Here are some goodies for you all to enjoy:
OpenZone 4.3
1. Imports transparency and semitransparency information from .3DS files properly.
2. Imports vertex normal information from .3DS files properly.
3. Does a slightly better job of reading .BMP textures.
4. You can select multiple objects on the object tree and change the position, rotation, or size for all of them all at once.
5. Added a checkbox in the ground editor that will show all other objects in the zone, except placeable objects. It takes a bit longer to enter the ground editor now since it has to build this information but I think that seeing what else is in the zone can be a big help when trying to figure out which ground tiles to change.
Updated WLD Reference
Updated with anything new I've since figured out (like rendering many mob models) and corrected some errors.
DZoneConverter 1.2
Added the ability to render many animated models and animate them. Animated models will be shown in various colors that identify the various pieces of the model.
You can get these and anything else I've released from the following link:
http://sourceforge.net/project/showf...ckage_id=34673