Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-08-2002, 07:55 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default MSH-DB v0.1 Released!

Yes, you can have your very own MSH-DB v0.1 too!

This is the famous Merkur, Spud, Hogie DB run on Eros & Hogiebane. It is an addon for Drawde's db, and has real spots for mobs like in sebilis & ssratemple, etc.

You can find it at, doh, where did I put that link? Oh yeah, http://eqemu.net/mshdb/msh-db-v0.1.zip . Remember, it isn't supported, and read the text file in the zip file!!!!
Reply With Quote
  #2  
Old 05-08-2002, 10:32 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

Very, Very nice.
Reply With Quote
  #3  
Old 05-08-2002, 02:58 PM
ninja_looter
Sarnak
 
Join Date: Apr 2002
Posts: 58
Default thanks

Thank you Hogie, I have always enjoyed your servers.
Reply With Quote
  #4  
Old 05-23-2002, 06:34 AM
_OZZY_
Hill Giant
 
Join Date: Jan 2002
Location: Shreveport, Louisiana, USA
Posts: 129
Default

Will a 0.3.2 compatible version of this be released?
Reply With Quote
  #5  
Old 05-23-2002, 12:35 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

No idea. unless someone converts this probably not because Merkur left and took the spawn collector with him :(
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #6  
Old 05-23-2002, 12:44 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

*edit* Just finished putting everything into 1 big download to keep confusion to a minimum.

This is a bit quick and dirty.

Included is everything needed for the DB
db32.sql is the released EQEmu clean DB
I edited of Drawde's 0.85 DB edited for EQEmu 3.2
And I edited Merkur's msh-db-v0.1.zip to work with EQEmu 3.2

Useage

Put all the files into your mysql\bin dir
run mysql
create a new DB
mysql>create database eq32;
mysql>use eq32;
mysql>source go.sql;




*deleted*EQEmu3.2_Drawde0.85+_MSH0.1.zip
Just add the original MSH_db_0.1 to Drawde's 0.95 there will be some errors, but it should only affect some 20 spawns out of 26000
Reply With Quote
  #7  
Old 05-23-2002, 02:14 PM
_OZZY_
Hill Giant
 
Join Date: Jan 2002
Location: Shreveport, Louisiana, USA
Posts: 129
Default

Whoa is this a beauty! Thanks a whole lot Lurker! The speed of the updates to 3rd party tools is excellent!
Reply With Quote
  #8  
Old 05-23-2002, 02:20 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Dont forget, if u use "eq32" as the DB, you need to change database= to say eq32 in db.ini
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #9  
Old 05-23-2002, 02:23 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

and this go.sql looks kinda wierd.

source db32.sql;
source msh.sql;

delete from npc_types;
delete from spawn2;
delete from spawnentry;
delete from spawngroup;
delete from npc_faction;
delete from faction_list;
delete from merchantlist;
delete from lootdrop;
delete from loottable;
delete from lootdrop_entries;
delete from loottable_entries;
delete from starting_items;
delete from tradeskillrecipe;

source npc_types.txt;
source spawn2.txt;
source spawnentry.txt;
source spawngroup.txt;
source npc_faction.txt;
source faction_list.txt;
source merchantlist.txt;
source loot.txt;
source starting_items.txt;
source tradeskillrecipe.txt;

The first two lines will source both DB's in, next you completely delete all spawn data from the DB????? that would clear out MSH also which doesnt get re-sourced in later.

Wierd =P
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #10  
Old 05-23-2002, 07:27 PM
Read_Me_txt
Fire Beetle
 
Join Date: Apr 2002
Posts: 10
Default I tired running this DB crashes in GFay

No spawns in Ssra and crashes the zone server when entering GFay, <shrug> I dont protest to know anything :P just reporting a bug.
Reply With Quote
  #11  
Old 05-23-2002, 07:35 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Well with the way go.sql is setup its no wonder all of the MSH spawned zones will be empty.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #12  
Old 05-24-2002, 03:19 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

/EM Smacks himself really hard!

Shawn, your right.

Code:
source msh.sql;
Needs to be the last line.

If you already have the DB, just edit go.sql (it is just a text file) and move that line to the end. Then drop and re-install the DB

I have also fixed the file linked above for anyone new getting it.
Reply With Quote
  #13  
Old 05-24-2002, 03:43 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

and might as well leave out the first "source msh.sql" because it all gets cleared out in the next few lines (of go.sql).

just wait till its all done to source msh.sql......



=)
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #14  
Old 05-24-2002, 08:04 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

This is basically the same as the DB I posted above, but I used the table format from the EQEmu3.1 release for npc_types.

This seems to get rid of the error in zone.exe See how this works (less crashes, droping to login screen?)

*deleted*eqemu3.2_DB_test.zip
The original MSH_db_0.1 can be applied to 0.95 with only a few errors (20 or less)
Reply With Quote
  #15  
Old 05-24-2002, 05:24 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

ummm if the npc_types changed since 0.3.1 then a 0.3.1 npc_types table structure will not workin 0.3.2 :(


why do you think we release a new db.sql with every release? its because we want people to get it working hehe.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3