FreakU has reached what we hope is the final name switch. The name FreakU was a joke that got too out of hand and just stuck, so we needed a new name. We decided on OpenEQ earlier today.
Aside from this, work has been done on creating a generic world/object file format. We have a partial convertor from WLD to the new format. (We're thinking of using the name OCX (Open Content eXpansion) just to confuse windows users, but if we get a better suggestion, we'll most likely use it)
The new file format is much like the QT (Quicktime) file format in that it is atom-based rather than fragment-based. You can represent the file format as a tree and handle it all very easily.
Work was temporarily suspended on the project due to being busy with other things at first, and then I was in a bad car accident (
http://www.asleep.net/blog/Daeken/2004/09/02/320/) two Wednesdays ago. I just finally got replacement glasses this Thursday, so I can code again.
The future for OpenEQ looks good, but we have a lot of work left to do. My hopes are that we can get OoW zones rendering at least partially within the next few days
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)