What would you like to see in a pvp-oriented mmorpg?
First of all, this does not necessarily have anything to do with EQ or EQemu, but I would just like to ask here anyway. If you think I shouldn't have, then excuse me.
If you could design you own pvp-focused EQ server, or indeed a completely new mmorpg not bound by the design and limitations of EQ, what features would you include? What mistakes of other mmorpgs would you try to avoid? To get you started: What do you think about, for example...
* World size
* PvE content
* No-drop items
* Item loot
* Death penalty
* Combat mechanics (here is perhaps where EQ is most fixed in its design)
* Pvp rewards
* Instances
* Group sizes
* Levels and level ranges
* Weapon/spell skills
* Anything else you can think of
I'm thinking about trying to make a small-scale mmorpg (think the scale of Freeport vs. Qeynos) from scratch, and I would just like to hear your ideas. I'm asking you because I myself have enjoyed some of the servers here at EQemu, and I think some of them, for example FvQ had some really good ideas. Please try to keep your posts clear and concise, thank you.
If you are thinking "Why don't you just make an EQemu server?" the answer is mostly that I don't want to work in the repugnant pile of crap that is C++.
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