http://wiki.eqemulator.org/p?SpellEffects
I am probably missing so many things at this point, but the point is to bring all of the things happening in the background to the forefront.
QueryServ (Enhanced Server Logging and Metrics)
For things such as player events, will be getting some love, check out the project page:
http://wiki.eqemulator.org/p?Queryse...tlist&frm=Main
EOC 2.0 - EQEmu Operations Center 2.0
EOC, has had an exponential amount of use over the past year or so and has warranted a complete revamp and overhaul of all new absolutely amazing tools. EOC is getting a complete UI revamp, as well as a framework revamp and we'll be introducing a plethora of new tools along with additional help from the community to make it even more available, easier to use and have far more tools to use. More to come on this, there's not enough real estate in this post to put everything that's coming here.
Here are some teasers:
Splose
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PEQ Mac Project
Quote:
History:
This project started in or around 2010 as a PEQ project where developers from PEQ would log on the OSX server known as Al'Kabor, using a ppc client to record pathing, quests, and the likes for the zones that did not exist on the PC version of Everquest. In the spring of 2012, SOE announced the closures of many of their games including The Al'Kabor Server and Everquest Online Adventure. A hacked PC Client was used by other developers in EQEmu community and it was unknown by the players at that time. It was quickly leaked to the public assuming the server would be shutting down for good. At that time, a couple of PEQ developers along with a couple of others in the eqemu community wanted to find ways to preserve the server as it is since it was the only unique "Classic" server. The Server sunset was postponed due to players plea to keep it alive for another year before it shut down for good. It also gave us a chance to develop tools to collect and to find a proper codebase which then became a PEQMac Project. We decided to make it a project apart from the PEQ project to avoid confusion. So we decided to call it The Al`Kabor Project since it is more universal with using a pc client as well as the mac client.
Goals:
Our goal is to make it as close as it was on the official Al`Kabor Server with bug fixes as well that never made it to the Al'Kabor server. With the eqmac community help and all, we believe that goal can be achieved.
The Al`Kabor Project Team.
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The Team:
Main Dev Team:- Cavedude - Lead Code Dev
- Robregen - Lead Content Dev / Code Dev / Server Admin / GM
- Speedz - Code Dev / Content Dev / Server Admin / Senior GM
- Secrets - Code Dev / GM
Additional Support:- Jikasoz - Quests / Testing / Hosting
- Khirsa - Testing / Quests
- Torven - Testing / Quests / Database
- Exellence - GM
- stairs - Code Dev / Lead Launcher Dev
- Darco - Graphic Designer
Outside credits go to:- EqEmulator devs one and all.
- As well as KLS for helping us in tricky spots and working on current codebase for emu that we merge with.
- Akkadius for allowing us use of the wiki for dev tracking.
- demonstar55 for additional code and script help.
The Al`Kabor team did mention they are looking for help if anyone is interested!