Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Packetcollector

Support::Packetcollector Any PacketCollector related problems or questions should be posted here.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-21-2012, 10:40 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default EQExtractor2 AA effect bases should be signed ints.

Basically what the title says.

For AA dumps, the values on effects base1 and base2 should be signed ints (currently using unsigned). Not really that big a deal to do the math to figure out the correct values though.

Not sure what is required to fix that but just wanted to bring it to your attention.

Thanks for the all hard work.

Kayen
Reply With Quote
  #2  
Old 08-25-2012, 01:04 AM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

I see this is implemented now.

Thanks saves me a headache with the AA data.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3