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  #1  
Old 06-01-2018, 11:09 PM
xanthoas1
Fire Beetle
 
Join Date: Feb 2011
Posts: 2
Default Eq Exile

We are now live.

The Cities of Norrath have fallen. A group of Exile's have taken up base camp in Dulak's Harbor. Will you be the hero to restore Norrath to it's former glory? Check us out at http://eqexile.world/

-Bots enabled (up to 3 spawned at once)
-All content is doable with bot's
-Max level currently 75. Expanding to 100
-Double EXP rate
-Lower spawn times on raid mobs
-Starting gear vendor
-Server buffer
-Server translocators
-Active development
-Have three expansion planned so far for the coming months
-Patcher for auto updated
-Fully instanced multizone raid zones
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  #2  
Old 06-07-2018, 11:13 AM
hi2ukindsir's Avatar
hi2ukindsir
Fire Beetle
 
Join Date: Feb 2008
Posts: 5
Default

What client is required? I have HoT/Underfoot, but it's stating it's not supported and will not launch.
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  #3  
Old 06-07-2018, 11:46 AM
lupisnoctum
Sarnak
 
Join Date: Aug 2012
Posts: 58
Default

RoF2 works.
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  #4  
Old 06-14-2018, 01:29 PM
supahsen
Sarnak
 
Join Date: Apr 2007
Location: Ohio
Posts: 63
Default

I'm so excited, this sounds like just what I've been looking for. Making it it's own EQ folder copy now!
-
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  #5  
Old 06-15-2018, 06:27 AM
Mikeko1
Fire Beetle
 
Join Date: Jan 2008
Posts: 9
Default

Trying this server soon!
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  #6  
Old 06-16-2018, 02:38 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

My take on it so far:

Join the Discord channel.

-Bots enabled (up to 3 spawned at once)
  • Keep a variety of bots equipped as you go, as different content will necessitate changing your group to overcome struggles.
  • The variety of raid mobs will have you swapping back and forth to find your own play style's sweet spot.

-All content is doable with bot's
  • So far this has been true.
  • One merc is also available to be spawned, but mercs need code work before they become viable on this server.
  • The bots will do all you need.

-Max level currently 75. Expanding to 100
  • You will level quickly from 1 to about mid-50s.
  • From there to 70 is the time you need to sit back and develop your groups and strategies within fights.
  • Level 69 will take you longer than 70 to 75 currently.
  • Once you pass 69th level, the real hunt begins.

During higher population times:
  • The 50 to 75 exp zones may begin to become congested by the shear number of players.
  • They are currently looking into expanding the number of zones available for those ranges.
  • The Devs have even made a comment about experimenting with ways to ensure that higher geared players cannot simply return to lower zones and decimate the spawn numbers while in search of AA exp.
-Double EXP rate
  • While you will not notice it too much at first, increased player power helps facilitate your leveling also.
  • The only time you will feel slow xp is in the 60s.
  • Don't worry about level during this time, work on your group makeup in different situations.
-Lower spawn times on raid mobs
  • Each instance of a raid currently will respawn quick enough for you to do the content twice before it expires.
  • For the first true raid zone, you will most likely need to go hunt to pass the respawn timer countdown.
  • Other raids, Until you are well geared from the runs: you will be busy enough to have the previous zones respawn on you before you are complete.

-Starting gear vendor
  • This is not just limited to armor and weapons.
  • Some items are level-dependent before appearance: check back with the vendors every so often.
  • Explore the starting zone, as there are more items available for free.
  • Don't be afraid to check what is in the buildings, they are not going to attack you for entering.

-Server buffer
Remember you can block any buffs you don't like/need.

-Server translocators
  • Some of the translocators have level checks/flag checks before you can go to certain zones.
  • Check back every so often to see what new things you may have uncovered.

-Active development
  • There is usually someone on working on the next expansion as well as fixing any issues that arise.
  • The response time to bugs is very nice.

-Have three expansion planned so far for the coming months
  • Planned does not mean they know exactly when it will come out.
  • The first expansion was pushed back a few days for completion of some aspects.
  • Imagine that: a developer that doesn't release something they know isn't ready for the public.

-Patcher for auto updated
  • Some folks have had issues with the patcher, but it was less than a handful of all players seen online.
  • For those, the Devs are quick to give them the required files, in Discord, until they can find the fix.

-Fully instanced multizone raid zones
  • The final raid zone for the initial release is probably one of the better designs I have seen in awhile: smooth and requires exploring.
  • You can actually miss things if you just rush through it.
__________________
I went fishing for answers and caught a WIKI.
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  #7  
Old 06-20-2018, 06:01 AM
J3wish
Sarnak
 
Join Date: Feb 2011
Location: Missouri, USA
Posts: 42
Default

I highly recommend this server if you're looking for a solo experience. Any class can succeed here since you're playing with 3 bots. Almost every "progression" zone is instanced for your group, so you won't have any competition from anyone else. The devs are super active aswell, and just released a new expansion along with 3.0s.
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  #8  
Old 07-01-2018, 01:27 AM
kokey98
Hill Giant
 
Join Date: Dec 2012
Location: terra firma
Posts: 131
Default

put the patcher in some side folder. copy eqgame.exe to that folder. run the patcher. you now have the custom files for this server if you want to do things by hand or as you normally do between servers.

e.g. i have a backup folders for each server's custom files and any original rof2 files that are altered by any 1 server. otherwise, patchers are no issue if you only play on one server.
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  #9  
Old 07-03-2018, 01:22 AM
xanthoas1
Fire Beetle
 
Join Date: Feb 2011
Posts: 2
Default

Latest update
-3.0's now have ornamentation slots
-Mounts and ornaments are now resellable
-NPC spell changes (none that are currently accessible to the community but they will still patch)
-More charms have been updated to have stats
-Danny now sells Bow of the Destroyer for new players
-Pincher has been fixed, he will no longer poof on kill.
-Twink mobs damage has been reduced overall
-Arena mobs will be targetable
-Arena will now save your progress as long as it is completed within 12 hours
-The overall difficulty in The Arena has been adjusted (this is still extremely hard and meant for top tier players)
-Level 85 healer merc is getting a 10k hp and mana buff.
-Indy Pendants has appeared to sale his wares for 1 week in Dulak Harbor
-WizCritRatio has been increased. Wizard crit spell damage will now be significantly higher than other classes(I have implemented this on production already)
-Necro T4 robe fixed
-Necro 3.0 recast updated
-Aug pool added to Atiiki
-Froglok's can now be the Monk class (monk armor doesn't show up, regular leather still does)
-Beastlord and SK pets at level 70 are insta cast now. This will free your bots up and allow you to use SK and BL.
-Druid 85 spell Legacy of Brierbloom Rk. III is getting a huge bosst
-Axe of the Battle Hardened is reworked (Tendon slice has been reworked as a DD. 5000 hate reducer, 800 direct damage
25% overhaste clicky added with 30 sec recast)
-Bard swarm pet AA and pests of the piper RKIII now work
-Druid Reptile spell (84) boosted
-Warrior epic Listlessness, downgraded to RK. II
-Shaman Listlessness RK.III boosted HoT
-Druid Epic 3.0 has been reworked. It will now give a boosted version of Baby Bear
-Druid's now have the pet affinity AA
-Shadowknight AA swarm pet Chattering Bones fixed
-Rampaging servant, Rancorous servant, Rumbling servant, Hulking bodyguard fixed
-Missing mage spells from the 81-85 vendor: Aspect of earth, Promised rejuvenation added
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