Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-01-2010, 01:44 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default Missing Spell Effects

Wanted to start a list of remaining spell effects that have not been added as I come across them.

371 : Inhibit Melee Attacks by (%)
Example: Tower's Edict

Kayen
GM Stormhaven
Reply With Quote
  #2  
Old 12-02-2010, 11:56 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

This is the list I am using atm:

SE_Rampage
SE_AETaunt
SE_ProlongedDestruction
SE_Empathy
SE_WakeTheDead
SE_WakeTheDead2
SE_Doppelganger
SE_MitigateDamageShield
SE_ReduceReuseTimer
SE_Invisibility2
SE_ItemManaRegenCapIncrease
SE_ReduceHate
SE_PersistentEffect
SE_SpellOnDeath
SE_ShadowStepDirectional
SE_Knockdown
SE_FadingMemories2(209 = beneficial dispell)
SE_FF_Damage_Amount
SE_SpellResistReduction
SE_PetCriticalHit
SE_SlayUndead
SE_GiveDoubleRiposte
SE_GiveDoubleAttack
SE_TwoHandBash
SE_PersistantCasting
SE_ChannelingChance
SE_GivePetGroupTarget
SE_SetBreathLevel
SE_ExtraAttackChance
SE_ReduceTradeskillFail
SE_FinishingBlow
SE_Flurry
SE_PetFlurry
SE_FocusCombatDurationMod
SE_Purify
SE_ChangeHeight
SE_OffhandRiposteFail
SE_MitigateDamageShield
SE_Appraisal
SE_SpellSlotIncrease
SE_DelayDeath
SE_Salvage
SE_SummonToCorpse
SE_ImmuneFleeing
SE_PersistentEffect
SE_AddBodyType
SE_FactionMod
SE_ShadowStepDirectional
SE_Knockdown
SE_Leap
SE_Forceful_Rejuv
SE_HealingFocus
SE_HealRate2
SE_AdditionalHeal
SE_HealFromMana
SE_ManaDrainWithDmg
SE_EndDrainWithDmg
SE_SetMaxHP
SE_SetMaxMana
SE_SetMaxEnd
SE_LimitClass
SE_IncreaseSpellPower
SE_LimitSpellSkill
SE_AddMeleeProc
SE_GravityEffect
SE_LimitToSkill

Some of these are covered by the AA system but I don't like it and I think the bonus system works alot better as it allows us to expand the effects to spells much easier.
Reply With Quote
  #3  
Old 12-05-2010, 05:13 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

401: Decrease Mana and Hitpoints by up to 2000 per tick
Example: Ignition #16979
Reply With Quote
  #4  
Old 12-05-2010, 08:11 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

401 is SE_ManaDrainWithDmg

I wouldn't recommend lucy for new effects Kumbaja(now what.the.fizzle) is much more accurate, ie:

Ignition
Reply With Quote
  #5  
Old 12-05-2010, 10:44 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Ah didn't know about that site.
Reply With Quote
  #6  
Old 12-06-2010, 10:54 AM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

What about the spell Dark Resistance? Is SE_GravityEffect working?

It is a spell that stuns you and pushes you backwards. Similiar to a knockback, but you actually "glide" across zone geometry. If you have Run turned on, you can actually make it halfway across a zone before the effect wears off.

As far as I know it's a new effect with HoT.
Reply With Quote
  #7  
Old 12-07-2010, 12:59 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

Step 1: Read thread title
Step 2: ctrl + f
Step 3: whoa
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3